DIR Return Create A Forum - Home
---------------------------------------------------------
Aldeon LARP
HTML https://aldeon.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: 2015 Errata Discussion
*****************************************************
#Post#: 672--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: Lothar6669
Date: April 8, 2015, 4:18 pm
---------------------------------------------------------
Lets say I steal someone elses book, can I just copy their
spells down into mine?
#Post#: 673--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: iikepie13
Date: April 8, 2015, 4:19 pm
---------------------------------------------------------
I think you posted in the wrong one. But yes you can. At 2
silver per lvl.
#Post#: 674--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: rich423
Date: April 8, 2015, 4:21 pm
---------------------------------------------------------
--- Quote from: Lothar6669 link ---
>
> A spell that resurrects you when you die 3 days later. And
sure mages have kill spells but people can just dodge the packet
if they are decent enough and then that mana is burned and
nothing happens.
>
>
--- End Quote ---
Almost like when you critical strike and you miss and spend the
stamina? Also on the fact it rases you 3 days later, the
downside would be? The mere fact it is hard to get is mitigated
by the fact once one mage knows it it will spread like wildfire
through mages teaching it to others. The ability is still very
powerful and a get out of jail free card.
Im not advocating that mages need to be nerfed into the ground
or made un playable just slowed down. It should take a long
time to become a very powerful mage it fits thematically, and is
better for roleplay in my opinion.
#Post#: 675--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: iikepie13
Date: April 8, 2015, 4:32 pm
---------------------------------------------------------
Assuming you know the language its written in.
And I dont think most mages would spread Italicized spells like
wildfire. Most know that they were entrusted with that power to
not go crazy. They might give it to a friend but that would be
because in game it makes sense. I have learned spells only
because I have a business partner. I generally dont trade spells
with anyone else unless i know they have proved themselves not
only to me but to the larp and city.
#Post#: 676--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: rich423
Date: April 8, 2015, 4:44 pm
---------------------------------------------------------
--- Quote from: iikepie13 link ---
>
> Assuming you know the language its written in.
>
> And I dont think most mages would spread Italicized spells
like wildfire. Most know that they were entrusted with that
power to not go crazy. They might give it to a friend but that
would be because in game it makes sense. I have learned spells
only because I have a business partner. I generally dont trade
spells with anyone else unless i know they have proved
themselves not only to me but to the larp and city.
>
--- End Quote ---
Your then depening 9n players for game balence which is a
dangours proposition. If its a small game affair between
verybgood friends that all know each other then with a
gentlemens/womans agreement that can work. If its on a large
setting mechanically it would be better to share/sell to advance
your own character. at some.point you can not depend on players
to police game balence.
#Post#: 677--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: Lothar6669
Date: April 8, 2015, 4:45 pm
---------------------------------------------------------
Its almost like critical strike, except from a distance, where
the person has ample time to move out of the way if they are
paying attention or has good reflex's. The fact that its 3 days
later is because you will be resurrected wherever you died with
a new body. Thats not very helpful if you died in say a pit of
lava, at the bottom of the ocean, anywhere that remains
dangerous 3 days later. And you are throwing off mixed signals
that you dont want mages nerfed pretty hard. I agree that they
need some nerfs but they should be subtle. How long do you think
it should take to become a "very powerful mage" 1 year, 2 years,
3 years?
#Post#: 678--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: rich423
Date: April 8, 2015, 4:56 pm
---------------------------------------------------------
--- Quote from: Lothar6669 link ---
>
> Its almost like critical strike, except from a distance, where
the person has ample time to move out of the way if they are
paying attention or has good reflex's. The fact that its 3 days
later is because you will be resurrected wherever you died with
a new body. Thats not very helpful if you died in say a pit of
lava, at the bottom of the ocean, anywhere that remains
dangerous 3 days later. And you are throwing off mixed signals
that you dont want mages nerfed pretty hard. I agree that they
need some nerfs but they should be subtle. How long do you think
it should take to become a "very powerful mage" 1 year, 2 years,
3 years?
>
--- End Quote ---
Fair enough point on the res spell but it is an ability that
only caster can achive and is a good get of jail free card, as
for the length of time, before a mage was considerd high level?
I would assume that would take at least one year. If my
propositions come off as i hate all mages i dont, they are a
needed part of a high fantasy game.
#Post#: 679--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: Lothar6669
Date: April 8, 2015, 6:05 pm
---------------------------------------------------------
Ok, my next question is more fore you than anything else. What
do you considered to be a powerful mage.
#Post#: 682--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: rich423
Date: April 9, 2015, 5:58 am
---------------------------------------------------------
In my personal opinion? Off the top of my head I would say,
Having magic mastery, a high magic, and an extensive knowledge
of spells.
My apologies to the main poster, on the subject of the proposed
high magic mastery, if it can reduce something to a minimum of
one I would have no issue with it.
#Post#: 686--------------------------------------------------
Re: High Magic Spell Mastery
DIR By: iikepie13
Date: April 9, 2015, 11:17 am
---------------------------------------------------------
I agree, even as a mage i think its a little crazy that anything
could be reduced to 0. And I would vote to have it that way. But
until the rules are changed at errata, it would reduce to zero.
*****************************************************
Page 3 of 4
DIR Previous Page
DIR Next Page