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DIR Return to: 2016 Errata Suggestions
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#Post#: 1207--------------------------------------------------
Zach Clark Errata Suggestions
By: ZachC Date: September 7, 2016, 7:25 pm
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XP Fluidity
I’d like to remove the ability to turn xp into in-game money.
Real or in-game money could still be used to buy experience
points.
Artherans, Eeroans, and Heleans
Remove from the book and replace with Dark Elves.
Saurans
Change to : “Can buy Strength +1 and Constitution +1.
Orders
Remove Battlewise Hoplites, Order of Lieske, Order of the Iron
Cross, and Vagabond’s Guild.
In City Guard: Change all references of Tarox to Ilyingrad.
Constitution Plus (addition)
Add line: Players that can run 3 miles in 30 minutes or less may
purchase Constitution Plus 2. Players that can run 6 miles in
60 minutes or less may purchase Constitution Plus 3.
Constitution Plus (Stamina Addition)
Change line: “In addition, this skill grants the character 5
stamina and an additional good bead on resurrection bead picks.
Strength Plus (stamina removal)
There is currently no mention (that I’m aware of) that Strength
Plus gives the character 5 stamina. I propose to keep it
Strength plus without stamina but lower the CP cost to 8.
Natural <Effect>
Treat as magical for effect. Cannot be blocked by a physical
shield.
High Magic Evocation
Minimum cost of 1 mana.
Bow Weapon Skill
Increase the base damage of a bow as a ranged weapon to 10 to
compensate for their slow rate of fire compared to melee
weapons.
Deflect Missile Weapons
Either increase the cost or raise to a higher skill plus.
Food and Farming System
Characters are required to eat at the end of each game. To do
this, players much give plot a food stick. A single Food I
component will be enough to sustain a character for the next
game. Food components can be given to cooks to prepare into
meals with special bonuses, such as extra stamina/mana/faith or
heightened senses for a time. If a character doesn’t eat at
checkout they will start the next game with a starvation
penalty. Starvation penalties get worse the longer a character
goes without eating, to the point of death. Each level of
starvation must be dealt with by eating a food component or
meal. Starvation penalties progress as follows:
Level 1
one that starts the game.
Level 2
expendable skills.
Level 3
expendable skills and a weakness effect.
Level 4
eat.
Level 5
resets to 0 upon resurrection.
Farmer Trade Skill
Farmers are the backbone of society. Without them the
population would starve and dwindle away. Farmers often get
their skill payment in the form of food components.
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
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