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DIR Return to: 2017 Errata Discussion
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#Post#: 1253--------------------------------------------------
Food, is it really out to kill you?
By: iikepie13 Date: September 5, 2017, 11:55 pm
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So here's my attempt at food.
Instead of coming up with a new skill like cook, and deciding if
it should be trade or craftsman. My idea is to just have Food
2's give you the effect of having meditated for 1 hour. And Food
3's would give you the effect of Greater Meditation. So you eat
two Food 2's you get the effect of having used meditation for
two hours. We can cap the amount of food that someone can eat in
a game however you think best. But this gives food a use and
doesn't come up with another skill that people have to split
their character points on.
Now yell at me.
#Post#: 1254--------------------------------------------------
Re: Food, is it really out to kill you?
By: Lothar6669 Date: September 6, 2017, 11:02 am
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Not a bad idea. So it would be eating a food 2 or 3 gives you
either 10% or 20% of your Stamina/Mana/Faith ect. I would agree
we would need a cap on how much food you could eat. And I do
like the idea of not having to spit into yet another trade
skill. Whats your opinion on eating them for check out and
giving someting like a "well rested" bonus. Where maybe next
game you start with temp mana/stamina or body ect?
#Post#: 1255--------------------------------------------------
Re: Food, is it really out to kill you?
By: iikepie13 Date: September 7, 2017, 4:18 am
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I wouldn't be opposed to the idea of a bonus for eating them at
checkout. But it would definitely have to be marked down some
way to let both you and plot know that you are getting a bonus.
Maybe we could change the character sheet a little so it
includes a spot for starvation and bonus from food.
#Post#: 1258--------------------------------------------------
Re: Food, is it really out to kill you?
By: Lothar6669 Date: September 7, 2017, 2:58 pm
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I dont think the change would be too terribly hard. Just add a
spot when the next sheet update happens. I think that since
there is a starvation debuff anyway that happens outoffgame it
atleast needs to be added. Perhaps a slot that can say.
Starving/fed/wellfed. Food 1 keeps you fed and would allow you
to avoid the debuff of starvation. Food 2 keeps you well fed
gives a 10% bonus rounded up to one resource pool as temp
points. Im not sure about food 3s
#Post#: 1315--------------------------------------------------
Re: Food, is it really out to kill you?
By: Samjuria Date: September 28, 2017, 11:01 am
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Here's my write-up that I'll be suggesting.
Food, Making it useful:
Food 1: Grants the effects of a half Reset
Food 2: Grants the effects of a full Reset
Food 3: Grants the effects of a 1.5X Reset with everything over
cap being considered bonus. It is used first and will go away at
the next game reset called by Plot.
Possible limit of twice per game, and double it to four for
camping games. Though once per game is completely understandable
due to having 2 full resets or better would be very powerful.
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