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       #Post#: 830--------------------------------------------------
       Crysis 3
       By: crazynutsx Date: April 24, 2012, 12:52 pm
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       Most gamers will have shot down opposing forces in almost every
       scenario that you could reasonably imagine. We've fought them on
       alien planets, we've fought them on the wide streets of modern
       American cities and the winding, cloistered alleys of ancient
       European ones, we've fought them in Russia (a lot), we've fought
       them on deserted islands, in jungles, and literally on the
       beaches. And yes, we've shot at stuff in New York before, too.
       But it's never looked like this.
       
       My first thought upon seeing that Crysis 3 would be set in a
       literal urban jungle was that this was going to be Crysis 1's
       astonishingly verdant scenery grafted on to Crysis 2's
       vertiginous New York cityscape layout – as if Crytek, having run
       out of ideas for settings, had just decided to combine the two
       that they'd already had. But this isn't just a New York covered
       in vines, it's a city that's rapidly evolved into a diverse
       rainforest: the former Chinatown has become a flooded swampland,
       where other well-known sections of the city are suffocated by
       vegetation. Glimpses of shop signs and advertisements peek out
       from between dense vines, and chandeliers are still hanging in
       grand rooms whose carpets have long succumbed to the undergrowth
       creeping in through crumbling walls.
       
       It looks good – extremely good – but importantly, there's
       unexpected variety in the rainforest aesthetic. Crysis 3's New
       York is split up into seven regions, each with its own
       environmental quirks and weather conditions. In that way at
       least, Crytek's overgrown future version of New York resembles
       the real one: depending on where you are, the look and feel of
       the place is completely different.
       
  HTML http://www.youtube.com/watch?v=8PdGUZauShA&feature=player_embedded
       Crysis 3 is set in 2047, when New York has been enclosed in a
       giant bio-dome (or nanodome, as the game calls it) for many
       years in the aftermath of the Ceph alien infestation. The Ceph
       themselves have continued to evolve inside; there are plenty of
       the same robot/alien crossbreeds that Crysis 2 players have
       already fought, but new breeds like fire-spewing Scorchers and
       flying recon droids that can remotely disable your dynamic
       camouflage have also emerged. You take control of Prophet, a
       returning hero for the series, on a revenge mission against the
       corrupt CELL Corporation, which installed the Liberty Dome in
       the first place – and have now abandoned it to the Ceph.
       
       Prophet comes with his own signature weapon, a collapsible
       composite bow that can fire several types of bolt (and reminds
       me rather a lot of Hawkeye's in The Avengers). When firing from
       a distance, the camera follows the bolt's trajectory before it
       embeds itself in the head of an unsuspecting alien. In
       situations when noise isn't so much of a problem, it can fire
       explosive or incendiary warheads to control crowds of
       aggressors. The reveal demo, set in flooded former Chinatown,
       starts off quietly, with stealthy reconnaissance and silent
       killing, before a rogue Ceph recon droid blows Prophet's cover,
       setting up a showpiece large-scale firefight.
       
       Crysis 3 is an interesting game to watch because of the
       arresting contrast between the wild outdoors, which often isn't
       remotely recognisable as a former city street, and the
       still-intact buildings and interiors higher up in the city. It's
       true to an extent that this is a synthesis of both previous
       games; you leap and roll from skyscraper rooftops like you did
       in Crysis 2, and creep through drooping foliage on the ground
       like in Crysis 1. Inside one building, furniture and light
       fittings still decorate a grand room, whilst a crumbled wall
       reveals the jungle outside, crawling with danger.
       Keeping quiet – stalking the undergrowth with cloaking engaged,
       stabbing Ceph through the head from behind and sniping with the
       crossbow – might be the least dangerous path, but there are
       other options. You can also fire immensely powerful alien
       weapons, which Prophet's Nanosuit has evolved to accommodate. It
       doesn't seem to like it that much when you tear a plasma grenade
       launcher off the arm of some Ceph behemoth, flashing
       INCOMPATIBLE HARDWARE in the corner of the screen in big red
       letters, but it works fine, firing balls of white-hot death with
       an almighty shudder, sending plumes of swampy water up into the
       air. The layout, with its high buildings and dense undergrowth,
       allows for an interesting combination of urban and jungle combat
       styles; one minute Prophet his hiding behind the walls of a
       former apartment block or sniping from a rooftop, the next he's
       dashing across old metal beams from building to building,
       avoiding fire from the jungle below.
       
       The Nanosuit itself is still at the centre of Crysis,
       ever-present as an overlay on your first-person view of the
       world. It lets you scan the area for enemies, decorating the
       screen with tactical information that helps you to decide how to
       approach. It imbues Prophet with superhuman powers that can
       still lead to moments of elated disbelief as you pull through a
       situation that looks impossible or uppercut an enemy six feet
       into the air. Only one new ability was explicitly shown: Prophet
       can remote hack enemy turrets, turning them against the Ceph to
       create a distraction.
       
       The demo ends ominously, with Prophet surrounded by Ceph outside
       a communications tower, his weapon knocked from his hand.
       Throughout the reveal presentation, he has been the hunter; once
       he's overwhelmed, it's clear that he's vastly outnumbered inside
       the Liberty Dome. It seems inevitable that this will define the
       pace of the game: the suit might make him almost superhuman, but
       Prophet is a vulnerable figure in these surroundings.
       
       At the moment, Crysis 3's setting is the most interesting thing
       about it. Its artistic direction and extreme good looks are
       seductive, as is the sense of absolute power that the Nanosuit
       conveys, but gameplay-wise, everything in this reveal demo is
       something we've seen before (alien weapons are new to the
       series, but they're hardly new to shooters). We can safely
       assume, however, that Crytek has more to show in the coming
       months, and hope that the developer's traditionally strong enemy
       AI will keep the game as interesting on a minute-to-minute
       gameplay level as it is look at. It's currently planned for
       Spring 2013.
       
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