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       #Post#: 1373--------------------------------------------------
       Making Weapon Diversity Interesting Again
       By: ZachC Date: October 22, 2017, 11:49 am
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       At the moment, there is almost no reason that anyone should use
       a sword or ax over a club for melee use since we removed the
       stamina table.  Clubs are incredibly cheap while swords can get
       expensive quickly.  To give these things some diversity again, I
       had thought it would be interesting to make three different
       categories of weapon: Headed, Bladed, and Piercing.  How this
       would work is that headed weapons, weapons that do their damage
       through their weight, would do an extra point of damage but have
       their maximum sizes reduced.  Bladed would stay functionally the
       same.  No extra damage and no size reduction.  Piercing, such as
       spears, would be limited to thrusting attacks but have a longer
       maximum length (right now spears can already be longer than
       normal weapons of their size category, but they are not limited
       to thrusting).
       This does get tricky when we deal with weapons like halberds:
       pole weapons with an ax head on one side and a piercing spike on
       the other, as well as a spike on top.  I'm not sure how those
       would work, unless we required extra CP costs to justify the
       bonuses (+1 damage with increased reach).
       Thoughts?
       #Post#: 1374--------------------------------------------------
       Re: Making Weapon Diversity Interesting Again
       By: togapika Date: October 22, 2017, 12:14 pm
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       I think it's more hassle then it helps. It would be something
       people would have to be on the look out for, especially making
       sure spear users were only thrusting.
       On another note, you should have titled it "Making Weapon
       Diversity Great Again.."
       #Post#: 1377--------------------------------------------------
       Re: Making Weapon Diversity Interesting Again
       By: ZachC Date: October 22, 2017, 12:30 pm
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       I'll admit, this system adds a whole lot of mechanics to the
       game that aren't necessarily needed.  This system would help
       balance things out a bit I think and make things, at least a
       little bit, more realistic.  I mostly want to see if people are
       interested in using it and then trying to work out the fiddly
       details.
       #Post#: 1378--------------------------------------------------
       Re: Making Weapon Diversity Interesting Again
       By: iikepie13 Date: October 24, 2017, 2:29 am
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       I like this idea.
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