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   DIR Return to: 2015 Errata Discussion
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       #Post#: 125--------------------------------------------------
       Incantations
   DIR By: Zaud
       Date: March 9, 2015, 1:47 pm
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       Incantations: I could not find in the rule book where you ‘must’
       incant before throwing and from what I’ve seen it is common for
       people to incant while they throw. Is this a problem? As long as
       we are all using the same rules it doesn’t really matter how the
       problem is addressed.
       Incantations for ‘weapon’ based spells also is a bit tricky
       though this is something very new to me so I have to lump it
       into the ‘Incants for Critical’ strikes.
       Incants for Critical Strike: These are also often called while a
       strike is in mid swing. Does this mean Critical Strikes for
       thrown weapons can also occur while the missile is in the air
       instead of prior to release? Swing of sword is pretty much the
       same as the flight of the arrow.
       #Post#: 178--------------------------------------------------
       Re: Incantations
   DIR By: lerocketking
       Date: March 11, 2015, 9:18 pm
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       Spells  are supposed to be incanted before thrown. As is
       critical strike. In westmark (as i am not sure the rule carried
       over) deflect can be called within three seconds of being hit
       #Post#: 184--------------------------------------------------
       Re: Incantations
   DIR By: hjordanr
       Date: March 13, 2015, 9:41 am
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       The rule for calling defenses is in the Defenses subsection of
       the Combat section of the book on page 54.  You do still have 3
       seconds to call a defense whether it's a shield spell, a special
       defense, or a resist.  Rocket Jon is correct in that all
       incantations including spells, special attacks, magical and
       natural effects, faith effects, and alchemies are supposed to be
       finished before the packet is thrown or the attack is launched.
       In actual play this is sometimes hard to do so if you feel
       someone is being too late with their incants you should remind
       them to finish their incant before using whatever it is they are
       trying to do.  If it is a repeated problem then plot should be
       notified so a discussion can be had with the problem player.
       Deliberately calling incantations late or releasing packets or
       attacks early is cheating and will be handled as such.
       #Post#: 185--------------------------------------------------
       Re: Incantations
   DIR By: ZachC
       Date: March 13, 2015, 1:52 pm
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       Yes, a packet or ranged attack must have their "incant" finished
       before the spell/attack is delivered.  Honestly, I'm not picky
       about it too much because the player being attacked should be
       trying to dodge it anyway.  As long as the packet or weapon
       haven't left your hand before you've finished, I don't really
       care.  For melee attacks its a bit harder to regulate.  It would
       make combat clunky and stupid looking if people had to stop
       their swings to call attacks and then deliver it.  This is a
       LARP, not a turn based RPG.
       #Post#: 200--------------------------------------------------
       Re: Incantations
   DIR By: Zaud
       Date: March 14, 2015, 4:29 pm
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       Spell Casting with weapons:
       Do weapons need to be 'marked' to be used for spells. I know
       they have to have a hidden symbol appropriate to the magic
       somewhere, but shouldn't it also ''glow" just like  mages hand
       glow?
       How should this be marked, making all 'magic' weapons White is
       how some games do it. It also tells monsters what weapons are
       worth 'taking'.
       Getting good habits with Incants is a big deal for any LARP.
       #Post#: 208--------------------------------------------------
       Re: Incantations
   DIR By: ZachC
       Date: March 14, 2015, 5:15 pm
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       Weapons with foci are not magical.  They have the ability to
       channel magic.  So, you could maybe argue that the foci would
       glow when a spell is cast through it, but otherwise it is still
       just the character's hands that are glowing.  Players need to
       have foci drawn on their weapons if they have them.  Its a
       little different for NPCs.
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