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DIR Return to: 2015 Errata Discussion
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#Post#: 168--------------------------------------------------
Improvement for High Magics
DIR By: ZachC
Date: March 11, 2015, 7:17 pm
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So currently most high magics require you to learn 3/5s of the
spells in a certain number of a selected list of paths. Instead
of that, I suggest making the number a solid 10 or 11 instead of
3/5s because that is about the same number as the average. High
Magic Resurrection, which takes only 1/2 the number, would be 9
or 10, 9 rounds down and 10 rounds up.
The reason I suggest this is because players are able to
research spells that do not exist in the book. Because of that,
there isn't really a cap on the number of spells a path can
have, so 3/5ths is hard to quantify. You can make it 3/5ths of
the in book spells, but that punishes people that research new
spells.
#Post#: 170--------------------------------------------------
Re: High Magic Suggestion
DIR By: togapika
Date: March 11, 2015, 7:31 pm
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Seconded!
#Post#: 171--------------------------------------------------
Re: High Magic Suggestion
DIR By: Lothar6669
Date: March 11, 2015, 7:37 pm
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I agree with you here. I did a quick look and it looks like all
of the paths the average is 10-11 so perhaps we should make it a
flat rate of spells. This is 3/5 of spells from each path
according to the high magic calculator.
12 spells needed from Path of Air
12 spells needed from Path of Earth
12 spells needed from Path of Fire
11 spells needed from Path of Water
12 spells needed from Path of Matter
11 spells needed from Path of Chaos
10 spells needed from Path of Law
10 spells needed from Path of Mind
10 spells needed from Path of Blood
12 spells needed from Path of Death
10 spells needed from Path of Life
10 spells needed from Path of Soul
12 spells needed from Path of Charms
10 spells needed from Path of Chronos
10 spells needed from Path of Nature
11 spells needed from Path of Sound
11 spells needed from Path of Arcane
10 spells needed from Path of Luna
10 spells needed from Path of Helios
11 spells needed from Path of Warding
#Post#: 175--------------------------------------------------
Re: High Magic Suggestion
DIR By: lerocketking
Date: March 11, 2015, 8:45 pm
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High magic siphon: a mage can take a unconsious or immobilized
target who has mana or body and siphon it. The amount taken can
not exceed the users maximum mana or body. The skill is used by
touching the target and incanting " siphon(mana or body) 1,
siphon( mana or body) 2..... Each count siphons one point of the
chosen.
#Post#: 179--------------------------------------------------
Re: Improvement for High Magics
DIR By: ZachC
Date: March 11, 2015, 9:49 pm
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This post isn't a general post for high magic ideas. It is
about changing the requirement to be a set number of spells
instead of a percentage.
#Post#: 220--------------------------------------------------
Re: Improvement for High Magics
DIR By: RachieSama
Date: March 19, 2015, 2:46 pm
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As for making it a flat number, I think it's fair. I don't
remember our reasoning for making it a complicated fraction, but
it was obviously not important. I think most other people will
also agree with making it an easy, flat number.
#Post#: 223--------------------------------------------------
Re: Improvement for High Magics
DIR By: Zaud
Date: March 19, 2015, 7:10 pm
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Generally flat numbers do make balance issues easier to figure
out.
#Post#: 457--------------------------------------------------
Re: Improvement for High Magics
DIR By: iikepie13
Date: April 3, 2015, 1:51 pm
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We came up the 3/5s compromise because slaves were... wait I
mean some people thought that 3/4s of the spells were to many
but 1/2 was to little. So some great man came up with the 3/5's
compromise.
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