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       #Post#: 1308--------------------------------------------------
       Re: DeathStrike and Parry
       By: MatthewBridges Date: September 28, 2017, 8:22 am
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       Against my better judgement.. I agree with Aaron.
       It needs more hammering out though to decide what to move and
       where things fit.  I can see this as making skill plus 3 viable
       and also adds to progression, as skill plus 3 at current isnt
       very popular as anything other than stamina and damage.
       #Post#: 1311--------------------------------------------------
       Re: DeathStrike and Parry
       By: Lothar6669 Date: September 28, 2017, 10:48 am
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       It would make sense to see deathStrike and parry moved a bit
       higher due to it being a bread and butter skill due to just its
       usefulness and power. I do agree that maybe a few skills could
       be moved around and made into common skills. Ive never
       understood why evade is a common skill though. I would like to
       see it put into the rare section.
       #Post#: 1358--------------------------------------------------
       Re: DeathStrike and Parry
       By: ZachC Date: September 30, 2017, 2:14 am
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       You know how long it would take a grandmaster to be able to get
       to G.M. Skill +3?  I think those skills are too useful to bump
       to skill +3.  A character with a basic weapon skill +2 can only
       do 1 deathstrike and 1 parry without a reset, so they're still
       quite expensive for someone without stamina specialization.
       Death strike is such an expensive skill to use that I don't see
       it causing problems at Skill +2. And parry is just a good bread
       and butter skill everyone should have, and it costs 2 more
       stamina to use than deflect.
       Another issue.  If you bumped Death Strike and Parry to Skill
       +3, would it not also be logical to put Execute and Evade there
       as well since they cover similar functions?
       I CAN however get behind the idea of bumping Ricochet to Skill
       +3, and maybe even lowering the cost.
       #Post#: 1361--------------------------------------------------
       Re: DeathStrike and Parry
       By: aaronsfrench Date: September 30, 2017, 9:06 am
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       I am inclined to believe that if you do choose a gradmaster
       route then you are more focused in the variety of the weapons at
       your disposal rather than the skill involved with them.
       I would not bo opposed if it was moved up to lower the CP and
       Stamina cost of Death Strike to 6 to makeup for the transfer.
       Part of the reason that Death Strike and Parry should get moved
       up to Skill+3 is that it is picked up by everyone going fighter,
       it not much of a question.
       I would agree that Evade probably could be moved up, the problem
       with Execute is that there is alot more restrictions when you
       can use it and when it works.
       #Post#: 1362--------------------------------------------------
       Re: DeathStrike and Parry
       By: ZachC Date: September 30, 2017, 9:29 am
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       There are also a lot of restrictions on what can stop an
       Execute.  The majority of warriors would be unable to stop it.
       But by the same logic, again, Deflect and Critical strike are
       bread and butter skills that everyone gets.  Would they not need
       to move up to Skill +2 for the same reason?  I just don't see a
       reason to be changing skills that have existed perfectly fine in
       game for years and still haven't caused a problem just to let
       Skill +3 have some other effects.
       Another thing to think about is that it currently takes a
       warrior a minimum of 29 CP dedicated to combat skills to deliver
       a single death effect.  Mages only have to spend 8 CP to qualify
       for the ability to deliver a single death effect.  This change
       would make warriors have to spend a minimum of 39 CP, but they'd
       be able to deal 2 death effects at that point.  To account for
       that, a mage would have to spend 14 CP total.
       #Post#: 1364--------------------------------------------------
       Re: DeathStrike and Parry
       By: aaronsfrench Date: September 30, 2017, 10:09 am
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       If we are going along that logic, Kills spells are lvl 12 spells
       which equvalates to Skill+4, Level 4 Faith effects, Instant
       Death Gas is a level 12 alchemy which would use Level 3
       components as the highest tier material. So if anything Death
       Strike is easily accessible compared to the others.
       Critical Strike does 25 damage, Deflect ends that strike and it
       cost 2 Stamina to use. Delfect can't stop the effects of a
       continuous attack such as Stun, Sever/Maim, or Death Strike and
       cost 1 for the purposes of not having 1 Stamina stuck in the
       pool.
       It takes an alchemist to produce a lvl 12 Death gas per game
       lets says 3 for a read/write skill, 3 for poison Lore, 26 for
       Alchemy 12, and to produce the required materials per game would
       be  40 trade levels (or 80 CP) one being Herbalist to produce 1
       Herbal III for that poison. So 112 CP for a Death Effect.
       #Post#: 1365--------------------------------------------------
       Re: DeathStrike and Parry
       By: togapika Date: September 30, 2017, 10:31 am
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       [quote author=aaronsfrench link=topic=259.msg1364#msg1364
       date=1506784154]
       If we are going along that logic, Kills spells are lvl 12 spells
       which equvalates to Skill+4, Level 4 Faith effects, Instant
       Death Gas is a level 12 alchemy which would use Level 3
       components as the highest tier material. So if anything Death
       Strike is easily accessible compared to the others.
       Critical Strike does 25 damage, Deflect ends that strike and it
       cost 2 Stamina to use. Delfect can't stop the effects of a
       continuous attack such as Stun, Sever/Maim, or Death Strike and
       cost 1 for the purposes of not having 1 Stamina stuck in the
       pool.
       It takes an alchemist to produce a lvl 12 Death gas per game
       lets says 3 for a read/write skill, 3 for poison Lore, 26 for
       Alchemy 12, and to produce the required materials per game would
       be  40 trade levels (or 80 CP) one being Herbalist to produce 1
       Herbal III for that poison. So 112 CP for a Death Effect.
       [/quote]
       It may equate in power level, but a starting magic user could
       potentially produce a kill spell, while no other type of
       character could do so
       #Post#: 1366--------------------------------------------------
       Re: DeathStrike and Parry
       By: aaronsfrench Date: September 30, 2017, 10:34 am
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       Ok sure but no one has proposed a fix for that yet.
       I guess we could make all kill spells italicized.
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