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   DIR Return to: 2015 Errata Suggestions
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       #Post#: 935--------------------------------------------------
       Sean's Errata Suggestions
   DIR By: whitepaws
       Date: June 23, 2015, 5:24 pm
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       Page: 8
       Suggestion: Change "Mages with Natural Armor can have up to 20
       points." to "Mages with Natural Armor can have up to 25."
       Reason: Mages can have up to 25 points of natural armor when
       considering the highest level armor buff spell in the game. This
       needs to be adjusted to accurately consider this if we are going
       to say that the line concerns what level of armor a mage can
       have from buff spells.
       Page: 13 & 26
       Suggestion: Meditation should be made unitalicized, reduced back
       down to 3 CP across the board, and reduced back down to 10% of
       Mana, Faith, or Stamina skills.
       Reason: I find that Meditation was fine the way it was. It never
       should have been messed with. The skill was meant mostly for
       mages but also for warriors and monks to be able to recover
       their power stat as well. 10% per hour was reasonable for the
       skill and there was no need for the hike up to 20% which caused
       it to be italicized. I will never understand why meditation, a
       skill that if we look at it realistically any one should be able
       to pick up and learn easily, should be italicized. It is a
       common place skill that was italicized for mechanical reasons
       and the skill never should have been. Reducing it back to what
       it was originally in the book I find to be much more in line
       with what the skill was trying to achieve.
       Page: 14
       Suggestion: Move the cost for Magic Mastery should go up by the
       following - W: 55, R: 49, M: 33, PL: 44, MK: 48, RN: 49, TH: 38
       Reason: New paths of magic are being added to the game, have
       been added to the game already, and are being discussed to add
       to the game. While the numbers I came up with can be talked
       about at errata I find them fairly reasonable. Either way
       because of the adding of new paths of magic the cost of Magic
       Mastery needs to go up across the board.
       Page: 36
       Suggestion: In the skill description for Break Weapon remove:
       "This skill will also work on claws and other natural weapons
       causing them to do no damage until they are Regenerated." (If
       felt needed for clarification Add: "This skill doesn't work on
       natural weapons of any kind.")
       Reason: There is no reason that Break Weapon should be able to
       break natural weapons of any kind, especially for creatures of
       limited or full massive size. There also are already two skills
       for rendering natural weapons useless - Deaden and Sever/Maim.
       Prior to this book it had always been ruled that Break Weapon
       was for manufactured weapons only and I think that it should be
       returned to that.
       Page: 85
       Suggestion: In Path of Charms, Invisibility should be split into
       two spells. Lesser Invisibility will remain an italicized 4th
       level spell that last for 24 hours but only work on items.
       Greater Invisibility will be a new 9th level spell and also
       italicized. It will work on people and creatures. This spell
       will last for 1 hour and is broken by first attack or aggressive
       action, though the person who is targeted may take passive
       actions like opening doors or any other non-aggressive action
       without breaking it. Items on the person are not visible but
       once dropped become visible. Items that a person picks up are
       visible unless placed inside a pocket or under clothing. No keen
       senses can be used to detect someone under Greater Invisibility
       though the skill Blind Fighting is still applicable as the
       target is not magically silenced.
       Page: 86
       Suggestion: In Path of Charms, Sleep should be changed from a
       6th level spell to a 9th level spell. In return Frighten should
       be changed from a 9th level spell to a 6th level spell.
       Reason: Sleep, from looking at the spell description, looks like
       a more powerful spell than Frighten. It would also put Frighten
       more in line with the CP cost for Resist Fear.
       Page: 90
       Suggestion: In Path of Nature, Conceal should be changed from a
       14th level spell to a 4th level spell. The new 14th level spell
       should be Tree Walk which shall read as follows:
       "Tree Walk      Instant      14 Mana
       By the Forces of Nature I Tree Walk.
       This spell will allow the caster to transport them from one tree
       to another tree of the same type. The caster must be attuned
       with the tree that they are traveling to as well as familiar
       where exactly they are going. Attunement requires marking the
       tree with a sigil (a player should work with plot on
       establishing this In Character). While they can be familiar with
       many trees they can only attune themselves to one tree for the
       purpose of this spell. If the tree they are attuned with is
       destroyed this spell automatically fails with the mana spent.
       The caster and what they have on them is the only person that
       can go through this created transport by hitting the targeted
       tree with a spell packet. People who have been killed don't
       count as objects the mages is carrying for the purposes of this
       spell and wont be carried with them. The maximum range of the
       spell is (ten/five/TBD) miles from the tree in question."
       Reason: Conceal is weak for having to spend 14 mana on it. The
       spell level on it should be dropped and a new 14th level spell
       for Path of Nature created.
       Shifter Changes
       Suggestion: Add to the Natural Heal Wounds section that the
       count is "Natural Heal Wounds" for each 1 body or 3 natural
       armor healed to clarify what the count is.
       Reason: There was some confusion as to what the count for
       Natural Heal Wounds was and if there was one.
       Suggestion: Remove all mentions of Massive or Limited massive
       size to all shifters.
       Suggestion: Clarify that swinging Poinson in Pithus for Ananasi
       is only three per day like the Naga.
       Suggestion: Add +1 Enhanced Strength for Corax in their Crinos
       Form
       Suggestion: Remove the Binding strike from Gurahl. Also change
       the Enhanced Strength in Crinos to +2 and in Ursus to +1.
       Suggestion: Give +1 Enhanced Strength for Kitsune in their
       Crinos Form
       Suggestion: Remove the Binding Strike from Mokole.
       Suggestion: Removed the Binding Strike for Nagah. Clarify the
       Poison strike in Vasuki is three times a day only.
       Suggestion: Add +1 Enhanced Strength for Ratkin in Crinos Form.
       Suggestion: Add +1 Enhanced Strength for Camazotz in Crinos
       Form.
       Suggestion: Clarify that Shifter speak is not a general language
       for all shifters but that each shifting group has their own
       language.
       Suggestion: Clarify that shifting from middle form to the other
       two is a three count.
       Reasons for all above suggestions: Balancing out shifters and
       removing parts of them that have been shown to be overpowered
       for the game system.
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