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   DIR Return to: 2015 Errata Discussion
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       #Post#: 940--------------------------------------------------
       Shapeshift Faith Effects
       By: hjordanr Date: June 24, 2015, 11:24 am
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       I've formulated a system to give the second level faith effect
       Shapeshift more mechanics behind it besides, "Pick an animal and
       plot tells you what you get."  It's a point based system where
       you spend the "points" to purchase effects with the resulting
       animal being one that feasibly has access to all of those
       effects.
       Additionally, I created an expanded version of those rules for
       the new 6th level faith effect Dire Shapeshift.  This effect
       builds off of the second level effect but allows for the
       character to take aggressive action once shifted.  Please review
       the attached document for the rules as I have them now and give
       me your input.
       I would really like input on the mechanics of the effects since
       I've invented some from whole cloth and others I have modified
       from existing rules.  Point costs for these effects are still up
       for debate as well.
       #Post#: 941--------------------------------------------------
       Re: Shapeshift Faith Effects
       By: hjordanr Date: June 24, 2015, 5:08 pm
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       To clarify, the Capture Creature special attack lasts for five
       minutes once announced or until it successfully strikes a legal
       target.  It may be blocked with use of Deflect and ended through
       use of Parry, Evade, and Riposte.  The affected creature may
       move only their arms with their elbows tucked to their sides
       which allows enough movement to use most weapons, cast spells,
       or utilize alchemies.
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