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   DIR Return to: 2015 Errata Discussion
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       #Post#: 963--------------------------------------------------
       Master-Crafted Ancient Helean Armor
       By: Lothar6669 Date: July 1, 2015, 10:20 am
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       Master crafted ancient Helean armor-
       the master level Armor Smith 14 can construct Master-Crafted
       Ancient Helean Armor. This armor Will provide a damage reduction
       for each X5 production included into the armor up to a DR 3.
       This armor is crafted from a level III component for each level
       I component normally used.  When making this armor a full forge
       is used and it costs five times the production for each Damage
       Reduction to craft up to a maximum of 3.
       How does this sound?
       #Post#: 964--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: hjordanr Date: July 1, 2015, 11:17 am
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       That sounds very appealing from a character standpoint.  Will
       you be wanting to change the effects of the lower level Ancient
       Helean Armor as well?  You should also clarify whether the
       damage reduction granted by this armor is bypassed by anything
       such as magic, alchemy, damage type (slashing, blunt, piercing)
       or types of metal.  I'm imagining you're wanting it to be a flat
       damage resistance that would reduce all incoming damage by the
       amount granted by the armor.
       #Post#: 966--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: togapika Date: July 1, 2015, 12:24 pm
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       For that price, it better be flat resistance ;)
       #Post#: 967--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: Lothar6669 Date: July 1, 2015, 12:40 pm
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       I would say a flat resistance to all damage other than body
       damage such as path of death, blood and things of that nature.
       Also for Ancient Helean Armor we can give it a max DR of one? I
       didnt really think about it, but a DR of one is not going to be
       game braking in my opinion, plus its cost will still be a little
       pricey.
       #Post#: 968--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: hjordanr Date: July 1, 2015, 12:55 pm
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       That's fair as far as the body damage goes since the resistance
       is tied directly to the armor.  What about the breach prevention
       that the skills currently grant?  Would that have a skill that
       would still grant that effect to armor?
       #Post#: 970--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: Lothar6669 Date: July 1, 2015, 1:22 pm
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       We could keep it to where it never breaches, because it would be
       kind of annoying to have to spend 3 gold every time the suit of
       armor is breached. But will it make the armor too good? I will
       take quite a bit of production to create, so it will still have
       that nice price tag, plus components. What do you think? Should
       it lose 3 pts on breach or no?
       #Post#: 972--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: hjordanr Date: July 1, 2015, 10:13 pm
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       What if the lower level Ancient Helean Armor still granted
       either lesser breach penalties or left the armor unbreachable?
       The production cost could be changed as necessary.
       #Post#: 974--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: Lothar6669 Date: July 2, 2015, 8:54 am
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       I think making it unbreachable would be good. That way if
       someone wanted a decent set of armor, they could pick it up for
       under 40 gold
       #Post#: 979--------------------------------------------------
       Re: Master-Crafted Ancient Helean Armor
       By: Zaud Date: July 5, 2015, 9:45 pm
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       I will continue my belief that 'Damage Reduction' will break the
       game, creating situations where low level monsters will be
       unable to affect players who can afford that armor and widen the
       gab between 'players who have friends in the game' and 'players
       who do not have friends in the game'.
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