URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Airbattle Games
  HTML https://airbattle.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: IGNORE: Wing Leader Playtest Archive
       *****************************************************
       #Post#: 1758--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: pilotofficerprune Date: February 16, 2019, 1:18 pm
       ---------------------------------------------------------
       Smoke pots. Yes, cloud works both ways and affects direct fire
       flak as per the normal rules. Of course, it would not affect
       barrage fire from flak in that square.
       Second Wave. The second wave should use the same altitudes as
       the first wave. i’ll clarify the text on this.
       Sweeps tallying before entering. Rule 7.2. You can only tally
       with squadrons on the map.
       VPs. VPs are accumulated as per M6.2.1.
       Port. Yes, there’s no actual benefit for attacking the Port
       surface target, only the CL 1 in that square.
       #Post#: 1759--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: Kevin Date: February 16, 2019, 2:20 pm
       ---------------------------------------------------------
       Thanks Lee.  I'll be interested in seeing the results of tests
       by others.  It takes a fair amount of time so is a harder task
       to test this one.
       #Post#: 1763--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: pilotofficerprune Date: February 16, 2019, 5:06 pm
       ---------------------------------------------------------
       I think you've raised an interesting point about the Port being
       a focus of action but not actually a target.
       I'm talking to Gordon on Sunday about this. I can see why it
       would cause confusion.
       #Post#: 1772--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: Kevin Date: February 17, 2019, 2:00 am
       ---------------------------------------------------------
       I’d happily bomb the port instead as it’s not armoured!  ;)
       #Post#: 1777--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: pilotofficerprune Date: February 17, 2019, 6:45 am
       ---------------------------------------------------------
       After chatting with Gordon, we are adding some VPs as an
       incentive to attack the Port and split effort between that and
       the Welshman.
       #Post#: 2418--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: pilotofficerprune Date: May 12, 2019, 11:04 am
       ---------------------------------------------------------
       Gordon and Andrew, how close are we to getting an update on your
       play-through?
       #Post#: 2429--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: Gordon Christie Date: May 16, 2019, 8:30 am
       ---------------------------------------------------------
       Malta Spitfires AAR
       Continuing today's big drop of AARs here is a run through of the
       Malta Spitfires campaign that Andrew and I completed a couple of
       weeks ago. I've included some comments from my (Axis)
       perspective; I'm sure Andrew can provide some perspective from
       the
       RAF point of view.
       Brief narrative follows; some wider thoughts at the end.
       Run 1 Raid 1 Poor warning  Alt 3 setup RAF on back foot.
       2 Ju88 4 Me109 squadrons 1 Hurri 2 Spit sqn intercept
       8 Spits 1 Hurri lost
       3 109s 1 Ju88 lost
       No hits on AF.
       Luftwaffe intention here was to try and get some hits on the
       airfield, but primarily to inflict some attrition on the RAF
       fighters. Largely due to poor warning rolls and difficult
       positioning for the RAF fighters losses favoured the Luftwaffe,
       although bombing was poor.
       Raid 2
       3 Me 109 1 Ju88
       3 sqns Spits
       3 Ju88 lost 3 Spits lost No hits on AF
       RAF voluntarily break to avoid unfavourable combat & run away
       after attack on bombers. Again the aim was to try and keep
       pressure on the field preventing repair, although unfortunately
       you actually have two rule above 5 on the bombing table to
       inflict damage requiring repair: -)). Luftwaffe bomber cohesion
       is already starting to be a problem, and I think the killer flak
       was already starting to rack up bomber kills at this point.
       Raid 3
       1.5 Spit sqns against 2 Mc202 1 SM79 & 1 Jabo Sqn
       RAF lose 2 Spits
       Axis lose 3 bombers (2 to flak) & 3 fighters 2 hits on AF
       (Jabos)
       Slightly tentative RAF response to this raid. Flak essentially
       did the job for them although the fighter-bombers at last
       managed to score some hits on the airfield.
       Raid 4
       RAF  3 Sqns, 2 flights Spits; 1 Sqn Hurris; losses 7 fighters
       LW 2 Ju 87 4 109 Sqns
       Losses 10 Ju 87 (7 flak) 8 fighters
       3 hits on airfield
       The plan here was to try and hit the air field hard at the end
       of the day, possibly reducing
       RAF recycling overnight. On reflection I'm not sure this is the
       best Axis strategy, and a bigger raid earlier in the day might
       have been more effective. Partly by limiting the response to the
       third raid the RAF was in pretty good shape to respond to this
       one, and the outcome reflected that. Flak continued to be lethal
       and slaughtered the Stukas.
       End day 1
       RAF 20 Spits, 1 Hurricane lost
       Axis 11 109s 3 Mc 202 lost 17 bombers (11 to flak IIRC)
       Recycle
       1 LW bomber (Ju88) only back.
       2 LW fighters as flights
       RAF fully recycle
       Raid 1  Day 2
       1 Ju88 5 109s (squadrons)
       6 LW fighters 6 RAF fighters
       Bombers miss (we had reduced the heavy flak to a single channel
       by this point)
       Final raid 2 waves, against Port
       1 Ju88 4 109s second wave 2 Ju87 2 Mc 202 2 109s
       Axis lose 7 fighters 3 bombers (all to flak)
       RAF lose 5 fighters
       Welshman 2 hits-  1VP
       As the Axis there seems little point in spreading out raids
       throughout the second day. I'm not sure this is actually a
       problem, as it might well keep the length of the campaign down
       slightly. If the RAF are in bad shape at the end of day 1 then
       continued low-level pressure on the air fields might help, but
       probably day 2 will boil down to an attack on the port.
       Final losses
       RAF 32 fighters- +32 +1 ( bombing) for Axis
       Axis 27 fighters & 22 bombers- 71 RAF VP (at least 60%
       bombers due to flak, possibly more)
       -38 for overwhelming Allied victory
       Overall the campaign mechanics work well. We used VASSAL but I
       wouldn't envisage any significant ergonomic issues playing using
       the actual components. The sequence of play seems to work, and
       the administrative overhead isn't high at all. The end of the
       recycling sequence worked pretty well, and decision-making about
       raid composition for the Axis, and response for the RAF seem to
       be fairly straightforward and interesting.
       On this outing the dice unquestionably favoured the British.
       Flak was consistently lethal, and overall the RAF definitely had
       the better of air combat dice. German bomber cohesion and
       bombing rolls were also consistently poor which undoubtedly
       skewed the result a bit.
       Nonetheless it definitely felt too bloody. Loss levels were too
       high, and there isn't really enough incentive at the moment to
       do anything other than plough straight in to the opposition.
       Warning works reasonably well but I don’t think Andrew saw any
       reason to do anything other than drive straight in whereas I’d
       like to be generating more of a cat & mouse game between the
       interceptors and the escorts looking for position & trying to
       avoid disadvantage as we saw in some of the Rabaul tests by
       making everyone a bit more sensitive to losses. I worried about
       making the RAF too fragile in the design phase. I think I’ve
       overdone it & they’re too robust & unworried about casualties.
       Several approaches to this suggest themselves. Reducing the
       number of veterans will tend to make combat a bit less bloody.
       Perhaps reducing the RAF to 2 Veterans & the LW to 4 would not
       be unreasonable. It probably also pays for the LW to put more
       veterans in bombers, and it may even be worthwhile mandating
       that half of the LW veterans need to be in bombers (?)-in which
       case keeping the LW veteran count at 6 might have the desired
       effect.
       Both sides, but the RAF in particular, need to be a bit loss
       sensitive- adding a +1 cycle roll DRM for every 8 RAF losses is
       one option. The other option we discussed was to increase VP
       value of losses above given threshold though I would prefer the
       DRM to the cycle roll as a driver.
       Adding a couple of boxes to the display for each increment in
       RAF losses with a reminder of the cycle roll DRM seems
       practicable.
       I’m inclined to think that the fighter cycle roll numbers should
       be 1-5 to recycle intact rather than 1-6 as at present to make
       both fighter forces a bit more fragile.
       We didn’t really get an opportunity to assess whether the
       airfield damage effect is working due to the lethality of flak,
       poor bomber cohesion & bad bombing rolls but intuitively I still
       think it should be about right.
       Heavy flak to should reduce to D for both port & airfield.
       Possibly remove light flak from port (the Welshman brings a
       reasonable amount of flak with it).
       As the British always place the cloud it always arrives over the
       target to hamper the bombing. Possibly better that the RAF
       places it on odd, Axis on even cloud DR.
       The LW bomber force could possibly be beefed up a bit. A second
       fighter bomber squadron each day is an interesting option & adds
       another planning choice for the Axis. It might be worth giving
       the Axis bombers the possibility of recycling as flights
       although I think there maybe a countermix reason why we decided
       this wasn’t a good idea.
       
       So:
       •
       •
       bombers) ?? bomber expert option
       •
       •
       RAF, possibly Axis fighters & Axis bombers
       •
       •
       exposure prior to bombing.
       Overall though it works. The mechanics work & there are
       decisions to make. It is significantly too bloody but that can
       be toned down. On the strength of a single playthrough I don’t
       really have much of a feel for victory balancing yet but I think
       that will become clear with a bit more test.
       #Post#: 2435--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: pilotofficerprune Date: May 16, 2019, 10:56 am
       ---------------------------------------------------------
       Great AAR. It's going to take a while to trawl through this.
       Note we only have countersheet space to accomodate one Hvy Flak
       D counter. The Port will either need to reduce its flak to a
       single Hvy Flak A, or a Hvy Flak A and a Hvy Flak D.
       #Post#: 2440--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: Gordon Christie Date: May 16, 2019, 11:37 am
       ---------------------------------------------------------
       i'd take the port to a single have flak D & the cruiser AA.This
       assumes there is little incentive to attack the port on day 1;
       even if done I think a single heavy flak D is OK. This should
       encourage a bit more barrage fire which might blunt flak
       effects.
       Cheers
       Gordon
       #Post#: 2462--------------------------------------------------
       Re: Malta Spitfires Campaign
       By: pilotofficerprune Date: May 19, 2019, 3:54 am
       ---------------------------------------------------------
       Okay, I'm adopting a bunch of these recommendations.
       *****************************************************
   DIR Previous Page
   DIR Next Page