URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Aldeon LARP
  HTML https://aldeon.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: 2015 Errata Discussion
       *****************************************************
       #Post#: 126--------------------------------------------------
       Critical Strikes
   DIR By: Zaud
       Date: March 9, 2015, 1:47 pm
       ---------------------------------------------------------
       Critical Strikes: Why is the ‘punch’ the most efficient way to
       rattle them off? In battle it is harder to setup a small weapon
       to hit something in a vulnerable spot then a longer weapon so
       the ‘reduced cost’ for small weapons is questionable. Add to
       this that small weapons can be auto fired in addition to the
       Critical Strike being called as you swing and I believe this
       adds up to glitch in the system.
       #Post#: 133--------------------------------------------------
       Re: Critical Strikes
   DIR By: togapika
       Date: March 11, 2015, 11:19 am
       ---------------------------------------------------------
       It's hitting a chink in someone's armor or finding a small weak
       spot. The ability to machine-gun doesn't make up for the low
       damage on small weapons, and larger weapons already have
       advantages associated with them. Also small weapons have
       negatives on the chart as well that help balance them.
       #Post#: 153--------------------------------------------------
       Re: Critical Strikes
   DIR By: RachieSama
       Date: March 11, 2015, 3:35 pm
       ---------------------------------------------------------
       As well, it actually does make sense for it to be easier for
       small weapons to get easier critical strikes. They're light,
       easily maneuverable, and slip easily into the "gaps between
       armor" to hit a vital spot. Historically, even, there's been
       specific daggers made in order to get to those spots. The
       smaller the weapon, the harder to block.
       #Post#: 187--------------------------------------------------
       Re: Critical Strikes
   DIR By: ZachC
       Date: March 14, 2015, 12:52 pm
       ---------------------------------------------------------
       Basically what Rachel said.  Small weapons require the user to
       be closer to their target which makes it much easier to
       successfully hit the "weak" spot in someone's defense.  A
       critical strike is not a super powerful attack. It is a well
       placed one.
       #Post#: 197--------------------------------------------------
       Re: Critical Strikes
   DIR By: Zaud
       Date: March 14, 2015, 4:08 pm
       ---------------------------------------------------------
       I was fencer, so I can understand the idea that 'well placed'
       blows have a place, but there is a reason 'why' big swords exist
       when it comes to dealing with armor. In most cases a 'poke' to
       someone wearing armor, even though the 'joints' will not kill
       someone outright, because the armor is designed to make that
       difficult. Yes, you will cause them to bleed, but a 'slow death'
       does not prevent the person you wounded from doing grievous harm
       to you.
       From a 'sneak attack' standpoint you are both correct. Small
       weapons/unseen weapons allow you to close with your target so
       that you can attack them before they can react: I would contend
       that it is the 'sneaky' part of the attack that is giving the
       person the extra damage.
       As far as 'true combat' goes, people tended to always pick
       bigger weapons when it came to combat, they use 'knives' only as
       a last resort as they would rarely get in close enough to hurt
       someone who is armed with a longer sword.
       From a fantasy standpoint, yes knives are all over the place,
       but historically... 'bigger weapon=better weapon' when it comes
       to actual combat. It is part of Arms race that has been going on
       since people picked up their first Rock to club someone over the
       head with.
       As far as 'making up for the damage' on small weapons... That is
       like saying we need to make low level spells more powerful to
       make up for the usefulness of high level spells.
       #Post#: 198--------------------------------------------------
       Re: Critical Strikes
   DIR By: Zaud
       Date: March 14, 2015, 4:18 pm
       ---------------------------------------------------------
       From the standpoint of 'Game Play':
       On a few occasions since I have started playing this game I have
       seen people who use brawling 'crowd' other people, it is part of
       the style. Close in is where they have a big advantage, this is
       also the position where injury can most often happen.
       Injury can be from them forcing someone back into bad terrain,
       though this is a factor with any style so not as important, just
       worth mentioning.
       A few of the worse injuries I have seen in LARP have been people
       with Shields swinging around to protect themselves from a back
       attack. The nature of 'being fast' means the shield will have a
       fair bit of kinetic force behind it. Your shields do not have
       solid cores, so this is may be less of an issue, but when people
       are looking at 'Safety' in a combat situation, this is a big
       deal.
       #Post#: 199--------------------------------------------------
       Re: Critical Strikes
   DIR By: Zaud
       Date: March 14, 2015, 4:21 pm
       ---------------------------------------------------------
       Last way of thinking:
       Go to a Dojo in the area and discuss the matter with 'punches'
       vs weapons in a fight. If they tell you that punches are better
       then using a knife or bigger weapon in a fight. Ask them how
       many years they needed to train in order for that to be the
       case. Then decide on how many CP investment it should be to make
       a brawler better then a sword user.
       #Post#: 214--------------------------------------------------
       Re: Critical Strikes
   DIR By: Samjuria
       Date: March 15, 2015, 8:43 pm
       ---------------------------------------------------------
       In what way is a brawler better than a sword user?
       #Post#: 215--------------------------------------------------
       Re: Critical Strikes
   DIR By: Lothar6669
       Date: March 15, 2015, 9:43 pm
       ---------------------------------------------------------
       The only thing I can really see this needing would be a new
       section for stamina costs for brawling, and maybe a small nerf
       to the costs. And i don't think that brawling is better than
       swords, in any way really other than some stamina costs. Swords
       have the higher base damage, and longer reach. If you put the
       best brawler in game vs someone who is mediocre with a sword and
       shield im sure it would still be a close fight. Each weapon
       style has its on strengths, obviously you would not take a bow
       to a knight fight, and brawlers would stay away from mages.
       *****************************************************
       Page 1 of 1