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   DIR Return to: 2015 Errata Discussion
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       #Post#: 939--------------------------------------------------
       Shifters and Vampires; AKA "Special" Characters
       By: hjordanr Date: June 24, 2015, 10:05 am
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       I believe by this point everyone realizes that "shifters" are
       broken and need to be fixed.  The first document below are the
       rules for natural werecreatures and vampires as they are
       currently being run.  Below are documents detailing the changes
       that I would like to see both to the current vampire rules and
       the current natural shifter rules.  I've seen a couple other
       people offer up their ideas about changes to shifters and many
       of my points are the same.
       Character point costs to play shifters will still exist after
       these nerfs due to the fact that being a natural shifter grants
       access to many abilities that most other characters would have
       to spend a great deal of time and effort trying to access such
       as naturally healing wounds, gaining magical effects, plane
       shifting, and some monster skills.
       Here are a few larger points explaining my overall goals with
       these changes:
       1. I wanted to strip the current rules of as much of their World
       of Darkness terminology as possible.  I feel as though the sheer
       amount of jargon in the current document may be overwhelming for
       anyone unfamiliar with the terminology and would be off-putting.
       2. Vampires are a logistical nightmare for a player character
       due to their inherent nature of being nocturnally active.  The
       half-vampire was devised to allow for players to have access to
       vampiric abilities without the issues of playing a vampire.
       3. Shifters as they are now get too much for free.  These
       changes give them access to skills that they can use only while
       shifted at a reduced price allowing them to still be effective
       but not broken.
       #Post#: 942--------------------------------------------------
       Re: Shifters and Vampires; AKA "Special" Characters
       By: togapika Date: June 24, 2015, 7:04 pm
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       What weaknesses do half-vampires have? Are the generation costs
       listed for a half-vampire? Can a vampire become immune to
       sunlight via a magic item?
       #Post#: 943--------------------------------------------------
       Re: Shifters and Vampires; AKA "Special" Characters
       By: hjordanr Date: June 24, 2015, 7:40 pm
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       Half-vampires have no innate weakness at least not any more-so
       than any mortal is considered weak to being stabbed.  Their
       drawback is that they have a relatively small Blood Pool, have
       to pay 8 CP per vampiric effect they purchase, may only
       regenerate one blood per day or must find a vampire to drink
       blood from, and they may only purchase any discipline up to
       third level.  Half-vampires do not have generation whatsoever,
       they are limited to the blood pool they have.  I personally
       wouldn't want vampires to ever be able to bypass their inherent
       sunlight sensitivity even through magic.
       #Post#: 983--------------------------------------------------
       Re: Shifters and Vampires; AKA "Special" Characters
       By: Zaud Date: July 5, 2015, 9:58 pm
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       Sadly not everyone believes 'shifters' were unbalanced. But I am
       glad the discussion is now public. I like the changes that are
       being proposed.
       I will always fall back to the question: How does it add to the
       game, is it worth making life more difficult for new players in
       having more to read. If humans have social advantages, it works
       out, otherwise. Just a way for power gamers to power game.
       What do monster character races give up? (just a question to ask
       when thinking of balance)
       #Post#: 985--------------------------------------------------
       Re: Shifters and Vampires; AKA "Special" Characters
       By: hjordanr Date: July 6, 2015, 10:12 am
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       Well, there are a couple of things that are to their detriment.
       Regular races do not have a character point cost associated with
       playing them.  Also, vampires and shifters are hated and feared
       and are more likely to be run out of town or attacked because of
       that.  For the Thralls and Half-vampires, the vampiric blood in
       their systems reads as evil and corruption which sews distrust
       between them and those who are able to detect that sort of
       thing.
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