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   DIR Return to: 2017 Errata Discussion
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       #Post#: 1291--------------------------------------------------
       DeathStrike and Parry
       By: aaronsfrench Date: September 27, 2017, 7:35 pm
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       DeathStrike and Parry are some of the most powerful Special
       attacks and defenses in the game and are usually always picked
       up by physical based classes.
       I would like these skills to be moved into the Skill+3 section
       of the chart:
       1. To give a little incentive to advance into upper skills of
       the chart.
       2. To give Skill+3 some skills as right now we have Deflect
       Missle Weapons and Double Shot.
       I think there could be more to this but for now this is the
       build I am working with.
       #Post#: 1295--------------------------------------------------
       Re: DeathStrike and Parry
       By: whitepaws Date: September 27, 2017, 8:57 pm
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       My only question would be then what skills can you still get at
       Skill +2. We don't want to push everything up to Skill +3 and
       beyond and just leave Skill +2 as more or padding with no real
       purpose other than to be a dead point between Skill +1 and +2
       (aside from the stamina and damage bonus of course).
       #Post#: 1296--------------------------------------------------
       Re: DeathStrike and Parry
       By: iikepie13 Date: September 27, 2017, 9:09 pm
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       Evade, greater disarm, sever/main, spell block, Ricochet, stun,
       toxin block, weapon Ward
       #Post#: 1297--------------------------------------------------
       Re: DeathStrike and Parry
       By: whitepaws Date: September 27, 2017, 9:17 pm
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       Alright then that isn't too bad still even if some of those are
       italicized.
       #Post#: 1298--------------------------------------------------
       Re: DeathStrike and Parry
       By: aaronsfrench Date: September 27, 2017, 9:32 pm
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       Now that you mention that, moving Ricochet up to Skill+3 so its
       up one level from Spell Block wouldn't be too unreasonable.
       #Post#: 1301--------------------------------------------------
       Re: DeathStrike and Parry
       By: togapika Date: September 27, 2017, 9:42 pm
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       [quote author=iikepie13 link=topic=259.msg1296#msg1296
       date=1506564545]
       Evade, greater disarm, sever/main, spell block, Ricochet, stun,
       toxin block, weapon Ward
       [/quote]
       5/8 of those are italicized. That is a majority, not some.
       Greater Disarm, Spell Block, Ricochet, Toxin Block and Weapon
       Ward are all italicized.
       Cleave is also an italicized Skill +2
       Also Evade, while a common skill is a whopping 8 points for a
       warrior...
       #Post#: 1302--------------------------------------------------
       Re: DeathStrike and Parry
       By: aaronsfrench Date: September 27, 2017, 9:59 pm
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       8 points for Evade for Warrior class is completely worth it.
       Most players going Warrior route are going to pick it up just
       because it stops just about anything and ends the ability. Also
       even though about half the abilities in Skill+2 are italicized
       that doesn't mean the Skill+ has nothing in it. Skill +3 is a
       dead zone as far as abilities go which does need to be fixed.
       #Post#: 1303--------------------------------------------------
       Re: DeathStrike and Parry
       By: togapika Date: September 27, 2017, 10:04 pm
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       6/8 is huge
       #Post#: 1304--------------------------------------------------
       Re: DeathStrike and Parry
       By: aaronsfrench Date: September 27, 2017, 10:06 pm
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       8 skills vs 2 skills?
       #Post#: 1305--------------------------------------------------
       Re: DeathStrike and Parry
       By: iikepie13 Date: September 28, 2017, 12:03 am
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       I am inclined to agree with  aaronsfrench (even though I'll lose
       my Knighthood, no it's cool). Unless we come up with more
       skills, Skill plus three is pointless to get unless you want
       skill plus four or five. I also thought about ricochet when you
       created this list. We could always uninitialize a skill or two.
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