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   DIR Return to: 2016 Errata Suggestions
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       #Post#: 1207--------------------------------------------------
       Zach Clark Errata Suggestions
       By: ZachC Date: September 7, 2016, 7:25 pm
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       XP Fluidity
       I’d like to remove the ability to turn xp into in-game money.
       Real or in-game money could still be used to buy experience
       points.
       Artherans, Eeroans, and Heleans
       Remove from the book and replace with Dark Elves.
       Saurans
       Change to : “Can buy Strength +1 and Constitution +1.
       Orders
       Remove Battlewise Hoplites, Order of Lieske, Order of the Iron
       Cross, and Vagabond’s Guild.
       In City Guard:  Change all references of Tarox to Ilyingrad.
       Constitution Plus (addition)
       Add line: Players that can run 3 miles in 30 minutes or less may
       purchase Constitution Plus 2.  Players that can run 6 miles in
       60 minutes or less may purchase Constitution Plus 3.
       Constitution Plus (Stamina Addition)
       Change line: “In addition, this skill grants the character 5
       stamina and an additional good bead on resurrection bead picks.
       Strength Plus (stamina removal)
       There is currently no mention (that I’m aware of) that Strength
       Plus gives the character 5 stamina.  I propose to keep it
       Strength plus without stamina but lower the CP cost to 8.
       Natural <Effect>
       Treat as magical for effect.  Cannot be blocked by a physical
       shield.
       High Magic Evocation
       Minimum cost of 1 mana.
       Bow Weapon Skill
       Increase the base damage of a bow as a ranged weapon to 10 to
       compensate for their slow rate of fire compared to melee
       weapons.
       Deflect Missile Weapons
       Either increase the cost or raise to a higher skill plus.
       Food and Farming System
       Characters are required to eat at the end of each game.  To do
       this, players much give plot a food stick.  A single Food I
       component will be enough to sustain a character for the next
       game.  Food components can be given to cooks to prepare into
       meals with special bonuses, such as extra stamina/mana/faith or
       heightened senses for a time.  If a character doesn’t eat at
       checkout they will start the next game with a starvation
       penalty.  Starvation penalties get worse the longer a character
       goes without eating, to the point of death.  Each level of
       starvation must be dealt with by eating a food component or
       meal.  Starvation penalties progress as follows:
       Level 1
       one that starts the game.
       Level 2
       expendable skills.
       Level 3
       expendable skills and a weakness effect.
       Level 4
       eat.
       Level 5
       resets to 0 upon resurrection.
       Farmer Trade Skill
       Farmers are the backbone of society.  Without them the
       population would starve and dwindle away.  Farmers often get
       their skill payment in the form of food components.
       Level 1
       Level 2
       Level 3
       Level 4
       Level 5
       Level 6
       Level 7
       Level 8
       Level 9
       Level 10
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