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   DIR Return to: 2015 Errata Discussion
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       #Post#: 168--------------------------------------------------
       Improvement for High Magics
   DIR By: ZachC
       Date: March 11, 2015, 7:17 pm
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       So currently most high magics require you to learn 3/5s of the
       spells in a certain number of a selected list of paths.  Instead
       of that, I suggest making the number a solid 10 or 11 instead of
       3/5s because that is about the same number as the average.  High
       Magic Resurrection, which takes only 1/2 the number, would be 9
       or 10, 9 rounds down and 10 rounds up.
       The reason I suggest this is because players are able to
       research spells that do not exist in the book.  Because of that,
       there isn't really a cap on the number of spells a path can
       have, so 3/5ths is hard to quantify.  You can make it 3/5ths of
       the in book spells, but that punishes people that research new
       spells.
       #Post#: 170--------------------------------------------------
       Re: High Magic Suggestion
   DIR By: togapika
       Date: March 11, 2015, 7:31 pm
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       Seconded!
       #Post#: 171--------------------------------------------------
       Re: High Magic Suggestion
   DIR By: Lothar6669
       Date: March 11, 2015, 7:37 pm
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       I agree with you here. I did a quick look and it looks like all
       of the paths the average is 10-11 so perhaps we should make it a
       flat rate of spells. This is 3/5 of spells from each path
       according to the high magic calculator.
       12 spells needed from Path of Air
       12 spells needed from Path of Earth
       12 spells needed from Path of Fire
       11 spells needed from Path of Water
       12 spells needed from Path of Matter
       11 spells needed from Path of Chaos
       10 spells needed from Path of Law
       10 spells needed from Path of Mind
       10 spells needed from Path of Blood
       12 spells needed from Path of Death
       10 spells needed from Path of Life
       10 spells needed from Path of Soul
       12 spells needed from Path of Charms
       10 spells needed from Path of Chronos
       10 spells needed from Path of Nature
       11 spells needed from Path of Sound
       11 spells needed from Path of Arcane
       10 spells needed from Path of Luna
       10 spells needed from Path of Helios
       11 spells needed from Path of Warding
       #Post#: 175--------------------------------------------------
       Re: High Magic Suggestion
   DIR By: lerocketking
       Date: March 11, 2015, 8:45 pm
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       High magic siphon: a mage can take a unconsious or immobilized
       target who has mana or body and siphon it. The amount taken can
       not exceed the users maximum mana or body. The skill is used by
       touching the target and incanting " siphon(mana or body) 1,
       siphon( mana or body) 2..... Each count siphons one point of the
       chosen.
       #Post#: 179--------------------------------------------------
       Re: Improvement for High Magics
   DIR By: ZachC
       Date: March 11, 2015, 9:49 pm
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       This post isn't a general post for high magic ideas.  It is
       about changing the requirement to be a set number of spells
       instead of a percentage.
       #Post#: 220--------------------------------------------------
       Re: Improvement for High Magics
   DIR By: RachieSama
       Date: March 19, 2015, 2:46 pm
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       As for making it a flat number, I think it's fair. I don't
       remember our reasoning for making it a complicated fraction, but
       it was obviously not important. I think most other people will
       also agree with making it an easy, flat number.
       #Post#: 223--------------------------------------------------
       Re: Improvement for High Magics
   DIR By: Zaud
       Date: March 19, 2015, 7:10 pm
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       Generally flat numbers do make balance issues easier to figure
       out.
       #Post#: 457--------------------------------------------------
       Re: Improvement for High Magics
   DIR By: iikepie13
       Date: April 3, 2015, 1:51 pm
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       We came up the 3/5s compromise because slaves were... wait I
       mean some people thought that 3/4s of the spells were to many
       but 1/2 was to little. So some great man came up with the 3/5's
       compromise.
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