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       #Post#: 1233--------------------------------------------------
       Innate Special Attacks/Defenses (Potential Stamina Table Replace
       ment)
       By: JessicaE Date: September 20, 2016, 9:22 am
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       I had an another idea for a stamina table replacement based on
       some of what I heard people brainstorming during errata. Heath
       and Aaron helped me to flesh this out.
       The concept is each weapon type is granted a free use of a
       specific special attack or defense once per day. This is limited
       to only those attacks/defenses with Skill +1 as their
       prereqresite. The character would need to have at least Skill
       +1/Backstab +2/Strength +1 before having access to this ability.
       Here's what we've come up with so far for the types and what
       attacks/defenses they get:
       Small Bladed- Feint
       Small Blunt- Waylay
       Short Bladed- Pierce
       Short Blunt- Deaden
       Long Bladed- Critical Strike
       Long Blunt- Deflect
       Two-Handed Bladed- Disarm
       Two-Handed Blunt- Trip
       Great Bladed- Break Weapon
       Great Blunt- Break Weapon
       Bow- Critical Strike
       Crossbow- Pierce
       Brawl- Capture Weapon
       Sling- Deaden
       Atl-atl- Critical Strike
       I know Waylay is a stealth skill rather than a special attack,
       but we thought it'd be more fitting than any of the special
       attacks we had to work with. However since it is one of the big
       tricks for rogues, we could limit its use exclusively to those
       with Backstabs.
       Also, if you guys like this idea Heath thought it might be good
       to combine it with Zach's suggestion for headed weapons doing
       more damage.
       #Post#: 1235--------------------------------------------------
       Re: Innate Special Attacks/Defenses (Potential Stamina Table Rep
       lacement)
       By: iikepie13 Date: September 21, 2016, 6:55 am
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       So would you need the skill plus to be able to use this? And if
       not then I might have to say no, only because this effect could
       be achieved with High Magic Enchanting.
       #Post#: 1236--------------------------------------------------
       Re: Innate Special Attacks/Defenses (Potential Stamina Table Rep
       lacement)
       By: hjordanr Date: September 21, 2016, 8:12 am
       ---------------------------------------------------------
       I think the way it's laid out right now it hadn't been decided
       whether or not you would need Skill +1/Backstab +2/Strength +1
       to use these innate effects.  I would agree that you should need
       to have some skill in the weapon beyond basic proficiency in
       order to take advantage of its unique qualities.
       #Post#: 1238--------------------------------------------------
       Re: Innate Special Attacks/Defenses (Potential Stamina Table Rep
       lacement)
       By: JessicaE Date: September 21, 2016, 9:12 am
       ---------------------------------------------------------
       Heath is right, I left it open to being ran either way. Hmm, I
       didn't think about High Magic Enchanting. I'll go ahead and edit
       the proposal to specify the prerequisite of Skill +1/Backstab
       +2/Strength +1 for ease and overall better mechanics balance.
       Also, I've made the poll for the stamina table replacements. I
       know this and the other replacement ideas probably haven't been
       discussed enough, but we don't want to risk prolonging the
       release of the new version of the book too much.
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       #Post#: 1241--------------------------------------------------
       Re: Innate Special Attacks/Defenses (Potential Stamina Table Rep
       lacement)
       By: hjordanr Date: September 22, 2016, 8:13 am
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       Something that wasn't really mentioned; I'd say that Piercing
       weapons should get the Blade effects in this system.  The Blade
       effects are pretty much what I'd envision for Piercing weapons
       except for maybe Disarm.
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