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DIR Return to: 2015 Errata Discussion
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#Post#: 940--------------------------------------------------
Shapeshift Faith Effects
By: hjordanr Date: June 24, 2015, 11:24 am
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I've formulated a system to give the second level faith effect
Shapeshift more mechanics behind it besides, "Pick an animal and
plot tells you what you get." It's a point based system where
you spend the "points" to purchase effects with the resulting
animal being one that feasibly has access to all of those
effects.
Additionally, I created an expanded version of those rules for
the new 6th level faith effect Dire Shapeshift. This effect
builds off of the second level effect but allows for the
character to take aggressive action once shifted. Please review
the attached document for the rules as I have them now and give
me your input.
I would really like input on the mechanics of the effects since
I've invented some from whole cloth and others I have modified
from existing rules. Point costs for these effects are still up
for debate as well.
#Post#: 941--------------------------------------------------
Re: Shapeshift Faith Effects
By: hjordanr Date: June 24, 2015, 5:08 pm
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To clarify, the Capture Creature special attack lasts for five
minutes once announced or until it successfully strikes a legal
target. It may be blocked with use of Deflect and ended through
use of Parry, Evade, and Riposte. The affected creature may
move only their arms with their elbows tucked to their sides
which allows enough movement to use most weapons, cast spells,
or utilize alchemies.
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