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DIR Return to: 2015 Errata Suggestions
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#Post#: 986--------------------------------------------------
Austin's Ideas
DIR By: Lothar6669
Date: July 6, 2015, 3:28 pm
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I would like to see evade go down to 8 Cp for a warriors, 5 for
rogues, 9 for paladin, and 7 for ranger and theurge and monks
stay at 8, and mages at 10
So W8/R5/M10/PL9/MK8/RN7/TH7
Reasoning. A mage should not have the same cost as a warrior for
a special attacks and defense, and it brings it in line with
execute.
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Carry Capacity by class
Warrior -80
Ranger -70
Rogue -60
Paladin -60
Monk -60
Theurge -50
Mage -40
A player can carry up to 2x their max unencumbered carry weight,
which will encumbered them and force them into a slow walk.
EX: As soon as a warrior is carrying over 80 lbs, they have to
move at a slow walk, and if they are carrying over 160 they can
not walk.
Each Strength plus will increase the unencumbered carry weight
limit by 25 pounds.
Each level of Porter will increase the unencumbered carry weight
limit by 5 pounds
Where a warrior (80) with strength plus 1 (25) and porter 3 (15)
would have a max unencumbered weight of 120 or max encumbered
weight of 240.
If we implement this I would like to suggest we change the
wording from points, to pounds when regarding the armor limit by
class. IE: A Warrior can wear up to 45 pounds of armor. This
will make armor smith much more desirable, as you would need to
buy wear extra armor to utilize some special armors.
This can we reworked in someway and debated on and talked about
more at errata.
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Toxin Block ( Name can be changed )
This skill allows the character to resist the effects of one
alchemical, magical, or natural poison once per use of the skill
within three seconds of the poison call. This ability is
announced “Toxin Block”.
Skill +2 Pre Req
Stamina Cost - 4
W4/R4/M7/PL6/MK6/RN4,TH5
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New Incant for monks Other than the word divine. Even just a
slightly longer word would be fine, but two syllable is not
enough.
transcendent
sanctified
consecrated
just some Ideas
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Make enfeeble work on limited massive or lower size categorizes
only.
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Implement new buff sheets in to game-
few wrong spells and distribute them to players. They can be
turned in at the end of each game along with character check
outs or kept by players. They will initial who they got the buff
from for plot to cross check for errors if a problem arises.
#Post#: 998--------------------------------------------------
Re: Austin's Ideas
DIR By: lerocketking
Date: July 9, 2015, 2:35 am
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In case i miss errata my vote on monk incant is transcendent
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