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       #Post#: 1092--------------------------------------------------
       Weapon Construction and Proper Use
       By: hjordanr Date: August 17, 2015, 2:30 pm
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       We're trying to gauge how people feel about the issue of weapons
       without padded thrusting tips being used in combat.  Currently a
       weapon that does not have sufficient padding on its ends
       (including the tip of the business end and the pommel) is not
       considered a game legal weapon.  This is mostly a safety
       precaution in case the weapon ends up being used to thrust due
       to the increased chance of minor injury.
       Some players do not have weapons that have these tips and have
       been able to use them in the past with relatively little
       complaint.  Would players like to relax the standards a bit and
       allow weapons without padded tips to be used in game so long as
       they are not used for thrusting?  Any complaints would be met
       with having the player switch to a more padded weapon if
       necessary.
       #Post#: 1094--------------------------------------------------
       Re: Weapon Construction and Proper Use
       By: Chaser Date: August 17, 2015, 3:33 pm
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       Originally, the extreme safety requirements of the national
       Larp groups was designed to protect the money making systems
       from litigation.  There is significantly less pressure for
       troupe games with 30-50 players for such protection... not
       nearly so many ambulance chasers trying to sue for a scratch,
       there's just no money in it.
       As for the Weapons, my personal experience on this issue.  15
       years making and using weapons, 2 years weapon/Armor marshaling
       for local Larps before running my own Larp for just over 5
       years.  All the while making weapons that have been safe,
       effective, and fun.   In these 15 years I have never seen the
       injuries that everyone fears.  Every larp has a story about why
       they banned this or why they don't allow that... but its usually
       Someones brothers cousins best friend was at a larp and a girl
       lost her leg due to a tape scratch!
       Seriously though, Safety is extremely important.  Exposed cores,
       unbound metal edges, sharp points, etc.  These are the dangers
       that need to be addressed.  Extra padding on certain types of
       weapons is also important.  Thrusting weapons, such as spears,
       arrows, etc... need the extra padding because they only have one
       mode of attack used over and over.  Most swords, especially in a
       larp setting are chopping and slashing and are only rarely used
       for thrusts.
       I feel well made swords don't need soft foam tips anymore.  The
       need for them has really passed as long as the weapons are
       crafted with sufficient padding to safely contain the core.  ;)
       #Post#: 1095--------------------------------------------------
       Re: Weapon Construction and Proper Use
       By: hjordanr Date: August 17, 2015, 4:13 pm
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       A number of points well made, Chaser.  I feel that your post
       succinctly sums up the position of the players that think that
       the current safety standards are a touch too extreme.
       #Post#: 1096--------------------------------------------------
       Re: Weapon Construction and Proper Use
       By: mramburn Date: August 17, 2015, 4:49 pm
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       I'm with Chaser on this one; safety is absolutely a concern in
       any contact sport (and let's face it, even lightest-touch LARP
       is still a contact sport), but it can be too easy to step over
       the line from  "perfectly safe if used responsibly" to
       "perfectly safe if used by a toddler on speed."
       Thrusting weapons should absolutely have good thrusting tips,
       but weapons where a thrust is unlikely to ever happen don't need
       such precautions.
       As for the topic of safety, I think we'd be well served to start
       having safety briefings before games, just to make sure
       everyone's on the same page. Not talking full gear inspections
       or anything, just a brief word on how to conduct yourself to
       keep everyone relatively safe & a reminder to check your gear
       before taking it into the field.
       #Post#: 1097--------------------------------------------------
       Re: Weapon Construction and Proper Use
       By: Selerik Date: August 17, 2015, 6:16 pm
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       As someone who had their hand broken by a LARP weapon (that was
       legal), I can honestly say I have never seen a case where weapon
       construction mattered for a thrusting based injury. I have seen
       injuries from overthrusting, but if you have someone trying
       their damnedest to impale another player there is only so much
       the padding does to lessen the blow.
       The only really dangerous weapon construction I've seen on a
       field is weapons that are too solid due to exposed cores,
       multiple cores, or being taped VERY tight. I have seen weapons
       break and have exposed parts that are dangerous as a result, but
       I've never seen a player without the good sense to realize that
       and stop immediately.
       Of course, the best protection is having someone check weapons
       for hard/soft spots before they go on a field, and rechecking
       them for wear and tear periodically.
       #Post#: 1098--------------------------------------------------
       Re: Weapon Construction and Proper Use
       By: ZachC Date: August 17, 2015, 8:10 pm
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       As the game's only current safety marshal I suppose I should
       make some points about weapon safety.
       Soft foam thrust tips are used on all weapon "tips" for multiple
       reasons.  One very important one is that it makes impacts much
       less solid. I've felt this and I know many people will agree
       with me that being stabbed with couch foam before the blue foam
       is much more pleasant than just solid blue foam (especially
       laminate foam styles of construction).
       A second reason we use couch foam is to allow weapons to
       actually have points on the end.  The end of a weapon (before
       the thrust tip) should not be any less than 1.5".  This prevents
       the weapon from entering someones eye socket (this is a standard
       that even groups that don't use couch foam tips follow).
       Also, plenty of people use swords to thrust and there are times
       in this game that the mechanics encourage thrusts (critical
       strike, death strike, feint, pierce, and probably some others).
       I think that using harder tipped weapons will encourage weaker,
       less realistic attacks.  While I realize that LARP is far from
       realistic we do strive to have decent combat while still being
       safe.
       #Post#: 1154--------------------------------------------------
       Re: Weapon Construction and Proper Use
       By: Zaud Date: February 3, 2016, 5:12 pm
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       I think all above had made good points.
       I have had my finger broken by a larp weapon, a pole arm with no
       padding on it's handle. When I tried to block the other person
       hit me in the hand. Or from his perspective I tried to parry
       with my hand. I just bring this up as injury does happen.
       Not a fan of completely unpadded shafts for any weapon. Hand
       injuries occur with enough frequency that I feel courtesy level
       padding is important. (courtesy padding=not as thick as striking
       surface)
       A more common injury I have experienced is with spear users
       'stabbing' for the neck and catching the throat.
       Pommels should be 'covered' with reasonably soft foam as metal
       gross guards can cause trouble during falls or collisions.
       As long as tips of weapons are thick enough not to fit into an
       eye socket/cause eye damage they do not necessarily need couch
       foam.
       Hitting people 'too hard' is more a factor of the person
       wielding the weapon then the weapon itself.
       I support what ever rule the LARP uses, as long as it is
       consistent. If you have a Weapon Marshal and all weapons are
       tested through him/her that is enough for me. If people are
       routinely hitting too hard, well..that is another matter to be
       addressed.
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