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DIR Return to: 2015 Errata Discussion
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#Post#: 124--------------------------------------------------
Rogue Class
DIR By: Zaud
Date: March 9, 2015, 1:46 pm
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Rogue Class: Needs a reworking but other rules should be
clarified before making this class work, the fact that no one
sticks with playing rogues should be a clue that it is
unbalanced on the low side. I don’t count because I have a
passion for the rogue class and the fact they should be ‘needed’
in a fantasy game. Having skills matter is a good thing, though
currently nothing gets rogues significant xp. They are also not
needed in a group, they do not have automatic money making
spells or trade skills to offer a group and their skills suck up
a ton of CP. I’ll go more into some of my solutions later but I
am interested in hearing what others think.
#Post#: 131--------------------------------------------------
Re: Rogue Class
DIR By: Lothar6669
Date: March 10, 2015, 12:57 pm
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See, I feel differently on that. I feel that no one plays them
because they are a bit more difficult to play than say a warrior
or monk. They benefit most from the back-stab skill which is
most effective if you are highly mobile and can move around your
opponents. They also have cheaper access to alchemy, and while
it is a 15 Cp sink to get all the required skills to get alchemy
3 which allows you to use all alchemy, i think it is very worth
it. You could then dedicate more points into alchemy and sell
the poisons you make, Vorpals are a huge demand and always get
good money. As for fitting into a group, they can be forced to
be situational, but they can still be useful in someway if built
right. Weapon choice is also a somewhat large factor, daggers,
small weapons are a rogues best friend, and the bread and butter
skill execute. I guess you really just have to decide what kind
of rogue you want to play. Assassin, charisma, spy, alchemist,
thug, they are all good, just different roles.
#Post#: 135--------------------------------------------------
Re: Rogue Class
DIR By: togapika
Date: March 11, 2015, 11:30 am
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Also trade skills aren't limited by character class and can be
bought by anyone.
#Post#: 139--------------------------------------------------
Re: Rogue Class
DIR By: Samjuria
Date: March 11, 2015, 12:35 pm
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I think it mainly comes down to how you build your rogue. If
you're built to pick locks you'll have a bad time because it
never comes up in game. On the plus side though, you can then
disable the traps that come up, attempt to lockpick a wizard
lock, and use trap weapons. Siege crossbows are pretty awesome.
#Post#: 145--------------------------------------------------
Re: Rogue Class
DIR By: Selerik
Date: March 11, 2015, 2:31 pm
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While I do not play a rogue, I have to say that the things that
come up most often have been perception checks, which is
inexpensive for rogues and affordable for non-rogues as well. I
don't think this means other rogue skills lack use, it just
reflects the nature of the stories that have been prevalent.
That having been said, theurge is a short hop from being a rogue
themselves, and should likely be considered in any rework. I
don't play a theurge either, and have no idea if there are any
active theurges right now.
#Post#: 177--------------------------------------------------
Re: Rogue Class
DIR By: lerocketking
Date: March 11, 2015, 9:12 pm
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Michael reed and gavin morris both play theurge
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