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       #Post#: 1277--------------------------------------------------
       Possibilities for non-combat leadership paths
       By: togapika Date: September 27, 2017, 1:22 pm
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       This isn't really a codified suggestion, more just that I'd like
       opinions on the topic. The adviser role is in the book, but very
       limited in it's description. While it states that a particular
       adviser has status roughly equivalent to who they advise, it
       doesn't mention exactly what that means or what actual power (if
       any) that it gives them.
       I was also looking into writing up a path similar to the
       Mage/Knight/Constable etc. tracks. While it seems simple enough
       to have a path whose primary requirement is high levels of
       crafting or profession skills, representing those highly
       regarded craftsman, powerful merchants, or the like the
       difficulty then surfaces when I attempt to figure out the
       secondary requirements. While it seems relevant enough to have
       the first rank require Read/Write and Instruction as their only
       secondary prerequisites, the 2nd and 3rd rank levels require
       40-45 or 80'ish CP worth of skills, and there's not really a
       good way to keep characters different if I'm mostly drawing from
       craft, trade, and scholar skills. (Monks have different masters,
       mages have different paths or some focus on mana, warriors use
       different weapon styles etc.)
       So what I'm really asking is not just how a non-combat character
       would gain rank, but whether or not that should be an option in
       the first place.
       #Post#: 1278--------------------------------------------------
       Re: Possibilities for non-combat leadership paths
       By: MatthewBridges Date: September 27, 2017, 1:36 pm
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       To me advisor roles are difficult to quantify.  A lot of it
       depends on IF people are actually willing to take your advice.
       You can have all the skills needed for everything, and be stuck
       with a leader that just doesn’t give a rats ass about your
       advice, no matter how correct or good it is.
       I personally can not think of a viable way to get advisor
       ranking as it is mostly subjective.  Not saying one couldn’t be
       created or worked out, just saying that it would be very
       difficult to quantify, and would be hard for plots to
       enforce/alter.
       Not opposed, just not seeing a good route.
       #Post#: 1281--------------------------------------------------
       Re: Possibilities for non-combat leadership paths
       By: togapika Date: September 27, 2017, 2:11 pm
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       [quote author=Matthew Bridges link=topic=256.msg1278#msg1278
       date=1506537398]
       To me advisor roles are difficult to quantify.  A lot of it
       depends on IF people are actually willing to take your advice.
       You can have all the skills needed for everything, and be stuck
       with a leader that just doesn’t give a rats ass about your
       advice, no matter how correct or good it is.
       I personally can not think of a viable way to get advisor
       ranking as it is mostly subjective.  Not saying one couldn’t be
       created or worked out, just saying that it would be very
       difficult to quantify, and would be hard for plots to
       enforce/alter.
       Not opposed, just not seeing a good route.
       [/quote]
       What about non-combatants gaining rank in general, any thoughts?
       #Post#: 1286--------------------------------------------------
       Re: Possibilities for non-combat leadership paths
       By: whitepaws Date: September 27, 2017, 3:58 pm
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       It would be a tricky thing to do. Maybe if we had a merchant
       guild that was really prominent and there were ranks within that
       guild or something like a noble picking a merchant or X trade
       skill to be his personal trade skill person. It would make since
       and fit historically as governments were notorious for handing
       out government sanctioned monopolies like this where because
       they were the lord's favored man everyone had to come to him and
       all the lesser people worked under said merchant/trade skill
       person. Problem with the latter is that quelshes anyone else
       trying to do it and tends to make the game less fun.
       #Post#: 1307--------------------------------------------------
       Re: Possibilities for non-combat leadership paths
       By: MatthewBridges Date: September 28, 2017, 8:17 am
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       Non combatants gaining rank should be a thing...
       Also it should be more of an IN character thing... VS a by the
       book.   Unless someone can figure out a way to make a rules set
       for it.
       #Post#: 1314--------------------------------------------------
       Re: Possibilities for non-combat leadership paths
       By: Lothar6669 Date: September 28, 2017, 10:58 am
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       When I think of a non-combat rank I think of sponsorship, not a
       rank. For a crafter or something, you are sponsored by the
       baron, knight, order head ect. That does not mean you would get
       the power of a combat noble(Conducting Trials, Ordering around
       non-noble) but would come with a nice title and a bit of freedom
       and perks like maybe first crack at a forge maybe discounted
       land. Either way, most of this is in character where you have to
       make yourself useful. Just like in combat you still have to
       prove somewhat useful even if you meet the rank requirements. So
       for a noncombat I would suggest a sponsorship rank that would
       depend on plot and your in game circumstances to decide what
       perks you would receive.
       #Post#: 1318--------------------------------------------------
       Re: Possibilities for non-combat leadership paths
       By: whitepaws Date: September 28, 2017, 11:10 am
       ---------------------------------------------------------
       [quote author=Lothar6669 link=topic=256.msg1314#msg1314
       date=1506614306]
       When I think of a non-combat rank I think of sponsorship, not a
       rank. For a crafter or something, you are sponsored by the
       baron, knight, order head ect. That does not mean you would get
       the power of a combat noble(Conducting Trials, Ordering around
       non-noble) but would come with a nice title and a bit of freedom
       and perks like maybe first crack at a forge maybe discounted
       land. Either way, most of this is in character where you have to
       make yourself useful. Just like in combat you still have to
       prove somewhat useful even if you meet the rank requirements. So
       for a noncombat I would suggest a sponsorship rank that would
       depend on plot and your in game circumstances to decide what
       perks you would receive.
       [/quote]
       Yeah that was pretty much the only thing I could think of and
       what I was saying. The only exception I could think of where a
       non-combat character would have any sort of real power is if
       they were a merchant or something like that who was a tax
       collector and then their only real power would be in enforcing
       that PCs/NPCs pay their taxes. Other then that yeah sponsorship
       is about the only thing I could think of.
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