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       #Post#: 1196--------------------------------------------------
       Operation Linebacker 26th -28th August 2013
       By: Danger Close Date: May 7, 2013, 1:46 pm
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       Contact Front are proud to announce the UK Fireteam Tournament
       2013
       Operation Linebacker
       Saturday 26th to Monday 28th August
       Snap brief
       LOOKING FOR A WELL ORGANISED WEEKENDER THAT’S NOT
       OVERCROWDED MAYHEM?
       -24 hour MILSIM 4-6 man fireteam tournament-
       -Ultimate test of fieldcraft, cam, concealment and section
       battle drills-
       -24 hours of combat in the field, followed by night of BBQ,
       drinks and tented-accommodation
       -Woodland combat
       -£80 Per person, includes 24 hour ration pack
       Winning team will receive individually engraved  WE Beretta
       pistols
       AND permanent listing on the UK Fireteam Tournament Shield
       A QUALITY EVENT FOR SWITCHED-ON AIRSOFTERS
       Team Places
       TEAM 1: ALPHA KILO (5)
       TEAM 2: TEAM K.I.A.S. (6)
       TEAM 3: OPEN
       TEAM 4: OPEN
       TEAM 5: OPEN
       TEAM 6: OPEN
       TEAM 7: OPEN
       TEAM 8: OPEN
       We may run this event over the 17th and 18th AS WELL to
       accommodate more teams.  The bank holiday weekend will be
       first-come-first-serve bookings.
       Deposit of £20 per player to be paid in advance to be added to
       the list.  Mail info@contactfront.co.uk for details.  Places
       allocated as first-come-first-serve basis.
       Timings
       Friday 25th 1800hrs- 0900hrs Saturday 26th
       Arival
       1000hrs Saturday 26th
       Safety & Exercise Brief
       1030hrs
       Full kit muster & scrutineering
       1100hrs
       Teams deploy to the field
       1130hrs
       START-EX
       Sunday 27th
       1300hrs
       ENDEX, Stand down, R&R
       1800hrs
       Debrief, winners announced and group photos
       1815hrs
       BBQ & Evening drinking
       Monday 28th
       Teams depart
       Rules
       Teams:
       4-6 players per team.  Teams with bigger squads may enter
       multiple teams but will be disqualified for any allegiances.
       Magazines:
       Mid or low cap magazines only.  Magazine limit per player is 8,
       but may be distributed among the team differently during the
       exercise.  No hi-caps (see support weapon notes, for exception).
       Ammunition:
       Bio degradable only.  600 round limit per player.  This is to
       increase the strategic importance of ammo resup points during
       the exercise.   Ammo may be distributed among the team
       accordingly after scrutineering.
       Specialist Weapons:
       Support weapons: 1 support weapon is permitted per team.  MUST
       be an actual support weapon (M249, L86, M60).  Support weapon is
       permitted to have either 1 HI-cap magazine or  box mag, but it
       should be noted that mid-caps (if compatible) would be more in
       the spirit of the exercise.
       Bolt actions: 1 bolt action rifle is permitted per team (500fps
       limit).  Specialist ammunition for this will be counted as part
       of your team’s quota.
       Pistols: Every player is entitled to carry a pistol as a side
       arm, with a 5 magazine limit.
       Spare weapons: Players leaving theatre to the carpark for
       problems such as weapon malfunctions,  will not be allowed to
       return, so a spare weapon within the team is a good idea
       Grenades: Players may carry as many grenades as they wish.
       RPGS, mortars and novelty items: Not permitted without specific
       consent.
       Other Equipment:
       Torches: Every team member must have a torch suitable to finding
       your way to triage points (dead zone).
       Food: 24 hour ration pack is provided for you.
       Rig: Please ensure your kit is suitable to hold your rations,
       water and ammo for 24hours.  There will not be a opportunity to
       basha up during the ex (unless weather is very bad), so kit
       should be kept to fighting order.
       Water: Ensure you have enough for 24hours (in August), it will
       be hot!
       Radio:  Teams must have radio of the standard VHF 8 Channel
       format.  This is integral to your mission and safety.
       Objectives:
       Each team will be issued with 15 c4 charges with a team callsign
       on.  Over the 24 hour period, there will be 15 demolition
       targets.  Each target will only be open at a fixed time, for a
       fixed window of either 30 or 45 minutes, depending on the
       tactical vulnerability of the target.  To blow the target, your
       team must place their charge within the set window.  You may not
       remove other team’s charges.  Targets will be worth
       between 20 and 40 points depending on strategic importance.
       The team with the most points at ENDEX will be declared the
       winner. You cannot physically hit every single objective so your
       team must plan where and when you strike.
       Wildcard objectives:
       Pilot:  A downed pilot is on the run in the area.  Locate and
       secure the pilot as a POW.  If your team captures him, you will
       receive 60 points if he is in your custody at ENDEX.  The pilot
       has been trained to escape and evade.  If you take your eye off
       him or fail to guard him adequately, he will escape.  As a team
       you must choose whether to take the pilot with you to your
       objectives, or to leave him with a prisoner escort at a fixed
       point.  If your team is eliminated while in control of the
       pilot, another team may capture him.  The pilot will not take
       hits from stray fire and will not become a cas as teams to.
       However, you may choose to execute the pilot, but this will only
       achieve 10 points.  You must place a team card on the body to
       receive points.
       Reporter: A reporter has become separated from his PSD team.  If
       you find him, you are to escort him to a location that he will
       give you.  Safe transit and delivery of reporter to the RV will
       earn you 50 points.  The reporter will not take hits from stray
       fire and will not become a cas as teams to.  However, you may
       choose to execute the reporter, but this will only achieve 10
       points.  You must place a team card on the body to receive
       points.
       Taking hits & triage points:
       Each team will have a unique start point.  Throughout the whole
       exercise, this will be your team triage point where your dead
       will exfiltrate to and immediately re-infiltrate the exercise.
       Your team must decide how you will RV with team members
       returning to the exercise.  If you do not plan this, players may
       not find their team again until ENDEX.  You may, for instance,
       decide to withdraw the whole team on taking 50% casualties to
       prevent losing each other.  Teams returning to the triage
       points, who spot other enemy, may not use that information to
       their advantage.  The nature of the small patrol/fireteam
       tournament IS that you are cut off, and likely to be engaged
       from any direction.  However, teams re-infiltrating the exercise
       area must deliberately avoid teams they have passed on their way
       out.  Failure to do this will result in points loss.  Team
       members are not to travel alone at night and must have a torch
       on to show they are not in play. Pairs as a minimum.
       You will receive an additional 20 points for reaching ENDEX as a
       team and not fragmented.
       Comms:
       Your team will be issued with a map with grids unique to that
       team.  You must radio in your grid location and team status
       every hour at a unique time.  If you achieve this, your team
       will gain 5 points per transmission.   Failure to transmit this
       location will result in deduction of 10 points for every
       consecutive 4 transmissions you miss.
       The format for this:
       Hello Zero, this is (your callsign). Over.
       (Zero. Send. Over)
       (Your callsign) GRID: 123,123. All OK. Over
       (Zero. Roger. Out)
       You also have the right to make specialist requests during these
       transmissions.  There are:
       Special Requests:
       Sierra Romeo 1: Ammo drop (near your location): - 40 points.
       Sierra Romeo 2: Water drop (near your location): - 10 points
       Sierra Romeo 3: Player resignation: If a player needs to drop
       out and it is requested, yo will still be eligible for the
       points for finishing with a complete team.
       Sierra Romeo 4: Face to face with Directing Staff
       Emergency Requests (can be made at any time):
       No-play 1: Medical emergency
       No-play 2: Fire
       Challenge 1: Reports a challenge for hit taking of another team
       (followed by your GRID)
       Challenge 2: Reports tactical triage use (followed by your GRID)
       Rule Breaking:
       Non hit taking: If witnessed by Directing Staff, teams must
       withdraw to triage, wait 2 hours re-insert at a cost of 80
       points.
       Arguing with Directing Staff on a decision:  Teams can appeal a
       decision after ENDEX, where it can be discussed and an agreement
       reached.  Arguing or debating a decision in the field will not
       be tolerated as it can grind the exercise to a halt.  Any
       disagreement or activity that can be construed as disruptive to
       the mission/experience will result the entire team being
       disqualified/binned.  No bun fights in the field.
       Tactical triage use: Returning to the triage point as a team is
       something you are entitled to do.  In re-inserting to the
       exercise you might well come in behind enemy teams.  This is
       acceptable so-long as it is not a direct result of sighting
       enemy positions on the way out, and using that intel to attack.
       If you walk past a team on the way out, find another route back
       in.
       FINAL WORD:
       Teams should be under no illusion, as to how much strategy they
       must apply to win this tournament.  Teams must consider their
       “actions on” for almost everything, from ammunition
       conservation, which objectives to hit, lost comms procedure,
       lost team members procedure, POW handling, eating in the field,
       how to use the triage system best and what weapons to carry.
       The winning team will certainly have earned it.
       BEST OF LUCK
       STAY LOW MOVE FAST
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