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   DIR Return to: 2017 Errata Suggestions
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       #Post#: 1322--------------------------------------------------
       Suggestions for Feather Fall, Food, Umbral skills, and Ranged Ma
       ster
       By: Samjuria Date: September 28, 2017, 12:39 pm
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       Feather Fall: Feather Fall has a stipulation about choosing
       where to land if hit by whirlwind if it’s an item or natural.
       Should we remove that stipulation or have it be if you use
       feather fall to negate whirlwind you can choose where to land
       within 100’.
       Food, Making it useful:
       Food 1: Grants the effects of a half Reset
       Food 2: Grants the effects of a full Reset
       Food 3: Grants the effects of a 1.5X Reset with everything over
       cap being considered bonus. It is used first and will go away at
       the next game reset called by Plot.
       Possible limit of twice per game, and double it to four for
       camping games. Though once per game is completely understandable
       due to having 2 full resets or better would be very powerful.
       Umbral projection and Combat combined: Add the description of
       umbral combat to projection and then remove Umbral Combat from
       the book. Also, add that the only way to bring an item as it is
       on the material world to the Umbral realm is to connect it to
       the wielder's soul via divine blade, Chi, and enchant weapon.
       Ranged Master: Will now include Thrown style and proficiency
       with any throwing weapon. However, this does not grant the user
       melee proficiency with the throwing weapon. Therefore, they do
       base 1 damage and take all damage through the weapon while in
       melee. When throwing the weapon the user will do the weapons
       full damage plus his skill pluses. EX: A person has Ranged
       Master skill +1, and picks up a long throwing spear without long
       spear proficiency. He will be able to throw the spear for 4
       damage. However, if they tried to use it in melee combat they
       would swing 1 damage and take all damage through the spear.
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