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   DIR Return to: 2015 Errata Discussion
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       #Post#: 606--------------------------------------------------
       High Magic Spell Mastery
   DIR By: iikepie13
       Date: April 6, 2015, 1:43 pm
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       High Magic Spell Mastery Prerequisite Every Path of magic in the
       book or every High Magic Family Mastery
       This High Magic allows the caster, after a long time of studying
       and fighting, to cast every spell for minus one mana. This would
       stack with family mastery, this would not stack with High Magic
       Evocation.
       Now I know that Mana and subtracting is under fire right now.
       However if you have spent all the time required to get this far
       I feel it is a good bump for those ultra high lvl casters.
       #Post#: 607--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: RachieSama
       Date: April 6, 2015, 1:47 pm
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       Base cost 0, I assume? Meaning what, 1st and 2nd level spells
       are free?
       #Post#: 611--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: iikepie13
       Date: April 6, 2015, 2:22 pm
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       Unless the rules at errata for mana change then yes. Feather
       Fall, Detect precious metals, Enflame, Identify liquid,
       displace, Detect law, detect chaos, Detect Mind, Detect taint,
       detect life, Strengthen, read soul, detect enchantment, detect
       age, find/hide the path, Vibrate, create focus, detect mark,
       detect purity, detect glyph. Would (as the rules stand) be free.
       #Post#: 614--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: Zaud
       Date: April 6, 2015, 3:45 pm
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       The Martial Classes already fall behind Spell Casters in the
       late game, widening the gap does not seem prudent at this time.
       This is a good example of abilities that should be put in a book
       designed for higher level play.
       #Post#: 619--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: iikepie13
       Date: April 6, 2015, 4:12 pm
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       That was my thought. I'm OK with source/ class books as long as
       we keep it to a minimum. 3.5 kind of got out of hand with the
       books.
       #Post#: 621--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: Zaud
       Date: April 6, 2015, 4:19 pm
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       IIke, I agree whole heartedly, 3.5, an example of 'too much' of
       a good thing, gets just a little less good.
       #Post#: 627--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: togapika
       Date: April 6, 2015, 4:38 pm
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       I agree with Zaud.
       You run into issues if combined with Evocation as well, since
       technically a spell would be cast for 1 and then reduced to 0
       cost, but with bonuses from evocation would stack damage quick.
       #Post#: 631--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: iikepie13
       Date: April 6, 2015, 6:51 pm
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       That's why I said it wouldn't stack with evocation. Same as
       family mastery doesn't stack with evocation.
       #Post#: 648--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: Samjuria
       Date: April 7, 2015, 8:13 pm
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       Zaud, why do you say that martial classes fall behind?
       #Post#: 651--------------------------------------------------
       Re: High Magic Spell Mastery
   DIR By: togapika
       Date: April 8, 2015, 12:49 pm
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       Samjuria, Grandmasters can use any weapon and buy Grandmaster
       +skills. Mages with Magic mastery can potentially stun, blind,
       buff, heal, renew, deal a variety of damage types that martials
       can't even touch without magic, weaken, command/enthrall, ruin,
       invisibility and they get to learn as many paths as they can get
       instructors for to potentially learn the cheapest or hardest to
       resist versions of each of these.
       You can parry a death strike, who as a PC is going to be able to
       shield a sound kill?
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