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DIR Return to: 2015 Errata Discussion
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#Post#: 154--------------------------------------------------
Dim Hands
DIR By: togapika
Date: March 11, 2015, 3:58 pm
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A skill to allow spellcasters to temporarily hide their magical
power. No idea on cost, but a short count 5 or 10 might be
appropriate for activation or deactivation. When dim they
wouldn't be able to access mana to cast spells.
#Post#: 156--------------------------------------------------
Re: Dim Hands
DIR By: RachieSama
Date: March 11, 2015, 4:39 pm
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Ooooohhhh that sounds fun and sneaky! A great rogue-ish spell
that theurges especially could benefit from!
#Post#: 161--------------------------------------------------
Re: Dim Hands
DIR By: ZachC
Date: March 11, 2015, 5:31 pm
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This is an interesting skill... buuuuut, the same thing can be
accomplished by wearing gloves. Your hands don't glow through
the gloves and you can't cast through them (unless they're
foci'ed).
#Post#: 166--------------------------------------------------
Re: Dim Hands
DIR By: togapika
Date: March 11, 2015, 6:15 pm
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So add the skill and remove the bit about gloves? Gloves
dampening your magic seems a little silly
Heck, we could even make the skill cheapest for Theurges to
buy...
#Post#: 193--------------------------------------------------
Re: Dim Hands
DIR By: Samjuria
Date: March 14, 2015, 3:41 pm
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What use will it have? I just don't see the reason for the skill
in most situations.
#Post#: 195--------------------------------------------------
Re: Dim Hands
DIR By: Zaud
Date: March 14, 2015, 3:53 pm
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Should be a skill based on the 'hide' tree. Giving Theurges
something sneaky that regular mages do not have (or at least
would need to take Hide to get).
Zach's point is a good one, but I'm a fan of 'not all skills'
being for everyone. If someone wants to play a 'mage' who is
excellent at 'stealth' for infiltration, this may be worth
having.
Hm. I recommend doing what you can to keep the base book size
down, but if each 'class' has a book with extra skills available
at '5th' level (or whatever level you think is good) it would
allow more diversity, and create 'room' for abilities like this
one that may be 'nice' but definitely not for everyone.
This does not change my view that the 'glowing hands' should be
gotten rid of in exchange for 'spell packs as IN Game' items,
but I'll discuss that on the other thread.
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