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   DIR Return to: 2015 Errata Discussion
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       #Post#: 510--------------------------------------------------
       High magic enchantment
   DIR By: rich423
       Date: April 5, 2015, 6:29 pm
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       High Magic Enchantment
       This ability allows the character to create magic items with a
       recipe. Recipes may be obtained
       with an Enchantment Research Lab or use of the Legend Lore
       skill. See Plot for more details.
       This ability seems to single handily invalidate most crafting
       skill as it is currently written.
       This may be on of those circumstances where in practice it is
       different from the way it is written in the book. But as written
       if you have this skill and recipes you simply just will things
       into being, with out the costs incurred to the various crafting
       skills. Even if as written you interpret you need the crafting
       reagents. It is still functionally all crafting skill rolled
       into one at the highest level.
       As a rule I have a hard time with any spells that can simply
       create things into being as other characters to do that the
       "mundane" way have to spend critical cps on those abilities and
       even roleplay they identify there character as a " forester" a
       "tanner" a "smith" and to allow another character with one
       skill, to simply usurp all of those with this one skill seems
       unbalanced.
       Even if you need to gather recipes you still have to do that for
       your profession/crafting skill for the high level items that
       this skill allows you to craft.
       What purpose does this skill serve if not to invalidate those
       other crafting skills. I think this underlines a deeper issue,
       where spell casters can reach a point fairly reliably, where
       they simply can invalidate all other classes by virtue of
       replicating those functions with spells. When this can happen
       why would anyone simply not play a spell caster?  I am working
       on gathering those thoughts in a larger post that I will be
       posting some time this week.
       
       #Post#: 515--------------------------------------------------
       Re: High magic enchantment
   DIR By: hjordanr
       Date: April 5, 2015, 7:11 pm
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       I believe you are wholesale overlooking the armor smith and
       weapon smith skills required to create enchantable armor and
       weapons.  You absolutely require a craftsman of the highest
       level of skill to create the item that is to be enchanted.  The
       enchanter gets recipes that they can use to create the
       enchantments but that's all they do, they spend weeks if not
       months researching an effect (which they must then do a bead
       pick for, failure restarts the research from scratch), and then
       must have the proper ingredients necessary for the creation of
       the item gathered by the most skilled harvesters (typically a
       forester or herbalist 9).  This skill does not overrule the
       craftsman or trade skills but rather is completely dependent
       upon them in order to work at all.
       #Post#: 520--------------------------------------------------
       Re: High magic enchantment
   DIR By: rich423
       Date: April 5, 2015, 7:21 pm
       ---------------------------------------------------------
       --- Quote from: hjordanr link ---
       >
       > I believe you are wholesale overlooking the armor smith and
       weapon smith skills required to create enchantable armor and
       weapons.  You absolutely require a craftsman of the highest
       level of skill to create the item that is to be enchanted.  The
       enchanter gets recipes that they can use to create the
       enchantments but that's all they do, they spend weeks if not
       months researching an effect (which they must then do a bead
       pick for, failure restarts the research from scratch), and then
       must have the proper ingredients necessary for the creation of
       the item gathered by the most skilled harvesters (typically a
       forester or herbalist 9).  This skill does not overrule the
       craftsman or trade skills but rather is completely dependent
       upon them in order to work at all.
       >
       --- End Quote ---
       It is great that is what is intended but that is not implicitly
       clear from the skill wording as it simply states.
       This ability allows the character to create magic items with a
       recipe. Recipes may be obtained
       with an Enchantment Research Lab or use of the Legend Lore
       skill. See Plot for more details.
       Making it more clear that it requires the craftsmen skills is
       all that is required because as written the items appear to come
       from thin air.  This may sound nit picky but intent is not
       always clear in the wording that is chosen.
       #Post#: 565--------------------------------------------------
       Re: High magic enchantment
   DIR By: Zaud
       Date: April 6, 2015, 1:12 am
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       I think this was the skill where using 'Lucky' on it for mages
       becomes really tough. Since your bead pick represents months of
       work but you may have use your luck 5 or 6 times in that time
       period.
       Just food for thought. I'm not sure how much work it saves the
       Mage/How often it is taken by enchanters.
       #Post#: 592--------------------------------------------------
       Re: High magic enchantment
   DIR By: Lothar6669
       Date: April 6, 2015, 9:31 am
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       Ok, so all we need from this thread is to write high magic
       enchantment better, correct?
       #Post#: 593--------------------------------------------------
       Re: High magic enchantment
   DIR By: rich423
       Date: April 6, 2015, 9:37 am
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       --- Quote from: Lothar6669 link ---
       >
       > Ok, so all we need from this thread is to write high magic
       enchantment better, correct?
       >
       >
       --- End Quote ---
       
       It needs to be written with the exact specifications of what
       it.does basically that you need the corresponding craft skills
       etc. But in short yes.
       #Post#: 594--------------------------------------------------
       Re: High magic enchantment
   DIR By: Lothar6669
       Date: April 6, 2015, 9:40 am
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       Ok, thanks.
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