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       #Post#: 904--------------------------------------------------
       Spell Books and Learning Spells through Instruction Discussion a
       nd Ideas
       By: ZachC Date: June 21, 2015, 8:15 pm
       ---------------------------------------------------------
       The idea was brought up not too long ago about removing spells
       from the list of things that can be taught with Instruction to
       try to slow down the incredibly quick spread of spells.  To make
       this more reasonable, the idea of using spell books to teach and
       trade spells was brought up.  So today, Jonathon (Samjuria),
       Michael (iikepie13), and myself did some brainstorming and came
       up with the following ideas for how to make spell books useful
       and cool, whether instruction can or cannot teach spells.
       Spell Books (Instruction CANNOT teach spells)
       Every spell caster starts at creation with a spell book
       containing all of their spells.  Additional spell books can be
       purchased for 1 gold.  Characters can write spells into spell
       books at the cost of 2 silver per level of the spell.  It takes
       a day per level of the spell to learn to cast the spell.
       Foci can be added to spell books by a tradesman with the
       appropriate level in their craft.
       Spell books can also be used for research.  It requires 3 weeks
       per level of the spell. Characters can research in a lab while
       also using a spell book to research, however, it increases the
       research time in the spell book to four weeks per level of the
       spell.  Spell books cannot be used to research new paths.
       Spell Books (Instruction CAN teach spells)
       Spell books can be purchased for 1 gold.  Characters can write
       spells into spell books at the cost of 2 silver per level of the
       spell.  It takes a day per level of the spell to learn to cast
       the spell.
       Foci can be added to spell books by a tradesman with the
       appropriate level in their craft.
       Spell books can also be used for research.  It requires 3 weeks
       per level of the spell. Characters can research in a lab while
       also using a spell book to research, however, it increases the
       research time in the spell book to four weeks per level of the
       spell.  Spell books cannot be used to research new paths.
       Any tweaks?
       #Post#: 905--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: Lothar6669 Date: June 21, 2015, 10:46 pm
       ---------------------------------------------------------
       Im don't like the spell books being able to be used for
       research, other than that I like it.
       #Post#: 906--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: ZachC Date: June 22, 2015, 6:08 am
       ---------------------------------------------------------
       We thought that the blisteringly slow research speed would keep
       it balanced.  It also would let new players have a chance to
       learn new things without the expense of a lab.  But again, it
       takes 3 weeks to learn how to make a light.  Or 21 weeks (5.25
       months) to learn to make a wall, assuming the player succeeds in
       the bead pick.
       Does it need to be clarified that you can only use one spell
       book at a time to research?
       #Post#: 907--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: Samjuria Date: June 22, 2015, 8:02 am
       ---------------------------------------------------------
       That would be a good clarification to make. Wouldn't want people
       with 10 books researching out of all of them.
       #Post#: 908--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: hjordanr Date: June 22, 2015, 8:36 am
       ---------------------------------------------------------
       Here's a question that I don't think got sufficiently answered
       last time.  What happens if you lose your spellbook?  Will you
       still be able to cast your spells?  Would you have to start a
       new book completely from scratch and spend all the money and
       time to get all of your spells back?  What role does the book
       have when actively casting a spell?  Does one need to have it in
       hand or merely on their person?  If it must merely be on their
       person why would losing it cause them to lose the ability to
       cast the spell (if that is deemed to be the case)?
       A few other questions I think would need to be addressed.  Would
       this necessitate extending limited research capacity to other
       book based skills in the game such as alchemy, potion making,
       and scroll making books?  How many spells can you copy down at
       one time?  All of the aforementioned skills require Read & Write
       in order to use so would that be the case for magic at that
       point as well?  If not, why?  If you copy multiple spells how do
       you determine the order in which the person learns them?  Is
       there still a silver cost associated with research done solely
       with a book as there is with a lab?
       Perhaps we could make
       #Post#: 909--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: Samjuria Date: June 22, 2015, 9:27 am
       ---------------------------------------------------------
       This is my understanding of what was discussed along with my
       opinions on some of the questions asked.
       Q: What happens if you lose your spellbook? Will you still be
       able to cast your spells?
       A: The spell book allows you to be able to learn spells that are
       written within. You still know how to cast the spells that
       you've learned, same as the system that we have now.
       Q:Would you have to start a new book completely from scratch and
       spend all the money and time to get all of your spells back?
       A: If you wanted to have a spell book with all of the spells
       that where in it when you lost it then yes.
       Q: What role does the book have when actively casting a spell?
       Does one need to have it in hand or merely on their person?
       A: The book isn't needed for casting but can have a focus placed
       on it so that you can cast through it, working like a normal
       focus you must touch the focus before casting.
       Q: How many spells can you copy down at one time?
       A: The way it is right now you can copy as many down as you have
       money and teachers.
       Q:All of the aforementioned skills require Read & Write in order
       to use so would that be the case for magic at that point as
       well?
       A: This could go either way for me, I think that if you know the
       path you should be able to understand the spells but I can
       understand needing read write for a spell book. I would say if
       instruction gets changed then no you don't need read and write
       for the spell book but if it doesn't then read and write is a
       pre req.
       Q: If you copy multiple spells how do you determine the order in
       which the person learns them?
       A: Same as learning out of a lab, the person learning will
       choose the order.
       Q: Is there still a silver cost associated with research done
       solely with a book as there is with a lab?
       A: Yes
       #Post#: 912--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: Lothar6669 Date: June 22, 2015, 10:06 am
       ---------------------------------------------------------
       Q: How many spells can you copy down at one time?
       A: The way it is right now you can copy as many down as you have
       money and teachers.
       This can be kind of dangerous as one person could power game
       spells in one game and miss the next few games while still
       learning spells. I feel like there should be a cap somewhere
       whether it be a max of X spells at once, or spells equaling a
       certain level, so maybe no more than 30 levels of spells at
       once. Or does that complicate things too much?
       #Post#: 916--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: hjordanr Date: June 22, 2015, 1:32 pm
       ---------------------------------------------------------
       I agree with Austin.  If that were to be the way that it worked
       then it wouldn't necessarily slow anything down, at least not
       for the most determined and power-focused players.
       The book is also unclear about whether or not you need to be
       able to access your book of recipes in order to produce items
       with Alchemy, Potion-making, and Scroll-making.  If it is
       required that you have access to those books in order to utilize
       them then I don't know how we could justify allowing magic users
       to use spells from spellbooks that they do not currently have in
       their possession.
       We could allow magic users to be able to cast spells known at a
       level equal to 1/10th their mana pool without having access to a
       book if it was decided that they would need access to the book.
       The alternative is to allow Alchemists and Potion and Scroll
       makers to produce their goods without having to consult their
       books.
       I might be getting too caught up on the similarities.  However,
       to me they seem so similar that saying spellbooks work one way
       and recipe books work another needs to have well thought out
       reasoning.  You guys have done well so far and I think with some
       more finagling this would be a good alternative to the current
       system.
       I'm not against Austin's idea of putting a limit on the level's
       worth of spells you can learn.  Either that or making it a hard
       cap of "you can only record X number of spells per game."
       However, if we did either we'd have to consider it with regards
       to Alchemy, Potion-making, and Scroll-making.  Scroll-making
       doubly so due to it also being a source from which one can learn
       spells.
       #Post#: 919--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: Samjuria Date: June 22, 2015, 4:42 pm
       ---------------------------------------------------------
       Since magic gets actively used in the field I feel like the book
       shouldn't be necessary. Craft skills only need the book while
       producing then they can leave it safely at home while using what
       they produced. A mage would not get that luxury if the book was
       necessary to cast, it would also make the book the first target
       for break effects leaving the mage about useless. I know foci
       are about the same thing but they're much cheaper to replace. A
       base build character would have to spend a minimum of 3.7 gold
       to replace for a level 1 mage with three paths. That's almost
       enough to buy a master foci.
       #Post#: 920--------------------------------------------------
       Re: Spell Books and Learning Spells through Instruction Discussi
       on and Ideas
       By: ZachC Date: June 22, 2015, 5:29 pm
       ---------------------------------------------------------
       What about this...
       You can have as many spells written in your book as you can find
       and afford each game.  The catch, however, is that you can only
       learn/memorize up to three spells at each game.  You do learn
       them instantly, though.
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