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   DIR Return to: 2017 Errata Suggestions
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       #Post#: 1339--------------------------------------------------
       Combining and Moving Tattooist and Jeweler
   DIR By: whitepaws
       Date: September 28, 2017, 5:34 pm
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       I've always found it strange the weird limbo that Tattooist and
       Jeweler are in. They are not crafting skills yet they have
       production like a crafting skill and crafting foci is its
       principle benefit. So here is my proposed idea:
       First since they mostly do the same thing combine them into one
       skill called Artisan and move it to the Craft Skill section.
       Second since the components aren't specified for their items
       just the costs adding in components that make sense for the
       items in question while keeping the same cost as best as
       possible to the current charts.
       Here is what I have suggestion wise that will keep with the
       prices that are currently in the book (as best as possible in
       some cases):
       Medalion:
       1 Path - 1 Hide I, 1 Ore I
       2 Paths - 2 Hide I's, 2 Ore Is
       3 Paths - 4 Hide I's, 4 Ore Is
       4 Paths - 5 Hide I's, 10 Ore Is
       5 Paths - 1 Hide II, 2 Ore IIs
       Wizard - 4 Hide II, 4 Ore II
       Tattoo:
       1 Path - 5 Herbal Is
       2 Paths - 5 Herbal Is, 2 Magical Is
       3 Paths - 10 Herbal Is, 4 Magical Is
       4 Paths - 10 Herbal Is, 12 Magical Is
       5 Paths - 2 Herbal IIs, 2 Magical IIs
       Wizard - 4 Herbal IIs, 4 Magical IIs
       Item:
       1 Path - 3 Ore Is
       2 Paths - 7 Ore Is
       3 Paths - 13 Ore Is
       4 Paths - 3 Ore IIs
       5 Paths - 5 Ore IIs
       Wizard - 13 Ore IIs
       Ring:
       1 Path - 7 Ore Is
       2 Paths - 13 Ore Is
       3 Paths - 3 Ore IIs
       4 Paths - 5 Ore IIs
       5 Paths - 1 Ore III
       Wizard - 3 Ore IIIs
       I am purposely skipping Mana gems because they are a Special
       Component item that will need to be discussed separately and
       I'll put later down in this post.
       Third would be converting over the production rules that are
       currently applied to Jeweler and Tattooist and putting it in
       line with the rest of the production rules. That would go as
       follows:
       Medalions/Tattoos/Items/Rings: 4 production pts. per path in the
       item being created.
       Mana Gems:
       Flavored - 1 production pt. per mana stored in gem
       Unflavored - 2 production per mana stored in gem
       Lastly would be converting over some of the abilities and
       changing them into zero cost skills.
       Cut Mana Gems - Allows the Artisan to craft mana gems. Lvl. 10
       in Artisan required.
       Wizard Foci- Allows the Artisan to craft wizard foci items. No
       level requirement.
       Removing/Recycle Soul Crystal - Allows the Artisan to Remove or
       Recycle a Soul Crystal. Lvl. 8 in Artisan required.
       I'm not sure how to deal with the old Jeweler ability to
       increase the value of items. Personally it probably would be
       best to just dump that and move on without it.
       Lastly we finally get to mana gems because this is were my
       research on this is nebulous at best and where I'm going to need
       some input. Since gems are a special component they don't have a
       set value but I managed to get a rough idea of what to shoot for
       using this chart
  HTML https://olddungeonmaster.wordpress.com/2012/06/10/gems/.
       The big
       question is what paths should correspond with what gems. My
       personal opinion is at the very least unflavored mana gems
       should correspond with diamonds because of price and balance
       issues. Italicized paths should fall in the 1,000 price range
       area. I'd be very interested for plot input or people who have
       been former plot because this part of the whole conversion is
       uncharted water for me so I'm not even sure what would be a good
       or a bad idea here.
       Thoughts?
       #Post#: 1347--------------------------------------------------
       Re: Combining and Moving Tattooist and Jeweler
   DIR By: Samjuria
       Date: September 29, 2017, 10:00 am
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       I agree that Jeweler should move to craftsman skill. However, I
       would treat it as trapmaking in that it's just a cost to
       produce, not a component cost. If we want to combine Tatooist
       with it I would be fine with that as well. For cutting soul gems
       and mana gems those could be zero cost skills similar to elven
       armor or weapons. So, basically what you have written up.
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