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   DIR Return to: 2015 Errata Votes
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       #Post#: 1032--------------------------------------------------
       Shifter Changes
   DIR By: RachieSama
       Date: July 14, 2015, 9:28 pm
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       Sean's Suggestions:
       Suggestion: Add to the Natural Heal Wounds section that the
       count is "Natural Heal Wounds" for each 1 body or 3 natural
       armor healed to clarify what the count is.
       Reason: There was some confusion as to what the count for
       Natural Heal Wounds was and if there was one.
       Suggestion: Remove all mentions of Massive or Limited massive
       size to all shifters.
       Suggestion: Clarify that swinging Poinson in Pithus for Ananasi
       is only three per day like the Naga.
       Suggestion: Add +1 Enhanced Strength for Corax in their Crinos
       Form
       Suggestion: Remove the Binding strike from Gurahl. Also change
       the Enhanced Strength in Crinos to +2 and in Ursus to +1.
       Suggestion: Give +1 Enhanced Strength for Kitsune in their
       Crinos Form
       Suggestion: Remove the Binding Strike from Mokole.
       Suggestion: Removed the Binding Strike for Nagah. Clarify the
       Poison strike in Vasuki is three times a day only.
       Suggestion: Add +1 Enhanced Strength for Ratkin in Crinos Form.
       Suggestion: Add +1 Enhanced Strength for Camazotz in Crinos
       Form.
       Suggestion: Clarify that Shifter speak is not a general language
       for all shifters but that each shifting group has their own
       language.
       Suggestion: Clarify that shifting from middle form to the other
       two is a three count.
       Reasons for all above suggestions: Balancing out shifters and
       removing parts of them that have been shown to be overpowered
       for the game system.
       Heath's Suggestions:
       Increased Claw Threshold: Change name to Improved Claws.  Change
       effect to allowing the character to block all damage with their
       claws and increasing size to Long weapons.  All shifters except
       weresnakes may purchase this skill.  Weresharks increase the
       size of their bite attack weapon from a Long weapon to a
       Two-handed weapon instead.
       Monster Claws: Remove this skill from the document.
       Natural Heal Wounds: This ability requires a 10 count in order
       to heal 1 Body or 3 Natural Armor.  This count is announced as,
       “Healing Wounds 1, Healing Wounds 2, Healing Wounds 3, Healing
       Wounds 4…,” and is interrupted by taking damage or taking any
       action which requires the player to announce the use of a skill
       or damage call.  All shifters may purchase this skill.
       Werespiders with this skill may spend blood to heal as per
       vampire rules (8 blood pool).  Lower cost of this skill to 8
       character points.
       Natural Armor: All shifters may purchase Natural Armor.
       Spirit Gifts: Remove references to spirits that aren’t
       necessarily in Aldeon from this section.
       Shifter Only High Magics: Remove High Magic Spirit Enchantment
       from the game.  Plane Shift is available to all shifters at
       level 7 for a cost of 8 CP (30 count).
       Shapeshift: Always requires a six count (Shapeshifting 1,
       Shapeshifting 2, Shapeshifting 3,…) regardless of the desired
       form.
       All Shifters except for Werespiders, Werefoxes, and Werecoyotes
       may purchase Battle Rage.
       Remove reference to level requirements in order to shift between
       forms.
       No forms will ever grant a character Massive or Limited Massive
       size.
       Binding Strike will be removed from all shifters.
       Forms are simplified to Human, Hybrid, and <animal>.
       Unless specifically noted, all skills that can be purchased are
       only accessible in Hybrid or Animal form.
       Skills purchased that are only usable in animal forms cost half
       of the usual character point cost.
       Werewolf- Forms are Human, Hybrid, and Wolf; May purchase up to
       Strength +2; May purchase Flee; Gain Keen Scent while shifted;
       x2 damage from silver while shifted.
       Werehyena- Forms are Human, Hybrid, and Hyena; May purchase up
       to Strength +2; May purchase Flee; Gain Keen Scent while
       shifted; x2 damage from silver while shifted.
       Werespider- Forms are Human, Hybrid, and Giant Spider; May
       purchase up to Strength +1; May Purchase Natural Web (3) for 1.5
       CP each; May purchase Web Walk for 2 CP (usable while shifted);
       Gain Keen Sight and Keen Touch while shifted.
       Werecat- Forms are Human, Hybrid, and Big Cat; May purchase up
       to Strength +2; May purchase Flee; Gain Keen Sight and Keen
       Hearing while shifted; x2 damage from silver while shifted.
       Wereraven- Forms are Human, Hybrid, and Raven; Gain Flight while
       shifted; Gain Keen Sight while shifted; Monster is weapon (Long)
       while in Raven form; x2 damage from gold while shifted.
       Werebear- Forms are Human, Hybrid, and Bear; May purchase up to
       Strength +3; May purchase Strength +1 for Human form or Strength
       +2 if the character already meets the prerequisites of Strength
       +1 (This costs the usual amount of character points); Gain Keen
       Scent while shifted; x2 damage from silver while shifted.
       Werefox- Forms are Human, Hybrid, and Fox; May purchase Flee;
       May purchase Umbral Perception, Umbral Projection, and Umbral
       Combat without an instructor (usable in all forms, purchased at
       full cost); Gain Keen Sight, Keen Scent, and Keen Hearing while
       shifted; x2 damage from silver while shifted.
       Werelizard- Forms are Human, Hybrid, and Lizard; May purchase
       Strength +2; May purchase Underwater Combat without an
       instructor (usable in all forms, purchased at full cost); May
       purchase Natural Conceal (2 CP, usable while shifted); Gain Keen
       Touch while shifted; May purchase Swamp Walk (2 CP, usable while
       shifted); x2 damage from gold and silver while shifted.
       Weresnake- Forms are Human, Hybrid, and Snake; May purchase up
       to Strength +2; Gain Keen Taste, Keen Touch, Keen Sight, and
       Keen Scent while shifted; x2 damage from silver while shifted.
       Werecoyote- Forms are Human, Hybrid, and Coyote; May purchase up
       to Strength +1; May purchase Flee; Gain Keen Scent while
       shifted.
       Wererat- Forms are Human, Hybrid, and Dire Rat; May purchase
       Resist Poison (usable in all forms, purchased at full cost); May
       purchase Resist Disease (usable in all forms, purchased at full
       cost); Gain Keen Scent and Keen Hearing while shifted; x2 damage
       from silver.
       Wereshark- Forms are Human, Hybrid, and Shark; May purchase up
       to Strength +2; May purchase Underwater Combat without an
       instructor (usable in all forms, purchased for full cost); May
       purchase Blood Rage; May never purchase Control Rage; Gain Keen
       Scent, Keen Taste, and Keen Touch while shifted; x2 damage from
       silver while shifted.
       Werebat- Forms are Human, Hybrid, and Dire Bat; May purchase
       Blind Fighting at half cost rounded down (usable in all forms);
       Gain Flight while shifted; May purchase Evade without an
       instructor (usable in all forms, purchased for full cost); x2
       damage from silver.
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