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       #Post#: 987--------------------------------------------------
       O05 Operation Zet
       By: pilotofficerprune Date: January 19, 2019, 4:36 am
       ---------------------------------------------------------
       New scenario thread for playtest of Operation Zet. Please do not
       create a new thread for this scenario.
       #Post#: 1012--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 19, 2019, 9:14 pm
       ---------------------------------------------------------
       Scenario: Operation Zet
       Version: 0.1
       Playtesters: Scott Key, solitaire
       Report:
       The I-16s tallied the lead bomber squadron in turn 3 and in the
       square that the G3M2s would enter that turn. They turned to
       attack from the tail. The leading Claude squadron tallied
       (instead of reacting) and split into flights. After two turns of
       combat both flights of Claudes and the Soviet Volunteer I-16s
       had broken. The first squadron of I-15s dove on the lead bombers
       in turn 5 with a late reaction from the trailing escort
       squadron. Both broke after one round of combat. The second
       squadron of I-15s bounced in turn 7 after failing to tally in
       turn 6. They became disrupted after one turn of combat. Though
       these I-15s scored hits each turn they rolled miserably low and
       this did no damage to the bombers. The Goshawks (green) never
       tallied.  At turn 9 the bombers exited.
       This is a satisfying very short scenario. The clouds played a
       really important roll in how things played out: The interceptors
       had a harder time tallying, combat rolls were effected and
       cohesion rolls were lower. The lack of radios also put a new
       spin on things. At first glance the scenario seems hard for the
       SVG but I found it very difficult for the Japanese interceptors
       who are quite... flammable.
       Victory:  Japanese
       12 vp bombers exited, +2 vp I-16s killed;
       Chinese: -1 vp A5M4 killed
       Total: +13 vp
       
       Recommendations: None currently. The rolls in this game were so
       extremely bad for all the fighter units that I don’t know that
       it tells me much about the balance. The weather effects need to
       stay because it makes the scenario more colorful.
       #Post#: 1013--------------------------------------------------
       Re: O05 Operation Zet
       By: ScottKey Date: January 19, 2019, 9:15 pm
       ---------------------------------------------------------
       I’ll play this one several more times
       #Post#: 1050--------------------------------------------------
       Re: O05 Operation Zet
       By: Peter_Wagner Date: January 20, 2019, 3:30 pm
       ---------------------------------------------------------
       Is there a split limit for the A5M4s? Do we have a list that
       shows #s of flight/squadron counters for this expansion yet?
       Pete
       #Post#: 1051--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 20, 2019, 3:56 pm
       ---------------------------------------------------------
       Good question. If there's no split limit listed it defaults to
       the countermix limits. I posted the current countersheet asset
       list to the Origins thread here:
  HTML https://airbattle.createaforum.com/general-discussion/wing-leader-origins-(expansion-3)/?message=797
       As you can see from this we plan to have four flights of
       Claudes, or two squadrons-worth.
       #Post#: 1052--------------------------------------------------
       Re: O05 Operation Zet
       By: guest25 Date: January 20, 2019, 5:02 pm
       ---------------------------------------------------------
       I've played this one out a few times, too.  Scores were...
       12/3 Draw  (frontal approach high, concentrated attack)
       11/4 Draw  (rear approach low, diffused attack)
       13/3 Japanese victory (frontal attack low, balanced attack)
       9/6 Chinese victory (frontal attack - engaged both escorts &
       bombers, diffused attack)
       Each of the games felt about right as far as the victory result
       - I felt in each case I made mistakes which showed in the count.
       
       I thought the rear approach option is somewhat limited due to
       time constraints.  There is just not enough time to do anything
       but a low attack (which may be an intentional design decision).
       If the starting alts for the allies were increased, options
       would open up.   I don't think I'd change it, though.  It would
       open up the rear attack, but remove interesting decisions in the
       frontal attack (they'll have TOO much time).  The clouds make
       everything interesting.
       The scenario is a short one at about 7-8 turns.  The Axis player
       doesn't have much to do, but the Allies have several interesting
       options (which makes this a good solo scenario). Also, Axis slow
       start may not be an issue because the scenario is so short.  The
       Claude shows it is a capable fighter, and the I-16 shines.
       Fighting biplanes against next generation bombers is as
       frustrating as it was probably IRL.  There were several exciting
       moments in my four games, and at least two involved the I-16,
       and others where the Claude showed how well rounded and capable
       it was in its day.
       No changes recommended from me.
       #Post#: 1054--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 20, 2019, 5:39 pm
       ---------------------------------------------------------
       Hi Dan,
       I've logged your plays. Just to clarify, those VP values are for
       Japanese/Chinese, correct? If so, I'm logging a mean VP oytput
       of 8.4, which is within the draw window.
       Do you have any recommendations for change at the monent?
       #Post#: 1056--------------------------------------------------
       Re: O05 Operation Zet
       By: guest25 Date: January 20, 2019, 5:58 pm
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood link=topic=87.msg1054#msg1054
       date=1548027574]
       those VP values are for Japanese/Chinese, correct?
       [/quote]
       Yes
       [quote author=Lee Brimmicombe-Wood link=topic=87.msg1054#msg1054
       date=1548027574]
       Do you have any recommendations for change at the monent?
       [/quote]
       No.  Maybe tweak VP - not sure.
       Starting alts, and locations, forces, - I'm happy with it all.
       Very compact scenario with interesting decisions.
       #Post#: 1060--------------------------------------------------
       Re: O05 Operation Zet
       By: pilotofficerprune Date: January 21, 2019, 12:47 am
       ---------------------------------------------------------
       Thanks, Dan. Given that you have done four plays and therefore
       should have some sense of the 'range' on this scenario, are you
       ready to sign off on this one, or do you need more tests? (Bear
       in mind that I will need at least one other person, and probably
       more, to sign off before I officially sign it off.)
       #Post#: 1062--------------------------------------------------
       Re: O05 Operation Zet
       By: Elias Nordling Date: January 21, 2019, 1:56 am
       ---------------------------------------------------------
       [quote]If there's no split limit listed it defaults to the
       countermix limits.[/quote]
       I think we shoud try to avoid this happening except for legacy
       scenarios. If there is no split limit, I'd assume there are
       enough to split all squadrons on the board.
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