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   DIR Return to: 2015 Errata Discussion
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       #Post#: 258--------------------------------------------------
       Re: Replacing Tag Rings
       By: Selerik Date: March 26, 2015, 9:50 am
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       Alright, I'm going to try something here. I'm making a second
       page for the character sheet that incorporates buff sections.
       There is a spot for blade effects you have on you, a spot for
       shields, a spot for other common effects, and a spot for you to
       write in unusual effects you may have - such as a shield from a
       secret path.
       I also intend to add a small checkbox that shows how you
       benefited from the spell. It just lets you check self, for
       spells you cast on yourself, or let you get the initials from
       someone else if they cast it on you (Or plot for an NPC/Potion).
       My reasoning is thus
       1) We're all required to carry around our character sheet
       anyway. It isn't quite the same as a tag ring, but we do have
       the capability (and with minor edits, a designated space) to
       track our armor, health, and mana through the game day. Many
       other things are already noted on sheets as well, usually to do
       with purchases of crafted goods or instruction use.
       2) This not only eliminates confusion on what a player has, but
       makes them more aware of what they could have. Do you lack a
       death shield? Now you see that empty spot, which is
       encouragement to seek such protection out. Out of blade spells?
       Go see about getting some more. This can be a boon to
       interaction, and help players meet new people.
       3) This lets us eliminate any confusion about which buffs stack.
       You can get four blade spells at once, so there are four slots
       for blade spells - not one for each blade spell in the game. You
       can get armor enchantments but that has some class enforced
       limits - which can be marked on the sheet next to the pertinent
       enchants, along with how much magical armor they have left.
       4) Minimizes the number of things you need to carry
       5) Lets plots quickly and easily review your enchantments,
       health, and so forth just by scanning a piece of paper.
       Unfortunately, the way the blank sheet for Aldeon is designed
       means that making the second page a static part of the same file
       doesn't work very well. Whenever the skills or magic sections
       are expanded, it would change the layout of the second page
       entirely. For that reason, I'm actually making this the first
       page in the file, as it won't be structurally changed even if
       people fill in the blanks.
       #Post#: 260--------------------------------------------------
       Re: Replacing Tag Rings
       By: ZachC Date: March 26, 2015, 9:58 am
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       I'm interested in seeing what you come up with.  Even if we
       don't implement it right away it could be good to print off a
       couple for players to test during the next game.
       #Post#: 261--------------------------------------------------
       Re: Replacing Tag Rings
       By: Selerik Date: March 26, 2015, 11:00 am
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       Here is the first draft, for people to tear apart and modify.
       #Post#: 262--------------------------------------------------
       Re: Replacing Tag Rings
       By: Selerik Date: March 26, 2015, 11:06 am
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       Revised based on chats with Zach. This sheet would serve as a
       stand-alone buff sheet, carried with your character sheet but
       not on the same piece of paper.
       #Post#: 270--------------------------------------------------
       Re: Replacing Tag Rings
       By: ZachC Date: March 27, 2015, 6:38 am
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       I like it and think that it at least deserves a test run.  Bring
       pencils, players.
       #Post#: 288--------------------------------------------------
       Re: Replacing Tag Rings
       By: whitepaws Date: March 28, 2015, 5:02 pm
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       I approve of this message. The tag ring system was a mess and
       while this system may eat up more paper at least it is more
       likely to be used and is easier to make use of.
       #Post#: 298--------------------------------------------------
       Re: Replacing Tag Rings
       By: Lothar6669 Date: March 28, 2015, 7:57 pm
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       This has high potential to work out. The problem we will have is
       enforcing what happens if X player loses X sheet. Do the start
       over with protection spells or do we rely on them to remember
       what they had, that a plot call I suppose. Also might be a good
       Idea to have them write down who game them what since they are
       already writing the buff down to avoid easier cheating.
       #Post#: 299--------------------------------------------------
       Re: Replacing Tag Rings
       By: hjordanr Date: March 28, 2015, 9:28 pm
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       I think they'd start over from zero if they lost their sheet.
       It might be a little mean but it's easier for everyone than just
       guessing at it.
       #Post#: 300--------------------------------------------------
       Re: Replacing Tag Rings
       By: ZachC Date: March 28, 2015, 10:02 pm
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       I'd enforce the rule of "If you don't know if you had it then
       you don't have it."
       #Post#: 302--------------------------------------------------
       Re: Replacing Tag Rings
       By: Lothar6669 Date: March 28, 2015, 10:35 pm
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       Thats what I would call too. Just wanted to make sure I was not
       thinking too harshly.
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