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       #Post#: 1343--------------------------------------------------
       Fae Houses
       By: whitepaws Date: September 28, 2017, 6:23 pm
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       After working with Plot on this I decided to post for discussion
       the Fae Houses as they currently stand after talking back and
       forth with Plot on them. There are some things about them that I
       wanted to note as an introduction that are different from normal
       human/other race orders as a primer before starting.
       1. The reason some of the Houses are Knightly and Paladinic is
       because of the odd situation of having to cater to both Fae,
       Changelings, Elves, and High Elves.
       2. Orders are aligned based on the Seelie/Unseelie paradigm. The
       courts however are not something a character is locked into for
       life. They are a set of moral and ethical codes that a character
       chooses to adopt and can change with the character. Orders tend
       to be more ridged on this change, but simply wont eject members
       because of a court change. They will however be treated with
       distant and skepticism and will also likely be looked over for
       advancement in the House (Farie Law and Codes is in the Players
       Guide for Races if I recall).
       House Aesin
       Unseelie House - Mage Order
       In-School Paths: Chronos, Charms, and Matter
       Boon: Member of House Ailil take an active role in Faerie
       politics because of regardless of actual seniority members of
       House Ailil are always seen as the most senior of all the other
       faerie at that rank (IE if there are three Squires it doesn’t
       matter how long the others have been Squires the member of House
       Ailil is more senior and therefor in charge and the highest
       ranking of the three). This only affects Faerie nobles.
       Flaw: Members of House Ailil are extraordinarily arrogant and
       can never admit they are wrong, even when it is obvious to
       everyone else including themselves. They rarely back down from a
       situation and when they do they get +1 bad bead on all bead
       picks until they have some sort of victory that restores their
       confidence and their face.
       House Beaumayn
       Seelie House - Mage Order
       In-School Paths: Law, Mind, Nature
       Boon: Members of House Beaumayn have a propensity to visions and
       divinations. They can easily be taught High Magic: Divination
       upon becoming a Full Mage (prerequisites still required to
       learn) and can take a -1 CP discount on Astrology.
       Flaw: Being mortal enemies of the darker creatures of the Faerie
       realm (such as those of the Underdark, etc), these creatures can
       sense members of House Beaumayn instinctively. This doesn’t mean
       they automatically detected hidden or invisible Beaumayne nobles
       but they know that they are in the area or are generally about
       them. Nor should they all try to maul the character on sight –
       after all, some of the most sadistic methods of inflicting harm
       are mental or emotional – but they will do their best to make
       the Beaumayn’s life miserable once they discover his/her
       identity.
       House Daireann
       Unseelie House - Knightly/Paladinic Order
       In-School Paths: Charms & Blood
       Boon: Members of this House can buy Battle Rage and Control Rage
       Flaw: House Daireann fae can't keep a secret to save their
       lives, literally, and stories of these lapsus lingua is
       legendary. They're the ones who, in a series of wild brags,
       explain the one way they can be killed, probably to the wrong
       person, or share the intimate details of any Geas they're under.
       Note that House Daireann fae don't go spilling the beans to
       complete strangers, although with a little work, a clever
       stranger can become a friend.
       House Dougal
       Seelie House - Miscellaneous Order
       Boon: Members of this House are strong willed and known for
       their ability to invest themselves into everything they do.
       Member of House Dougal can convert mana, faith, performance or
       stamina to increase their production at a rate of 1 mana per
       production point or four production points per stamina, faith,
       or performance.
       Flaw: Physical reality seems flawed to these faerie, just as
       they are flawed. Only through hard work can they overcome these
       flaws. Members of this House always have some kind of physical
       handicap that they must overcome. They could have a gimp leg
       that impairs their movement or be missing a leg all together,
       they could have poor vision, and so on. This is usually
       something that can be corrected by cunning craftwork though not
       always. Because of this physical flaw (wither fixed or not) they
       can't run (much like dwarves and halflings) and they also can't
       take Meditation or Greater Meditation.
       House Eiluned
       Neutral House - Mage Order
       In-School Paths: Chronos, Charms, Matter
       Boon: For each character level members of House Eiluned gain two
       free points of mana.
       Flaw: Members of this House have an overwhelming curiosity and
       are attracted to mysteries and conspiracies. An Eiluned has an
       unavoidable urge to dabble in mystery or become involved in
       plots. Some even have a treacherous streak, hiding their
       Unseelie affiliations, in their quest for knowledge. Most Faerie
       distrust this house as a rule. Members of House Eiluned also
       can’t take Greater Meditation, Meditation is Italicized for
       them, and they can’t use Generic Mana Gems (they must be path
       specific).
       House Fiona
       Seelie House - Knightly/Paladinic Order
       In-School: Chronos & Charms
       Boon: Defiant to the last, Fiona are renowned for their great
       courage. Though they understand fear, it does not control them,
       even in the face of death. House Fiona members can buy Resist
       Fear up to Immune to Fear.
       Flaw: Fiona members have an overpowering attraction to danger.
       Even if the object of their pleasure is somewhat safe, they can
       find a way to make it dangerous. This is especially true of
       their romantic trysts, which are usually epic and almost always
       tragic.
       House Gwydion
       Seelie House - Knightly/Paladinic Order
       In-School Paths: Law & Charms
       Boon: Can buy Natural Sense Truth (as per the Level 1 Law Spell
       Sense Truth).
       Flaw:  Although they are great warriors, members of this House
       are prone to great rages. Whenever their honor is insulted the
       player makes a bead pick (5 bad beads base, +1 good bead per
       level. Plot may add extra bad beads depending on the nature of
       the insult). If the pick is a failure, the Gwydion flies into a
       frenzy as per battle rage. The difference is that no extra
       stamina is granted, no strength bonus, only +1 damage from melee
       weapons, and everyone, friend and foe, is considered a target.
       The rage continues until the insulter flees, is
       killed/unconscious, or the battle rage ends normally (Clear
       spell, knocked out, or killed). This rage has no time limit and
       leave with their health at where it is upon exiting the rage,
       not falling to 0 body unless already at such or -1 body. They
       keep all body enhancing spells if they haven’t been used up.
       House Leanhaun
       Unseelie House - Miscellaneous Order
       Boon: Members of House Leanhaun tend to be more charismatic.
       Because of this they can take an extra Speak <language> at
       creation (This doesn’t count towards Polyglot) and take Merchant
       at -1 CP.
       Flaw: Because of a cures on their House, members of House
       Leanhaun greedily stockpile money. They are like the used cart
       salesmen of the world but because of their charisma never seem
       to come off as greedy or sleazy as they are. Members of this
       House never give charitably and often pinch pennies, hording
       money for no discernable reason, unless the coin is absolutely
       needed to be used.
       House Liam
       Seelie House - Knightly Order
       Boon: Members of House Liam may take a second free human Speak
       <language> (doesn’t count towards Polyglot) and can get a
       teacher through House Liam for human languages or human specific
       Scholar Skills (Human History, Human Heraldry, etc). It will
       take time for this teacher to arrive so it won’t be immediate.
       House Liam is looked on more favorably by humans than any other
       faerie House or Order.
       Flaw: Because of their human affiliations, members of House Liam
       are looked on with disfavor by faerie and other faerie Houses
       and orders. They are known as Oathbreakers among their own kind
       and many often refuse to honor their oathbonds, hospitality, or
       justice. Members of House Liam are frequently the targets of
       discrimination by their own kind because of this.
       House Varich
       Unseelie House - Knightly/Paladinic Order
       In-School Paths: Matter & Charms
       Boon: Members of House Varich receive +1 good bead to any
       project in which they are working with another (IE assisting in
       a tracking bead pick or on a research project, etc). In combat
       they instinctively know where their party members are (or
       general area) regardless of darkness, blindness, etc.
       Flaw: Members of House Varich can never give a vow of love to
       another. They must accept all challenges. A member of House
       Varich will receive +1 Bad Bead each game on any bead pick they
       make alone or they are the primary picker (IE being the lead
       tracker on a tracking pick, resurrection, etc).
       Parts still left unresolved:
       1. House requirements for ranking up.
       2. Converting Houses from source material into the setting.
       3. Suggestions?
       4. ???
       5. Profit.
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