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DIR Return to: 2017 Errata Suggestions
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#Post#: 1322--------------------------------------------------
Suggestions for Feather Fall, Food, Umbral skills, and Ranged Ma
ster
By: Samjuria Date: September 28, 2017, 12:39 pm
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Feather Fall: Feather Fall has a stipulation about choosing
where to land if hit by whirlwind if it’s an item or natural.
Should we remove that stipulation or have it be if you use
feather fall to negate whirlwind you can choose where to land
within 100’.
Food, Making it useful:
Food 1: Grants the effects of a half Reset
Food 2: Grants the effects of a full Reset
Food 3: Grants the effects of a 1.5X Reset with everything over
cap being considered bonus. It is used first and will go away at
the next game reset called by Plot.
Possible limit of twice per game, and double it to four for
camping games. Though once per game is completely understandable
due to having 2 full resets or better would be very powerful.
Umbral projection and Combat combined: Add the description of
umbral combat to projection and then remove Umbral Combat from
the book. Also, add that the only way to bring an item as it is
on the material world to the Umbral realm is to connect it to
the wielder's soul via divine blade, Chi, and enchant weapon.
Ranged Master: Will now include Thrown style and proficiency
with any throwing weapon. However, this does not grant the user
melee proficiency with the throwing weapon. Therefore, they do
base 1 damage and take all damage through the weapon while in
melee. When throwing the weapon the user will do the weapons
full damage plus his skill pluses. EX: A person has Ranged
Master skill +1, and picks up a long throwing spear without long
spear proficiency. He will be able to throw the spear for 4
damage. However, if they tried to use it in melee combat they
would swing 1 damage and take all damage through the spear.
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