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   DIR Return to: 2015 Errata Discussion
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       #Post#: 154--------------------------------------------------
       Dim Hands
   DIR By: togapika
       Date: March 11, 2015, 3:58 pm
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       A skill to allow spellcasters to temporarily hide their magical
       power. No idea on cost, but a short count 5 or 10 might be
       appropriate for activation or deactivation. When dim they
       wouldn't be able to access mana to cast spells.
       #Post#: 156--------------------------------------------------
       Re: Dim Hands
   DIR By: RachieSama
       Date: March 11, 2015, 4:39 pm
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       Ooooohhhh that sounds fun and sneaky! A great rogue-ish spell
       that theurges especially could benefit from!
       #Post#: 161--------------------------------------------------
       Re: Dim Hands
   DIR By: ZachC
       Date: March 11, 2015, 5:31 pm
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       This is an interesting skill... buuuuut, the same thing can be
       accomplished by wearing gloves.  Your hands don't glow through
       the gloves and you can't cast through them (unless they're
       foci'ed).
       #Post#: 166--------------------------------------------------
       Re: Dim Hands
   DIR By: togapika
       Date: March 11, 2015, 6:15 pm
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       So add the skill and remove the bit about gloves? Gloves
       dampening your magic seems a little silly
       Heck, we could even make the skill cheapest for Theurges to
       buy...
       #Post#: 193--------------------------------------------------
       Re: Dim Hands
   DIR By: Samjuria
       Date: March 14, 2015, 3:41 pm
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       What use will it have? I just don't see the reason for the skill
       in most situations.
       #Post#: 195--------------------------------------------------
       Re: Dim Hands
   DIR By: Zaud
       Date: March 14, 2015, 3:53 pm
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       Should be a skill based on the 'hide' tree. Giving Theurges
       something sneaky that regular mages do not have (or at least
       would need to take Hide to get).
       Zach's point is a good one, but I'm a fan of 'not all skills'
       being for everyone. If someone wants to play a 'mage' who is
       excellent at 'stealth' for infiltration, this may be worth
       having.
       Hm. I recommend doing what you can to keep the base book size
       down, but if each 'class' has a book with extra skills available
       at '5th' level (or whatever level you think is good) it would
       allow more diversity, and create 'room' for abilities like this
       one that may be 'nice' but definitely not for everyone.
       This does not change my view that the 'glowing hands' should be
       gotten rid of in exchange for 'spell packs as IN Game' items,
       but I'll discuss that on the other thread.
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