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DIR Return to: 2015 Errata Votes
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#Post#: 1022--------------------------------------------------
Psionics and Path of Mind
DIR By: RachieSama
Date: July 14, 2015, 8:59 pm
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Currently in Aldeon, Path of Mind is the only psychic related
thing, other than the communing skills. We need to decide where
we want to take psionics in Aldeon. Should we leave it as is,
get rid of psionics, or should Heath and Rachel create a system
of psionics using the Path of Mind and the old rules for psychic
combat?
#Post#: 1024--------------------------------------------------
Re: Psionics and Path of Mind
DIR By: ZachC
Date: July 14, 2015, 9:02 pm
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I like the idea that it is path of mind because it effects the
mind, not because you can use it with just your mind.
#Post#: 1038--------------------------------------------------
Re: Psionics and Path of Mind
DIR By: togapika
Date: July 14, 2015, 10:12 pm
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If the vote ends up with no Psychic stuff in game, what will
commune with spirit/spirits be used for?
#Post#: 1041--------------------------------------------------
Re: Psionics and Path of Mind
DIR By: aaronsfrench
Date: July 14, 2015, 10:48 pm
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So Max and myself thought of the idea that Mind monks are pretty
much the defintion of a Psionic since they do not need a focus
to cast, and can buy mind effects like magicals. Just a thought
#Post#: 1052--------------------------------------------------
Re: Psionics and Path of Mind
DIR By: hjordanr
Date: July 15, 2015, 3:12 pm
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Commune with Spirit, Commune with Spirits, and High Magic
Communing would do the same things that they currently do.
Those skills can exist without psychic combat skills.
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