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DIR Return to: 2015 Errata Discussion
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#Post#: 512--------------------------------------------------
High Magic Family Mastery
DIR By: rich423
Date: April 5, 2015, 6:40 pm
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any time we make things cheaper it can get broken very quickly,
High magic sense truth can invalidate a great deal of roleplay.,
by sensing all lies all npcs tell as well as player characters
High magic path of life with aid it is not a strict healing
spell ( possibly this restiction needs to be more clearly
worded) unlimeted body if the spell stacks, if it does not stack
then everyone that the high magic user deems nessasary is at a
strict advantage over all others that cost him nothing . If this
stacks is a clearly an oversight and needs to be redone as it
would make one almost invincible to regular damage of all types.
Detect agic, learn all magic effects on a person at all
times this could even include shields.
Even if spells have minor effects at 2 and 3 mana they be
unbalanced for their costs for half or one third less than. This
can also limit design space as now all cost 1 spells, have to be
very carefully looked at or they simply be come at will
abilities for the spell casters.
A possible fix for this is to allow it with reducing the cost of
spells to a minimum of one.
#Post#: 517--------------------------------------------------
Re: High Magic Family Mastery
DIR By: hjordanr
Date: April 5, 2015, 7:16 pm
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Having the mana costs bottom out at one might be a good idea. I
would like to point out that they would still have to do the
full incantation and also hit the target of the spell with the
spell packet so it's not completely effortless. If people
believed this to be broken then your suggestion would likely be
a good fix. Also, the same plus body and plus armor spells do
not stack. This means you can only have one casting of Aid on
you active at one time as well as one casting of Empower. The
same is the case with Armor and Greater Armor from Path of
Warding.
#Post#: 518--------------------------------------------------
Re: High Magic Family Mastery
DIR By: rich423
Date: April 5, 2015, 7:19 pm
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--- Quote from: hjordanr link ---
>
> Having the mana costs bottom out at one might be a good idea.
I would like to point out that they would still have to do the
full incantation and also hit the target of the spell with the
spell packet so it's not completely effortless. If people
believed this to be broken then your suggestion would likely be
a good fix. Also, the same plus body and plus armor spells do
not stack. This means you can only have one casting of Aid on
you active at one time as well as one casting of Empower. The
same is the case with Armor and Greater Armor from Path of
Warding.
>
--- End Quote ---
Its good to hear that these don't stack however I would like a
change to the book implicitly stating that they do not as some
spells state it and others do not, thus giving it the appearance
that they indeed due as it is spelled out for some but not
others.
#Post#: 525--------------------------------------------------
Re: High Magic Family Mastery
DIR By: iikepie13
Date: April 5, 2015, 7:39 pm
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I thought it did state it. If it doesn't then that does need to
be added. Also I don't believe a mage should ever be able to do
magic for free. And I play a mage.
#Post#: 526--------------------------------------------------
Re: High Magic Family Mastery
DIR By: rich423
Date: April 5, 2015, 7:43 pm
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It states it on some of the spells but not all for example
Aid Indefinite 1 Mana
By the Light of My Life, I Aid You.
This spell adds three points to the target’s Body
total.They are the first Body points that the target
loses for any reason.
This does not say it can not stack, and thus why I brought it up
in my original post. If its not meant to that's great and it is
a quick and easy fix.
#Post#: 529--------------------------------------------------
Re: High Magic Family Mastery
DIR By: hjordanr
Date: April 5, 2015, 7:58 pm
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I believe Michael's post was in reference to the original points
pertaining to being able to cast first level spells for zero
mana. Your point of clarifying the writeup is on point I
believe.
#Post#: 544--------------------------------------------------
Re: High Magic Family Mastery
DIR By: ZachC
Date: April 5, 2015, 8:48 pm
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Nobody has this skill in game and it is not an easy skill to
obtain in game. Lets let someone eventually get it and test it.
If it is slightly broken, then we can change it at errata. If
it is incredibly broken we can have the dreaded emergency
errata. I don't think free castings of any of the first level
spells is a problem, either.
#Post#: 546--------------------------------------------------
Re: High Magic Family Mastery
DIR By: Samjuria
Date: April 5, 2015, 8:50 pm
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The only ones that I know of that do anything special are sense
truth, aid, armor.
#Post#: 554--------------------------------------------------
Re: High Magic Family Mastery
DIR By: iikepie13
Date: April 5, 2015, 10:12 pm
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And sensing truth on someone in town without permission is
assault and you get fined.
#Post#: 561--------------------------------------------------
Re: High Magic Family Mastery
DIR By: Zaud
Date: April 6, 2015, 12:43 am
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Legal ramification for spells is a legitimate 'balance' in my
opinion. But if a 'noble' can use it freely, then it is less so.
Once a 'Lord' can use it freely, the balance goes away and it
may have issues.
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