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       #Post#: 1179--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 24, 2019, 3:43 pm
       ---------------------------------------------------------
       The current mean VP after 6 playings is 8 VP. The Median is 8
       also. I wouldn't want to adjust the draw window by more than 1
       at the moment.
       Current VP outputs are:
       Scott 1 = 13
       Dan 1 = 9
       Dan 2 = 7
       Dan 3 = 10
       Dan 4 = 3
       Scott 2 = 6
       If you're happy to sign off, that's great. It's up to you if you
       want to give it a third run to be sure.
       #Post#: 1181--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 24, 2019, 11:34 pm
       ---------------------------------------------------------
       I think I will play it again. It’s a fun play and a nice puzzle.
       I might skip to the next China scenario tomorrow just because I
       have a longer chunk of time and OpZet only takes an hour so I
       can probably fit it in during the week
       #Post#: 1189--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 25, 2019, 12:01 pm
       ---------------------------------------------------------
       Scenario: Operation Zet  (01/25/2019)
       Version: 0.1
       Playtesters: Scott Key, solitaire
       Report: Both sides tried some new tactics: The I-16s set-up so
       as to intercept from behind in turn 3. In turn 3 the close
       escorts on the trailing bombers tallied the Ishaks so the Soviet
       Volunteers did not get a turn of attacks without Claudes
       involved. Both squadrons of Chaikas vectored into the leading
       Rikkos in turn 3 but did not Tally until turn 4, the leading
       Claudes (who were flying escort BELOW the bombers) didn’t
       tally OR react due to weather modifiers.
       In this battle the Japanese did not split into flights and many
       of the fights involved 2 Chinese squadrons vs 1 escort and a
       bomber.  One failed attempt by the Japanese to start a dogfight
       and later a missed chance occurred when the leading Claudes
       should have tried to pull two attacking Chaika squadrons off
       into a dogfight (bad play on my part).
       The Hawk IIIs took part on one turn of combat as a supporting
       squadron to an Chaika attack against the trailing bombers. The
       combination of GREEN, weather modifiers and No Radio was too
       much for them and they broke right away.
       Several bad rolls were made by Ishaks and Chaikas when attacking
       bombers alone so I think the bomber losses could have been at
       least one more than actually occurred.
       Japanese: +4 vps fighters killed (all Chaikas); +6vps disrupted
       bombers exited (+10 vps)
       Chinese: -2 vps fighters killed; -6 vps bombers killed (-8 vps)
       Victory:  Chinese
       Total: +2 vp
       
       Recommendations: as stated above  in this thread I have really
       enjoyed playing this scenario. It invites repeated play to
       optimize both sides’ tactics. Most of the burden of
       winning or losing really falls on the tactics of the Chinese as
       I think the best the Japanese can do is deploy in close escort
       (they don’t have a great chance of tallying the enemy
       before interception occurs). I am still leaning with keeping the
       No Radio modifier as it is. I do not think this scenario needs
       any changes.
       #Post#: 1190--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 25, 2019, 12:02 pm
       ---------------------------------------------------------
       Signing off on this scenario
       #Post#: 1196--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 25, 2019, 2:30 pm
       ---------------------------------------------------------
       Scott, what are your thoughts on dropping the victory levels
       down by 1 VP? Your result drops the mean score for this scenario
       down to 7.1, which is currently the bottom end of what I call
       the 'draw window'.
       #Post#: 1202--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 25, 2019, 4:38 pm
       ---------------------------------------------------------
       I think that lines up with my thinking about this scenario. The
       Japanese could fall into a spiral of vp loss once their escorts
       inevitably break. If I was to keep playing this scenario I think
       I could probably keep the vps on the low end with most results
       being Chinese wins.
       If you’d like I can continue or come back to this one.
       #Post#: 1203--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 25, 2019, 4:44 pm
       ---------------------------------------------------------
       I think it's okay to move on and we'll get someone else to take
       a look at the tweaked scenario.
       #Post#: 1271--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 27, 2019, 8:24 pm
       ---------------------------------------------------------
       Here is what is kind of an edge case:
       (This happened in this scenario)
       (No aircraft have radios.)
       I have an interceptor in broken cloud moving to a vector one
       square above it (let’s say I6). Once movement occurs a bomber
       will end in the same square as the interceptor (again I6). The
       bomber is being escorted by a squadron in the square below it,
       so the escort starts in K5. The escort fails to tally the
       interceptor due to a bad roll modified by the clouds between it
       and it’s possible tally. The interceptor also fails to tally the
       oncoming bomber (again due in large part to clouds) but after
       movement it is occupying the same square as the bomber.
       My reading is that no reaction roll can be made due to the fact
       that upon entering the bombers square the interceptor did not
       have a tally. Is this correct?
       Does this mean that if the interceptor succeeds in tallying the
       bomber (which exists in the same square) in the next turn the
       escort CAN roll for reaction because the bomber moves first and
       is then followed by the interceptor? It seems a bit weird.
       Thanks
       #Post#: 1272--------------------------------------------------
       Re: O05 Operation Zet
       By: Elias Nordling Date: January 28, 2019, 12:11 am
       ---------------------------------------------------------
       Absolutely, and this is an important part of the game. When
       bombers are attacked head-on, for example, the escorts get the
       opportunity to draw off the interceptors before the second round
       of combat. This will happen a lot in the game.
       #Post#: 1275--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 28, 2019, 12:59 am
       ---------------------------------------------------------
       Yes. Reaction is only against interceptor squadrons actually
       trying to attack the bombers. (If they don't have a tally they
       might not be near the bombers in the same square--they may be
       off to the side or something.)
       I see two ways the next turn plays out.
       (1) In the Tally Phase the interceptor tallies the bomber. In
       the Movement Phase the escort moves first, then the bomber, then
       the interceptor. Just before the interceptor gets to enter the
       bomber's square, the escort rolls for reaction. If successful,
       the escort engages the interceptor in the square adjacent to the
       bomber and the bombers are not involved in the combat.
       (2) In the Tally Phase the interceptor tallies the bomber and
       the escort tallies the interceptor (changing its mission to
       sweep [9.2.2]). This creates the tally chain bomber <-
       interceptor <- sweep (ex-escort). They move in that order:
       bomber first, then interceptor, then sweep. All meet up in the
       bomber's square and then have a big combat.
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