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DIR Return to: 2017 Errata Discussion
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#Post#: 1277--------------------------------------------------
Possibilities for non-combat leadership paths
By: togapika Date: September 27, 2017, 1:22 pm
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This isn't really a codified suggestion, more just that I'd like
opinions on the topic. The adviser role is in the book, but very
limited in it's description. While it states that a particular
adviser has status roughly equivalent to who they advise, it
doesn't mention exactly what that means or what actual power (if
any) that it gives them.
I was also looking into writing up a path similar to the
Mage/Knight/Constable etc. tracks. While it seems simple enough
to have a path whose primary requirement is high levels of
crafting or profession skills, representing those highly
regarded craftsman, powerful merchants, or the like the
difficulty then surfaces when I attempt to figure out the
secondary requirements. While it seems relevant enough to have
the first rank require Read/Write and Instruction as their only
secondary prerequisites, the 2nd and 3rd rank levels require
40-45 or 80'ish CP worth of skills, and there's not really a
good way to keep characters different if I'm mostly drawing from
craft, trade, and scholar skills. (Monks have different masters,
mages have different paths or some focus on mana, warriors use
different weapon styles etc.)
So what I'm really asking is not just how a non-combat character
would gain rank, but whether or not that should be an option in
the first place.
#Post#: 1278--------------------------------------------------
Re: Possibilities for non-combat leadership paths
By: MatthewBridges Date: September 27, 2017, 1:36 pm
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To me advisor roles are difficult to quantify. A lot of it
depends on IF people are actually willing to take your advice.
You can have all the skills needed for everything, and be stuck
with a leader that just doesn’t give a rats ass about your
advice, no matter how correct or good it is.
I personally can not think of a viable way to get advisor
ranking as it is mostly subjective. Not saying one couldn’t be
created or worked out, just saying that it would be very
difficult to quantify, and would be hard for plots to
enforce/alter.
Not opposed, just not seeing a good route.
#Post#: 1281--------------------------------------------------
Re: Possibilities for non-combat leadership paths
By: togapika Date: September 27, 2017, 2:11 pm
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[quote author=Matthew Bridges link=topic=256.msg1278#msg1278
date=1506537398]
To me advisor roles are difficult to quantify. A lot of it
depends on IF people are actually willing to take your advice.
You can have all the skills needed for everything, and be stuck
with a leader that just doesn’t give a rats ass about your
advice, no matter how correct or good it is.
I personally can not think of a viable way to get advisor
ranking as it is mostly subjective. Not saying one couldn’t be
created or worked out, just saying that it would be very
difficult to quantify, and would be hard for plots to
enforce/alter.
Not opposed, just not seeing a good route.
[/quote]
What about non-combatants gaining rank in general, any thoughts?
#Post#: 1286--------------------------------------------------
Re: Possibilities for non-combat leadership paths
By: whitepaws Date: September 27, 2017, 3:58 pm
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It would be a tricky thing to do. Maybe if we had a merchant
guild that was really prominent and there were ranks within that
guild or something like a noble picking a merchant or X trade
skill to be his personal trade skill person. It would make since
and fit historically as governments were notorious for handing
out government sanctioned monopolies like this where because
they were the lord's favored man everyone had to come to him and
all the lesser people worked under said merchant/trade skill
person. Problem with the latter is that quelshes anyone else
trying to do it and tends to make the game less fun.
#Post#: 1307--------------------------------------------------
Re: Possibilities for non-combat leadership paths
By: MatthewBridges Date: September 28, 2017, 8:17 am
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Non combatants gaining rank should be a thing...
Also it should be more of an IN character thing... VS a by the
book. Unless someone can figure out a way to make a rules set
for it.
#Post#: 1314--------------------------------------------------
Re: Possibilities for non-combat leadership paths
By: Lothar6669 Date: September 28, 2017, 10:58 am
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When I think of a non-combat rank I think of sponsorship, not a
rank. For a crafter or something, you are sponsored by the
baron, knight, order head ect. That does not mean you would get
the power of a combat noble(Conducting Trials, Ordering around
non-noble) but would come with a nice title and a bit of freedom
and perks like maybe first crack at a forge maybe discounted
land. Either way, most of this is in character where you have to
make yourself useful. Just like in combat you still have to
prove somewhat useful even if you meet the rank requirements. So
for a noncombat I would suggest a sponsorship rank that would
depend on plot and your in game circumstances to decide what
perks you would receive.
#Post#: 1318--------------------------------------------------
Re: Possibilities for non-combat leadership paths
By: whitepaws Date: September 28, 2017, 11:10 am
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[quote author=Lothar6669 link=topic=256.msg1314#msg1314
date=1506614306]
When I think of a non-combat rank I think of sponsorship, not a
rank. For a crafter or something, you are sponsored by the
baron, knight, order head ect. That does not mean you would get
the power of a combat noble(Conducting Trials, Ordering around
non-noble) but would come with a nice title and a bit of freedom
and perks like maybe first crack at a forge maybe discounted
land. Either way, most of this is in character where you have to
make yourself useful. Just like in combat you still have to
prove somewhat useful even if you meet the rank requirements. So
for a noncombat I would suggest a sponsorship rank that would
depend on plot and your in game circumstances to decide what
perks you would receive.
[/quote]
Yeah that was pretty much the only thing I could think of and
what I was saying. The only exception I could think of where a
non-combat character would have any sort of real power is if
they were a merchant or something like that who was a tax
collector and then their only real power would be in enforcing
that PCs/NPCs pay their taxes. Other then that yeah sponsorship
is about the only thing I could think of.
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