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       #Post#: 143--------------------------------------------------
       Replacing Tag Rings
       By: RachieSama Date: March 11, 2015, 2:09 pm
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       I would like to make this post for people to begin brainstorming
       a good replacement for tag rings in order for people to keep
       track of their stats. I know recently, that people have just
       been marking them down on their character sheets. I feel like
       tag rings are still a great way to do things. Perhaps we just
       need the man-power to get things started. Any other ideas?
       #Post#: 146--------------------------------------------------
       Re: Replacing Tag Rings
       By: Selerik Date: March 11, 2015, 2:33 pm
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       We could make an app, but that would only help those with smart
       phones. We could make a booklet, but that would be an extra item
       to carry on the field, much like tag rings.
       I suppose we'd need to first establish what about tag rings we
       want and don't want to find a good alternative, since everything
       has a trade off. I'm guessing they were time consuming to make,
       or easily lost, but maybe it was another problem entirely.
       #Post#: 147--------------------------------------------------
       Re: Replacing Tag Rings
       By: RachieSama Date: March 11, 2015, 3:01 pm
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       The problem with the original style is that they're bulky and
       annoying to try and navigate. The reason being that they had 2
       rings. One for things that are currently active, and one ring
       with tags for every possible thing that COULD become active,
       such as shields, blade spells, auras, etc.
       I think a good change that might make tag rings a little better
       is to change them so that there is one ring that has all your
       active stats (body, armor, shields, mana, etc.) and one ring
       that can be used for expended things like mana and stamina. If a
       shield is popped, it can be returned to plot after the module.
       If you get a shield or other indefinite spell placed on you, you
       can get it from plot, or make a note of it on your sheet for
       plot to place in your envelope for the next game.
       #Post#: 155--------------------------------------------------
       Re: Replacing Tag Rings
       By: Selerik Date: March 11, 2015, 4:11 pm
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       Well, let's do a count. How many things, in the rule system as
       it stands now, could be active on a person? I assume there are
       at least some that arn't visible to the average player, from
       secret magic or such.
       #Post#: 157--------------------------------------------------
       Re: Replacing Tag Rings
       By: RachieSama Date: March 11, 2015, 4:44 pm
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       Lord I don't want to count. I'll try to get the exact number by
       errata, but we've got at least 20 shields, a few blade spells,
       some buff spells, a handful of auras, and several extra spells
       that are indefinitely active. Those are all "possible" things
       that can be active. The tag ring also has to include mana,
       stamina, faith, body, armor, and natural armor.
       #Post#: 159--------------------------------------------------
       Re: Replacing Tag Rings
       By: ZachC Date: March 11, 2015, 5:21 pm
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       I have a file in the player files section that has all the tags
       in a printable table that you could ever have.  Feel free to
       count them up.  I think tag rings are probably our best option
       still.  I don't like the idea of going to plot to get your
       different shield tags just because plots are generally busy
       enough.
       What might help is color coding the spells.  Blade spells could
       be red, shields blue, plus armor and body something else, etc.
       But that will be more labor intensive to make.
       #Post#: 235--------------------------------------------------
       Re: Replacing Tag Rings
       By: Zaud Date: March 24, 2015, 7:53 pm
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       Tag Rings done like Tim's game did them is a bad idea. I don't
       remember actually see anyone make use of them and I was
       certainly never shown how to make use of it.
       I will be happy to come up with some suggestions but before I
       can do so, I need to know 'What' is your game trying to
       accomplish with the 'Rings' replacement?
       If it is to keep track of 'what' effects are on players, it
       needs to be easily worked with so that after a combat it can be
       easily updated. It should not create 'more work' than the
       benefit it brings the game in organization.
       If you are using it as a way to track spell point use and
       special abilities it may be cool though more then one person
       will speak up and say this is not necessary since we can 'trust'
       people (hint: if someone tells you 'you can trust them' you
       can't).
       Tracking ability use though does work well for being able to
       objectively look back at what skills/abilities are used at a
       particular game day. If you make the 'ring replacement' part of
       how you setup the Character sheet it would make a great deal of
       sense. Keeping character sheets after games is reasonably easy
       to do and creating files of characters for reviewing when you
       are coming up with targeted plots is Huge. If NPC's they
       interacted with are on it, it would also help with your rotating
       Plot people.
       Anyway, once I know more about 'what' you are hoping to
       accomplish (since it may differ from what I would want to
       accomplish), I can target my suggestions towards that end.
       #Post#: 238--------------------------------------------------
       Re: Replacing Tag Rings
       By: Lothar6669 Date: March 25, 2015, 2:55 pm
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       What we need is a system that will help people keep track of
       mana, stamina, and faith. Along with body, armor and spell buffs
       such as magic shields that are placed on players as the game
       progresses. So billy uses 8 stamina and takes 24 damage to his
       armor. We need something that will allow billy to keep up with
       that instead of him having to remember it and possibly
       misremembering.
       #Post#: 245--------------------------------------------------
       Re: Replacing Tag Rings
       By: Zaud Date: March 26, 2015, 1:37 am
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       The best system I have ever seen to accomplish that was used by
       LIONE, the game was somewhat similar but much less number
       intensive. (Basically they made 'fighter' damage more meaningful
       by having lower 'totals' to work with, basic same system as
       Aldeon for increased damage, but a typical mid level fighter
       would have about 24 hit points at max, of which 4-8 was
       'repairable armor' and 12ish was 'body' that could be healed.
       Anyway. They  used a 'player card' that stickers could be stuck
       to, in that system though mages had to pick spells at the
       beginning of the day and it was printer intensive. The game
       routinely ran with 150-400 players at weekend long event. It was
       immersive in that once game started the only time you were not
       'in game' was in your car, or in the bathroom and possibly if
       you were hurt.
       Is someone assigned to organizing the new sheets/replacement for
       tag rings or do I shot gun ideas on this forum?
       #Post#: 256--------------------------------------------------
       Re: Replacing Tag Rings
       By: ZachC Date: March 26, 2015, 8:43 am
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       So here's why I like tag rings:  They have everything you could
       possibly ever have on you.  That means you don't have to run to
       plot for a tag or constantly write and erase what you have on a
       piece of paper.  Tag rings aren't required to be able to play a
       character fairly, but it certainly helps.  And to the players
       that don't use their tag rings (you know, when/if you have one),
       if you don't know if you have something on you then you probably
       don't.
       Why I don't like tag rings:  They're clunky and time consuming,
       both in use and to make.  However, there is plenty of time
       between modules to adjust a couple tags.
       So what I'm really getting at is that if we can come up with a
       system that is actually better, not just different, then maybe
       we should use it. But until then, lets get tag rings made so
       that players can keep track of their stamina, mana, faith,
       shields, blade spells, auras, plus body, plus armor, and normal
       body, and normal/natural armor.
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