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   DIR Return to: 2015 Errata Discussion
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       #Post#: 955--------------------------------------------------
       Carry weight by class
       By: Lothar6669 Date: June 30, 2015, 4:21 pm
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       Carry Capacity by class
       Warrior -80
       Ranger -70
       Rogue -60
       Paladin -60
       Monk -60
       Theurge -50
       Mage -40
       A player can carry up to 2x their max unencumbered carry weight,
       which will encumbered them and force them into a slow walk.
       EX: As soon as a warrior is carrying over 80 lbs, they have to
       move at a slow walk, and if they are carrying over 160 they can
       not walk.
       Each Strength plus will increase the unencumbered carry weight
       limit by 25 pounds.
       Each level of Porter will increase the unencumbered carry weight
       limit by 5 pounds
       Where a warrior (80) with strength plus 1 (25) and porter 3 (15)
       would have a max unencumbered weight of 120 or max encumbered
       weight of 240.
       If we implement this I would like to suggest we change the
       wording from points, to pounds when regarding the armor limit by
       class. IE: A Warrior can wear up to 45 pounds of armor. This
       will make armor smith much more desirable, as you would need to
       buy wear extra armor to utilize some special armors.
       What do you think? Rewording, major flaws, just plain dont like
       it?
       #Post#: 957--------------------------------------------------
       Re: Carry weight by class
       By: ZachC Date: June 30, 2015, 4:34 pm
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       I just plain don't like it.  It doesn't make sense to me that
       different classes with the same strength can carry different
       amounts.  I see how it would be beneficial to warriors who have
       to lug around heavy stuff but I don't think its actually fair.
       I would be okay with changing the wording from points to pounds
       except that natural armor doesn't weigh anything and therefor
       you could have unlimited natural armor.
       #Post#: 959--------------------------------------------------
       Re: Carry weight by class
       By: Lothar6669 Date: June 30, 2015, 4:57 pm
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       Well, In my mind that is where the fantasy aspect would play a
       part. And its not only beneficial to warrior to lug around
       armor, its a small buff for everyone other than mages, and
       theurge's break even. As for being fair, I don't really see why
       isn't when you take in the fact that we use a Cp system and the
       costs for skills are different depending on what class you are.
       But it is an obvious buff to classes and an obvious nerf to mage
       carry weight by ten pounds.
       #Post#: 960--------------------------------------------------
       Re: Carry weight by class
       By: ZachC Date: June 30, 2015, 11:00 pm
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       If this were to pass I'd like to see a couple revisions.  The
       first would be the numbers themselves. I think 80 is a bit
       ridiculous for warriors since it bumps them up 30 pounds.  These
       are the numbers I'd use.
       Warrior: 60
       Rogue: 50
       Mage: 40
       Paladin: 50
       Monk: 45
       Ranger: 55
       Theurge: 45
       Second, I like that porter scales if you get strength plus.  So
       I think we should keep it the same.  I'll need to look at the
       math on Strength plus.
       #Post#: 961--------------------------------------------------
       Re: Carry weight by class
       By: togapika Date: July 1, 2015, 8:45 am
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       As long as we have a ruling for natural armor, and perhaps make
       porter a little better than 5 pounds per level, I'd be ok with
       this.
       #Post#: 980--------------------------------------------------
       Re: Carry weight by class
       By: Zaud Date: July 5, 2015, 9:50 pm
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       I think 'Run Speed' should be by 'class' as well. It says
       'Rogues' wear less armor so they can run faster/carry more gear,
       but changing how armor and speed works is an interesting step,
       but I think it should be taken another step. And I believe that
       Endurance has more to do with running away successfully then
       being built like Arnold Schwarzenegger.    It would be easy to
       build 'run speed' into the Armor a person wears, heavy armor,
       even for a strong person is not fast, the same aspect of armor
       that protects the person from harm, also limits the range of
       motion.
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