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       #Post#: 988--------------------------------------------------
       O04 Bomber Brigade
       By: pilotofficerprune Date: January 19, 2019, 4:37 am
       ---------------------------------------------------------
       New scenario thread for playtest of Bomber Brigade. Please do
       not create a new thread for this scenario.
       #Post#: 1344--------------------------------------------------
       Re: O04 Bomber Brigade
       By: chief2000 Date: January 31, 2019, 1:24 pm
       ---------------------------------------------------------
       Scenario: O04 Bomber Brigade
       Version: v0.1
       Playtesters: Chris Bryans (Solo)
       Report: Since the start positions were fairly fixed, there
       wasn’t much else to do except for the 109D on CAP to intercept
       incoming bombers and for the sweeping Pzls to prevent it from
       doing so.
       The first combat between the Pzl and the CAP netted no losses
       and cohesion rolls kept the flights intact on both sides.
       During turn 2 the 109d had broken away from a possible dogfight,
       dropped its tally on the Pzl and went after the first Pzl 23b
       over the target.  Antiaircraft chose direct fire to keep from
       hitting the 109 but failed to hit either Pzl 23 as they passed
       through/into its zones.
       Owing to the wispy clouds the high-flying 109E-1 failed to tally
       and had to continue its sweep mission by moving straight ahead.
       First Pzl 23 placed 10% of bombs on target.  The 109D which
       tallied the Pzl 23 failed to score.  During this scenario the
       Germans seemed to roll low for most everything.  In the action
       during turn two, one Pzl 11 broke.
       The other Pzl 23 failed to hit the target in K0.
       In turn 3, the 109D CAP heads for the Pzl 37 bombers ignoring
       the second Pzl 11 which tallies it.  The second 109D arrived on
       the scene but couldn’t tally the loose Pzl.  The 109D CAP never
       reached the bombers and was broken in combat against the Pzl (a
       first!)
       In Turn 4 the first Pzl 37 hits K0 with 25% of its load and
       knocks down a 109D while the 109D is unable to score.
       Turn 5, the second Pzl 11 breaks the second 109D (that’s two for
       this little flight!) but attains max losses of 3.  The 109Es
       above still fail to tally any of what is going on below them by
       rolling very low numbers.  It may have helped if I assigned the
       veteran to the them but I put the vet with the 109D CAP since it
       was going to be the first to make contact with the raiders and
       needed all the modifiers it could get.
       Another Pzl 37 fails to hit the target in turn 6.  The last Pzl
       37 is disrupted by the second 109 on its way to the target.
       In turn 7 that last Pzl 37 places 10% of its bombs on the second
       target (L0).  Afterwards it is broken in an attack by the 109Es
       In turn 8, the 109Es chased the last Pzl 37 attempting to down
       more aircraft but succeed only in netting a straggler while
       having one of their own disrupted.
       
       Victory: Germans:  3 vp (3 Pzl 11s)
       Poles:  3 vp for destroying tanks in K0 (10%=1.6
       hits by Pzl 23 round to 2; 25% = 4 hits by Pzl 37) + 2 109Ds = 5
       total
       Draw (+2)
       Recommendations:  Although I questioned at first the separation
       of the 109Ds, I think that it balanced play much better than if
       they were closer.  The separation of the radio nets also helped
       give the Poles a better shot at protecting their bombers without
       the 109Es being able to interfere.  Had the Germans rolled
       better, it may have been a fairly easy German victory.  One
       possible adjustment may be to add one more Pzl 11 flight.
       Perhaps balance this further by adding another light AA counter
       to L0.
       Another thought:  Not much room for decision making here on the
       part of the raider.  Possible solution may be to give the Poles
       the option of escort or sweep.
       #Post#: 1351--------------------------------------------------
       Re: O04 Bomber Brigade
       By: pilotofficerprune Date: February 1, 2019, 2:48 am
       ---------------------------------------------------------
       Great AAR, Chris. Did you feel the fixed set-up made this
       scenario run on rails?
       I'm intersted that you want to help the Poles by adding another
       fighter flight, but then nerf that buff by adding more flak for
       the Germans. What were your thoughts behind that?
       #Post#: 1361--------------------------------------------------
       Re: O04 Bomber Brigade
       By: chief2000 Date: February 1, 2019, 8:49 am
       ---------------------------------------------------------
       No, I just would like to see the Poles have more flexibility to
       choose escort or Sweep.  As far as taking away with one hand
       what I gave with the other, I am just thinking out loud with my
       first run-through.   Helps me remember my initial thoughts when
       I throw away my handwritten playtest notes.  Now if I were to
       choose based on one playthrough, I would add another Pzl-11
       flight.   Again, I would have to playtest it as it is for a
       couple more times and see if the Poles just got lucky with good
       dice rolls and the Germans just got unlucky with consistently
       bad rolls - after all, it was a pretty close run at the end.
       #Post#: 1362--------------------------------------------------
       Re: O04 Bomber Brigade
       By: pilotofficerprune Date: February 1, 2019, 8:58 am
       ---------------------------------------------------------
       I haven't allowed an escort because there was simply not the
       flexibility or coordination within the Polish system to permit
       that. Bomber brigade operations were run independently of the
       fighters assigned to the Armies, so my assumption is that the
       Armies used their limited fighter resources to either provide
       cover for the troops, or sweep in the rough area of bombing
       operations.
       #Post#: 1376--------------------------------------------------
       Re: O04 Bomber Brigade
       By: chief2000 Date: February 1, 2019, 10:19 pm
       ---------------------------------------------------------
       Scenario: O04 Bomber Brigade
       Version: v0.1
       Playtesters: Chris Bryans (Solo) – Second playtest
       Report: I made no changes to the set up from my first playtest.
       I am trying to account for the variability of die rolls in this
       one.
       In the first combat on turn one, I thought I could have had the
       Pzl 11 bounce the 109D that was going after the first Pzl 23 but
       noticed that the rule requires at least two mps to be spent in
       the sun to qualify.  I didn’t think I had that - turned 90% to
       dive on the 109D and went through only one square before
       entering the space containing the 109.  The first combat cost
       the Germans one 109 and no loss for the Pzl 11.  During the
       cohesion roll, the Pzl disrupted – the 109D – ihm ging’s gut –
       he was just fine.  No dogfight – the 109D refused successfully
       and moves into the Pzl 23b’s location once again.  No other
       tallies.
       Turn two – tallies maintained.  Closest 109E cannot tally.
       The other Pzl 23 failed to hit the target in K0.
       First direct fire attack against first Pzl 23b – no hits.
       As the Pzl 23 moves over the target, AA hits it and scores a
       loss.  Cohesion maintained.
       Second Pzl 23 also moves into the first eligible AA square and
       fails.
       Bombs away!  25% on target
       In air combat to follow between the CAP 109D and the Pzl 11, the
       109s again fail to score and the Pzl score a straggler on the
       109D.  for the second time, the 109D breaks away from a possible
       dogfight to go after the second Pzl 23.
       Everyone passes the cohesion roll.
       
       Turn 3:  The first 109E tallied the first Pzl 11 but can’t get
       there in time to help the first 109D in its combat with the
       disrupted Pzl 11.  The second 109D failed to tally that Pzl 11
       so it is still one against one.
       First direct fire – targets the second Pzl 23 before its bomb
       run begins and knocks down three of them (boxcars plus
       modifiers).  This shatters the flight which is removed.  I
       didn’t have them bomb – should I have and remove them
       afterwards?  Just for grins, I calculated the bombing anyway but
       it didn’t make any difference.  No hits.
       Second direct fire targets the Pzl 11 and scores one loss
       Air combat 109D against disrupted pzl11.  109s score one
       straggler, Pzls none.  Cohesion breaks the Pzl 11 and disrupts
       the 109D.  Recall that my first play through saw that very Pzl
       11 breaking both 109Ds with only a disruption hurting it.
       Turn 4, the first 109E drops its tally against the broken Pzl
       and moves toward the approaching Pzl 37s.  The second Pzl 11
       tallies the disrupted 109D while the first one along with the
       109E head towards the 2nd and 3rd Pzl 37.
       
       Flak direct fire nets a loss and straggler on first Pzl 37 over
       the target; bomber maintains cohesion.  No bombs on target.
       Air combat: 109D and second Pzl 11 are both broken.  This leaves
       the combat area free of Polish fighters while there are three
       109 flights to go after the last two Pzl 37s.
       In turn 5 the second 109E tallies the second Pzl 37 while the
       109D fails to tally the same Pzl 37.
       Flak fails to nail the first Pzl 37 leaving the target square or
       the second entering it.
       Air combat between the 109E and the Pzl 37 nets a disruption for
       both.
       Turn 6
       Second 109D tallies the second Pzl 37.
       Flak direct fire against second Pzl 37 leaving the target misses
       and so do the bombs.
       The second 109D breaks but not without causing a loss to the Pzl
       37
       Turn 7
       Flak direct fire against last Pzl 37 fails
       Second 109D attacks last Pzl 37D but no results against either
       Turn 8
       Last 109E tallies last Pzl 37.  109D maintains tally
       Flak direct fire nets one loss, one straggler against Pzl 37
       Finally, the second 109E enters the fray but as the bombers
       leave the target area, they fail to score while chasing the
       bombers for a few squares, succeeding only in disrupting
       themselves.
       
       Victory: Germans:  11 vp (4 Pzl 23b, 1 Pzl 11, 2 Pzl 37)
       Poles:  3 vp for over half value of tanks in K0
       (25%=4 hits by Pzl 23 round to 4) + 2 109Ds = 5 total (same
       total as previous test)
       German victory (-6)
       Recommendations:  One more Pzl 11 flight may improve the balance
       of this scenario.  I’d like to test it.
       #Post#: 1377--------------------------------------------------
       Re: O04 Bomber Brigade
       By: pilotofficerprune Date: February 2, 2019, 12:17 am
       ---------------------------------------------------------
       Excellent AAR. Some comments:
       (1) MPs spent in the Sun for the purposes of bounce. These can
       include MP spent turning or circling while in the Sun, not just
       MP moving. (Pete, I reckon this might be a cool thing to include
       in the example of play.)
       (2) I’m a little unclear from the AAR how the turn 2 flak played
       out against the PZL.23. So the squadron took a direct fire
       attack, when? Direct fire takes place in the Combat Phase while
       barrage takes place in the Movement Phase. The AAR gives the
       impression that direct fire was resolved during movement. Did
       they also drop into the tanks’ flak zone at altitude 0 to take
       barrage fire during movement?
       (3) I agree on adding a third fighter sweep flight.
       #Post#: 1396--------------------------------------------------
       Re: O04 Bomber Brigade
       By: chief2000 Date: February 2, 2019, 7:28 am
       ---------------------------------------------------------
       Hi Lee!
       Sorry for the confusion.  The Flak attacks always took place
       during the combat phase.  Now that I am getting a better grip at
       writing AARs, I will separate them from now on into the various
       phases to avoid confusion.  I probably couldn't read my own
       writing.  It was always direct fire, not barrage, as with the
       first test to avoid hitting the 109s.
       Thanks for the clarification about the bounce rules.  I should
       have given the Pzls a bounce but oh, well.  Next time!
       Did you see my question about bomber units that reach their loss
       level?  If flak takes out enough bombers to cause this, do they
       still get to bomb or are they taken out immediately?
       I saw that we have a new play tester on board.  If he isn't
       otherwise engaged, perhaps he could also playtest these Polish
       scenarios.
       Today I give Warsaw Concerto another go.
       #Post#: 1403--------------------------------------------------
       Re: O04 Bomber Brigade
       By: pilotofficerprune Date: February 2, 2019, 11:43 am
       ---------------------------------------------------------
       [quote author=Chris Bryans link=topic=88.msg1396#msg1396
       date=1549114121]The Flak attacks always took place during the
       combat phase.[/quote]
       There's no need to write out the phases. Your report just read
       as if the direct fire flak was resolved during movement, so I
       became confused. Thanks for the clarification.
       [quote author=Chris Bryans link=topic=88.msg1396#msg1396
       date=1549114121]Did you see my question about bomber units that
       reach their loss level?  If flak takes out enough bombers to
       cause this, do they still get to bomb or are they taken out
       immediately?[/quote]
       Rule 15.4 in the 25Nov18 second edition rules answers that one
       for you:
       "If the squadron was eliminated by losses to flak, remove the
       Bomb Load marker. No attack takes place."
       #Post#: 1437--------------------------------------------------
       Re: O04 Bomber Brigade
       By: ScottKey Date: February 3, 2019, 7:59 pm
       ---------------------------------------------------------
       I think this is next on the menu for me.
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