URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Aldeon LARP
  HTML https://aldeon.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: 2015 Errata Discussion
       *****************************************************
       #Post#: 128--------------------------------------------------
       World Effects vs Resists/Shields
   DIR By: Zaud
       Date: March 9, 2015, 1:48 pm
       ---------------------------------------------------------
       World Effects and Resists/Shields: If it doesn’t take a Shield
       down why should it take a Resist down? I think they should both
       be ‘used’ after 10 minutes if they are not taken down sooner by
       a direct effect. Magic is very powerful already and it costs
       mages less points for spell versions of the Shield then the
       resists cost. When CP is spent for a specific thing, it should
       be slightly less cost than a wizard spell that does the same
       thing since it is less versatile.
       #Post#: 141--------------------------------------------------
       Re: World Effects vs Resists/Shields
   DIR By: Samjuria
       Date: March 11, 2015, 12:41 pm
       ---------------------------------------------------------
       What do you mean that it costs the mage less points for the
       spell versions?
       #Post#: 158--------------------------------------------------
       Re: World Effects vs Resists/Shields
   DIR By: ZachC
       Date: March 11, 2015, 5:16 pm
       ---------------------------------------------------------
       I would be okay with resists working against world effects, and
       since I made the call (while I was on plot) that a resist charm
       would not work against a world effect fear effect, that has been
       reversed.
       I think a fair change for now would be to make shields still not
       break but allow a resist to last for for 10 minutes or a combat
       scene, whichever comes first.
       #Post#: 236--------------------------------------------------
       Re: World Effects vs Resists/Shields
   DIR By: Zaud
       Date: March 24, 2015, 8:00 pm
       ---------------------------------------------------------
       I would like to put forth that Shields/Resists should be
       expended 'after' they have protected against a World Effect. The
       idea that they 'go away' after the 'Scene'/Ten Minutes (or maybe
       an Hour), they may be taken down 'before' the end of the Scene
       by a direct attack, in which case they 'still' protect for that
       scene.
       Example: Siren singing (World Effect) players uses his 'Shield'
       to protect against the charm. After the scene is over, the
       person's Shield is gone.
       Example 2: Siren singing (World Effect) player uses his Shield
       to protect against the charm. During the encounter, the Siren
       hits the person with a Charm spell, it takes down the person's
       'Shield' at that point, but they are still protected from the
       world effect until the end of the scene. (10 minutes or Hour)
       #Post#: 240--------------------------------------------------
       Re: World Effects vs Resists/Shields
   DIR By: Lothar6669
       Date: March 25, 2015, 3:42 pm
       ---------------------------------------------------------
       I agree with everything but example 2. World effect is a
       powerful form of magic so I like the fact that it would use up a
       shield/resist after the scene. But If you get hit with another
       spell say a charm spell and your shield is used up I don't think
       that the world effect should still be negated. Ex. Someone is
       screaming so loud that it would hurt you but you have ear plugs
       in. Someone hits you and your ear plugs fall out, you are not
       going to be protected from the screaming anymore because you
       have no way to negate it. Now as for resist im not sure how we
       could work that in. Maybe a resist would save you from the world
       effect for the full 10 mins if you call it specifically for that
       effect. But if you got hit by another charm effect you would
       take that affect unless you resisted it too or had some means of
       not taking it.
       *****************************************************
       Page 1 of 1