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   DIR Return to: 2015 Errata Suggestions
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       #Post#: 986--------------------------------------------------
       Austin's Ideas
   DIR By: Lothar6669
       Date: July 6, 2015, 3:28 pm
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       I would like to see evade go down to 8 Cp for a warriors, 5 for
       rogues, 9 for paladin, and 7 for ranger and theurge and monks
       stay at 8, and mages at 10
       So   W8/R5/M10/PL9/MK8/RN7/TH7
       Reasoning. A mage should not have the same cost as a warrior for
       a special attacks and defense, and it brings it in line with
       execute.
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       Carry Capacity by class
       Warrior -80
       Ranger -70
       Rogue -60
       Paladin -60
       Monk -60
       Theurge -50
       Mage -40
       A player can carry up to 2x their max unencumbered carry weight,
       which will encumbered them and force them into a slow walk.
       EX: As soon as a warrior is carrying over 80 lbs, they have to
       move at a slow walk, and if they are carrying over 160 they can
       not walk.
       Each Strength plus will increase the unencumbered carry weight
       limit by 25 pounds.
       Each level of Porter will increase the unencumbered carry weight
       limit by 5 pounds
       Where a warrior (80) with strength plus 1 (25) and porter 3 (15)
       would have a max unencumbered weight of 120 or max encumbered
       weight of 240.
       If we implement this I would like to suggest we change the
       wording from points, to pounds when regarding the armor limit by
       class. IE: A Warrior can wear up to 45 pounds of armor. This
       will make armor smith much more desirable, as you would need to
       buy wear extra armor to utilize some special armors.
       This can we reworked in someway and debated on and talked about
       more at errata.
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       Toxin Block ( Name can be changed )
       This skill allows the character to resist the effects of one
       alchemical, magical, or natural poison once per use of the skill
       within three seconds of the poison call. This ability is
       announced “Toxin Block”.
       Skill +2 Pre Req
       Stamina Cost  - 4
       W4/R4/M7/PL6/MK6/RN4,TH5
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       New Incant for monks Other than the word divine. Even just a
       slightly longer word would be fine, but two syllable is not
       enough.
       transcendent
       sanctified
       consecrated
       just some Ideas
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       Make enfeeble work on limited massive or lower size categorizes
       only.
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       Implement new buff sheets in to game-
       few wrong spells and distribute them to players. They can be
       turned in at the end of each game along with character check
       outs or kept by players. They will initial who they got the buff
       from for plot to cross check for errors if a problem arises.
       #Post#: 998--------------------------------------------------
       Re: Austin's Ideas
   DIR By: lerocketking
       Date: July 9, 2015, 2:35 am
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       In case i miss errata my vote on monk incant is transcendent
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