DIR Return Create A Forum - Home
---------------------------------------------------------
Aldeon LARP
HTML https://aldeon.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: 2015 Errata Suggestions
*****************************************************
#Post#: 997--------------------------------------------------
Jonathon's errata ideas
DIR By: Samjuria
Date: July 8, 2015, 11:30 pm
---------------------------------------------------------
*Have trade guilds put into the miscellaneous order section.
Reasoning: We had a trade guild form at the beginning of Aldeon
and it would be nice for players to know that it is an option if
they want it.
Trade Guilds:
These guilds are organizations for craftsman and harvesters to
meet, buy supplies, and sell the goods harvested.
Pre-req: tradesman skill 5 or craftsman skill 5, and 5 gold
initiation
Mechanic: A) Craftsman have a guaranteed place to buy components
at market value needed for their skill in crafting, excluding
special components.
B) Harvesters have a guaranteed market for the
goods that they harvest selling at market value.
Craftsman is being used as anyone that produces a finished good
not just the crafts skills.
Merchants Guild:
These guilds are tightly run businesses composed of multiple
merchants taking care of multiple contracts within the business.
The merchants set up trade routes and do all that they can to
hold on to these valuable and lucrative routes. The routes of
large guilds span all of the continent while most don't grow
beyond the borders of their respective baronies.
Pre-Req: Merchant 5
Mechanic: A merchant can have up to their merchant level in
trade routes. Each trade trade route will be in a player chosen
plot approved family of items (ex. gems, ores, woods, weapons)
and costs 10 gold to set up and turns a profit equal to the
percentage that the merchant can charge, in player chosen plot
approved goods of that family.
For example a merchant 10 has set up a lumber trade route and
wishes to have wood threes and wood twos, A merchant 10 can
charge 30% meaning that they have 3 gold in profit yielding 1
wood three and 5 wood 2 for the month.
*****************************************************
Page 1 of 1