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   DIR Return to: 2015 Errata Discussion
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       #Post#: 767--------------------------------------------------
       Upping the cost of Magic Mastery
       By: whitepaws Date: April 19, 2015, 11:09 pm
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       Since there seems to be a proliferation of paths of magic in the
       game and some new paths that weren't in the original source
       material the game was built off of. Because of this the price
       for Magic Mastery should go up with the amount of paths or as
       more paths are added. I'm not sure how many more paths are in
       the game or are going to be added to the game so I'm not sure
       about how much it should go up by but I wanted to put this out
       here so some discussion could be started on it.
       #Post#: 776--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: Zaud Date: April 20, 2015, 7:13 pm
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       A valid point though tricky to have to 'up' the cost on a skill
       every year due to people creating new spells.
       If all of the Master skills have 'freebies' added at a similar
       rate it should not be a big deal, though their seems to be a
       finite number of combat skills and it is harder to research new
       ones from what I can see. If this is the case, reducing the
       costs on the other 'Master' level skills is a viable option or
       taking the increase in number of paths/spells into account when
       balancing the others.
       #Post#: 779--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: Samjuria Date: April 20, 2015, 9:10 pm
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       [quote author=Zaud link=topic=123.msg776#msg776 date=1429575199]
       A valid point though tricky to have to 'up' the cost on a skill
       every year due to people creating new spells.
       If all of the Master skills have 'freebies' added at a similar
       rate it should not be a big deal, though their seems to be a
       finite number of combat skills and it is harder to research new
       ones from what I can see. If this is the case, reducing the
       costs on the other 'Master' level skills is a viable option or
       taking the increase in number of paths/spells into account when
       balancing the others.
       [/quote]
       One good? thing about this game is that new paths of magic
       aren't easily put into game since there needs to be a family
       created instead of just the one path. So, an increasing cost
       every year isn't such an issue. I do think that magic mastery
       could use a bump, my suggestion would be to move it to 35. Not a
       huge deal but hopefully enough to make players think about if
       they want the mana or the mastery.
       #Post#: 780--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: togapika Date: April 21, 2015, 8:23 am
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       While I do feel that Magic Mastery is more powerful than the
       other skills, one must remember that not all paths can be
       attained without possibly spending years of research and time.
       Path of Beer for example will most likely never make it into the
       hands of a PC.
       #Post#: 781--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: Lothar6669 Date: April 21, 2015, 8:48 am
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       I would be fine with Magic mastery going up to  34. Want to keep
       it a nice even number so Cp is not wasted to obtain it. As
       togapika stated, not all paths are easily obtainable. The paths
       Luna, Helios, Arcane and Mind are pretty much exclusive to
       Certain parts of the world or contained to Orders.
       #Post#: 782--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: hjordanr Date: April 21, 2015, 9:30 am
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       I always hate referencing the games we're based off of for logic
       in this game but there are an additional four paths over our
       source material so cost should be increased to reflect that.
       There were paths in that game that were difficult to get a hold
       of but that didn't justify dropping the cost of Magic Mastery.
       Honestly, I think an increase of 10-12 CP would be pretty fair
       especially with the possibility for more paths being introduced
       (and I'd have to strongly advocate that we should limit it to at
       most one extra family of magic created by players with
       preference towards switching less interesting paths out of
       existing families if desired).
       #Post#: 783--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: iikepie13 Date: April 21, 2015, 11:13 am
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       For the "player paths" that you are talking about. I think that
       should be a next errata thing, so that players have a chance to
       create a path and put it to a vote.
       #Post#: 785--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: Selerik Date: April 23, 2015, 5:02 pm
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       It seems an alternative to this would be for Magic Mastery to
       just not help in covering the cost of particularly exotic or
       unusual paths. Maybe include an advanced magic mastery for those
       who want to have a one cost covers everything for the expanded
       set of paths. Setting the bar higher for entry just makes the
       process more difficult for newer characters, after all.
       #Post#: 789--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: hjordanr Date: April 23, 2015, 5:12 pm
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       Something like not having it affect italicized paths?
       #Post#: 795--------------------------------------------------
       Re: Upping the cost of Magic Mastery
       By: Selerik Date: April 24, 2015, 12:33 pm
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       One way to do it that would work, sure. The point value could be
       reevaluated based on how many paths there are after cutting
       those out, and then a second version could exist that has magic
       mastery with the prereq, but also requires you to know such and
       such number of italicized paths to get. Exotic Magic Mastery
       maybe.
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