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DIR Return to: 2015 Errata Suggestions
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#Post#: 891--------------------------------------------------
Everything Bob Started
DIR By: Zaud
Date: June 16, 2015, 1:59 pm
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Rogue Class Changes: I am leaving this to other’s to do as I
would be perceived as Bias no matter what I put forth.
Change to Invisibility
Reason: Play Balance and promote role play. This one 2 cp spell
should not be better than Hide+Surprise (5cp for Rogue, 10 or 11
cp for most other classes)
Invisibility
By the Strength of my Will, I render you Invisible
This spell causes the target and his gear to vanish
from sight and be undetectable to normal vision or
even keen sight. The target is not magically silenced so
they may still be detected in that manner. Creatures
with advanced senses such as Keen Senses may sense
where the target is located, but cannot actually see
them. Items dropped or put down become visible and
items picked up disappear only if placed inside a
pouch or tucked into clothing. Light never becomes
invisible but the light source may do so. This spell
remains active until magically broken or dispelled, the
target attacks any creature, interacts with the environment, or
10 Minutes have elapsed.
This means the Invisible person will not become visible if he
casts a spell on himself, but will become visible if they cast
on other people or create wall spells. Opening doors or picking
up an item will also make them visible.
Wall Spells: Change to description/casting requirement.
Reason: To avoid having to call Holds and make Wall Spell usage
flow more in the game.
change to all wall spells from:
This spell requires that a length of
rope or tape (preferably orange) be used to mark the
position of the wall.
change to:
This spell requires that a length of rope, tied to spell packets
or marked with tape, to indicate it is a Wall Spell be placed in
position as part of the casting cost/incantation of the wall
spell.
Remove Umbral skills from game.
Reason: It takes up space in rule book and any plot around it
can be implemented in simpler was that are more Inclusive to the
player base. You still can have ‘dimensional’ travel if Plot
wants, but implement it with spell/ritual usage. Rotating plot
people already take time getting brought up to speed and having
them required to learn an entire different aspect of the game
for 1 or 2 players seems inefficient to me.
Aura Spells should have arm bands/visible indicators they are in
effect.
Reason: Putting the Live into Live Action Role Play is about
having an easy way to see things without having to call a hold
for lengthy description. If someone is wreathed in fire, why not
give them an Arm Band to wear. If the spell is cast ‘during’ a
combat, and his opponent has a reason to know it is there it may
not be necessary to call a hold specifically to put the band on,
but it helps with balancing game to know effects are out there.
Escape Bonds: Lower Price by 1 across all classes.
Reason: Skill is not valued by player base currently and I feel
this would help give players more options.
Shape Shifting: Make it so individual cannot move or defend them
self while shifting.
Reason: A very versatile ability that lends itself to abuse. By
making the transformation slightly dramatic/dangerous we keep it
special.
Starting Body Adjustment for Rogues and Theurgist
Reason: At level 1 pretty much all adventurers have the same
tough life of it though those that use magic or are more
scholarly are focusing on inner energy and less on physical so
they have slightly less hit points than those dedicated strictly
to physical growth.
Rogue starting Body 9 and Theurge 7 and both ‘progress’ in
current fashion.
Natural Attacks use Red Spell Packets only.
Reason: Avoids confusion of what things can be blocked by a
person’s physical Shield and what cannot be. Also makes figuring
out what spell packets belong to the monsters easier at end of
combat.
Resists should work as well as, if not better than Shields.
Regarding: How they interact with World Effects
Reason: They are more specific, and innate to person and should
not be less useful when it comes to dealing with World Effects.
(If a Mind Shield protects against a World Effect Fear without
being lost, a Resist Fear should protect and not be lost as
well)
Brawling should not gain ‘small weapon’ or other advantages for
Stamina Costs. They should use ‘base’ or increases when
necassary.
Reason: Weapons are better at doing nifty things in combat then
fists. Stamina costs should reflect this.
Incantation’s for spells and effects should be changed to “speak
the aloud and in such a way as to be heard and understood by
their intended target or a martial standing 20 feet away.
Current Listing: Bottom of Page 59. Pretty much above statement
can be placed into the paragraph regarding Magic.
Reason: Currently some spell casters speak quietly and can
barely be heard and/or speak very quickly so as to make it
difficult to understand what spell they are casting.
Magic is simulated using small squares of cloth filled with
birdseed. To cast a magical spell, the
caster must know the spell in question, have enough Mana to fuel
the spell, speak the incant aloud, and
have one hand free to cast the spell. The incant must be
completed successfully without the caster taking
body damage, being rendered immobile, knocked unconscious, or
killed. Upon successfully completing
the incant, the caster then has three seconds to throw the
packet at his target else the spell is wasted.
The incant, or the spell’s verbal component is in game and be
understood by anyone who hears it. When
the packet is thrown and hits the target (perhaps an
unintentional target), the spell is cast successfully
on the target. If the target successfully dodges or counters the
spell with an appropriate skill or the
incant is incomplete or incorrect, the spell fails. The whole
body of the opponent is legal target; even
their clothes, weapons, and shields, or anything the target is
holding or wearing.
Make Spell Packets In Game Items
Reason: It avoids having to tell people you have glowing hands,
it allows for mages to be captured without having to tie their
mouth shut (gagging people hinders role play). It also means
mages would be encouraged to provide their own spell packets if
they want to have extra, saving Plot time and expense.
Statistics: A yearly summation number of people with each skill,
Class and average Level would be worth knowing.
#Post#: 910--------------------------------------------------
Re: Everything Bob Started
DIR By: whitepaws
Date: June 22, 2015, 9:44 am
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[quote=Zaud]Shape Shifting: Make it so individual cannot move or
defend them self while shifting.
Reason: A very versatile ability that lends itself to abuse. By
making the transformation slightly dramatic/dangerous we keep it
special. [/quote]
Just as a point of order Bob, Shifters do have a count for
shifting and as per any count, from Commune to Trade Skills to
Running Away, any attack will end the count as you don't have
the concentration to continue, or with Running Away someone is
on your ass. With the exception of the Running Away example
movement ends the count as you are concentrating on something
and movement breaks that focus. You can use skills to defend
yourself but your count ends there if you do and you have to
start over again.
Wasn't sure if you were aware of that and figure I'd post it
here.
#Post#: 911--------------------------------------------------
Re: Everything Bob Started
DIR By: Samjuria
Date: June 22, 2015, 10:06 am
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There's only one thing that bugs me about this. It's mainly just
a pet peeve but can you please not refer to spells in terms of
character points but mana. I understand the translation but its
not really the same thing.
#Post#: 913--------------------------------------------------
Re: Everything Bob Started
DIR By: Lothar6669
Date: June 22, 2015, 10:09 am
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This is not a discussion board, This is for thing that will be
submitted at errata. Shoot the person a PM if you want to
clarify with them so we can keep this board clean and organized.
#Post#: 915--------------------------------------------------
Re: Everything Bob Started
DIR By: hjordanr
Date: June 22, 2015, 1:17 pm
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Austin is correct. There is a separate discussion board for a
reason and direct messaging is always an option.
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