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DIR Return to: 2015 Errata Suggestions
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#Post#: 947--------------------------------------------------
Stephen's Suggestions
DIR By: togapika
Date: June 27, 2015, 10:23 pm
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Rename Elven language in Wood Elf race description to Wood
Elven, with at least 3 varieties of elf (Wood, High, Dark) there
shouldn't be an "Elven" language unless they all speak the same
thing.
No teacher should be required for any part of +Skill or Backstab
once buying above the 4rth level (+4 Skill, +8 Backstab). At a
certain point a weapon user has learned as much as they can from
most and must train themselves by inventing new maneuvers and
modifying based on what they already know.
Remove from the description of the special defense "Riposte" the
ability to be blocked by Parry. A 10 stamina cost defensive
skill should not be rendered irrelevant by a 3 stamina cost (at
most) defensive skill.
Amend the description of Druids to make it completely clear that
they are not allowed to hold the rank of nobility or an
equivalent title of any sort.
Re-tool the orders of Zestav, Guthdeth, and Brotherhood of
Bronze from the order descriptions. PC options for orders should
not include orders that are "self-defeating"
Mage blows up your shield? Death for Brotherhood of Bronze.
Happen to get into a fight you can't hope to win? Die from the
fight or get exiled because you ran away with the Order of
Guthdeth.
Accidentally pull out your sword in town? Better deal damage
yourself or someone else if you're in the Order of Zestav.
Make Deflect Weapons a common skill.
While the skill in reality might be difficult to master, the
benefits it provides are no better than a shield, and in fact
worse because you must physically hit projectiles out of the air
to receive the benefits of the skill, as well as announcing the
skill use itself.
Specify the kind of information available to Legend Lore at each
level beyond just magic items.
The creation of a Non-Plot job position, who's only task is to
write the game history each month
Treat Strength + the exact same as Skill + and Backstab for
special attacks/defenses.
No need to have the distinction in a fantasy game, and it
streamlines things.
Reduce maximum shield sizes allowed or increase the cost of
shield skill.
If defense is always supposed to be cheaper than offense in this
game, a warrior fighting 1v1 vs a shield should have some option
besides running away. Currently, if the two fighters have
similar levels of stamina, the shield user will always win.
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