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   DIR Return to: 2015 Errata Suggestions
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       #Post#: 946--------------------------------------------------
       Zach's Errata Proposals
   DIR By: ZachC
       Date: June 26, 2015, 6:32 am
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       I'm sure I'm going to be adding more to this list but here's
       what I have at the moment.
       Edit Game History section to include the current in game year.
       Plus Strength
       Can be used with all weapons that the character is proficient
       with.
       Constitution Plus
       Add Line: "Players that can run 1.5 miles in less than 15
       minutes can purchase Constitution +1.
       Estimate Value
       Remove from Scholar Skills and add as a first level bonus to
       Merchant.
       Instruction
       Add line "This skill does not reset during games."
       Polytheist
       This skill allows characters to have faith in up to three plot
       approved Masters.  Faith points acquired through faith levels in
       one master can be used for faith abilities of other masters.
       Allow Grand Master, Magic Mastery, Polyglot, Lore Master, and
       Stealth Master(?) to have a single free instruction slot for the
       purposes of teaching skills under the umbrella of the master
       set.
       Stealth Master
       This skill allows the character to purchase all
       non-burnable/non-leveled Stealth Skills at the cost of 0
       Character Points.
       Disable Device: Levels 1-5
       This skill allows a character to attempt to disarm traps or pick
       locks found in game. This allows for either a bead pick affected
       by the quality of the trap, tools at the character’s disposal,
       level of Disable Device, and other variables (see Bag Pick
       entry) or the option to physically deactivate a phys-repped trap
       or pick a phys-repped lock. Physically completing the task
       awards a character bonus experience twice the quality of trap or
       lock and succeeding in a bead pick to disarm the trap or lock
       will award the character with bonus experience equal to the
       quality of the trap or lock. Trap and lock ratings equal one
       third of their production cost. Failure on a bag pick or
       physical attempt sets off the trap causing the player to take
       the trap’s effect unless otherwise able to protect his or
       herself. Different traps require different levels of this skill
       in order to operate: Snare, Foot, and Resettable Weapon traps
       require 1 level; Massive Resettable Weapon traps require 2
       levels; all other traps may only be deactivated, not operated
       with this skill. At this skills 4th level the character can
       attempt to pick a Wizard Lock and the 5th level allows a
       character to attempt to disarm a magical Glyph but both require
       a bag pick.
       Edit bead pick section to give +2 good beads for each level of
       Disable Device
       Escape Artist
       This skill allows the character to escape any bond (physical,
       magical, or alchemical) after completion of a 15 count,
       announced “Escape Artist 1, Escape Artist 2, etc.  If the
       character is effected by multiple bonds they must perform the 15
       count for each bond.  This is a visible action and the count
       should be loud enough that nearby players can hear it.
       High Magics
       Change all 3/5ths requirements to 11 spells and ½ requirements
       to 9 spells.
       Spell Block :
gopher.createaforum.com:70 /forums/aldeon/p/148:75: port field too long