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#Post#: 2310--------------------------------------------------
Re: O06 The Wuhan Clan
By: Elias Nordling Date: April 17, 2019, 2:15 am
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v0.6
Player: Elias Nordling (Solo)
The combat rolls this time round felt more average, with the
exception that it seemed like 2/3s of the kill rolls, especially
in the early part of the game, were 1:s. The Chinese managed to
disrupt one of the bombers, so the Japanese got their 5 points
for bombing. They lost 3 bombers in the process, however, giving
the raid the feel of a draw.
Now that you flipped the score, I still managed to get a
negative score.
Score:
Chinese: 3 bombers, 3 fighters: 9
Japanese: Bombing 5, 7 Chinese fighters: 12
Score -3
Japanese victory
Felt like: Draw
Comment: I think my last score, the first with two Japanese
veterans, might have been an outlier. I'd suggest flipping back
the scoring. I would also like an added Japanese Experte. It
would make it slightly easier to make up for Chinese luck with
some fighter-hunting. I don't think the flak needs to be
switched. There are so many friendly fighters in the way that it
is hard to get the full potential of the flak anyway.
#Post#: 2312--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: April 17, 2019, 3:33 am
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Okay, let's tot up the average VPs from all five playings:
Bombing VPs: 5 + 0 + 2 + 1 + 5 = 2.6 mean value
Japanese vs. fighters VPs: 7 + 12 + 6 + 6 + 7 = 7.6 mean value
Chinese vs. bombers VPs: 12 + 14 + 12 + 8 + 6 = 10.4 mean value
Chinese vs. fighters VPs: 2 + 4 + 6 + 5 + 3 = 4 mean value
So with the current victory levels the mean outputs are: 14.4 -
10.2 = +4.2, which sits right in the middle of the current draw
zone. I'm happy to keep the victory calculation flipped for now,
if the mean VP outputs stay much as they are.
What's interesting about your two plays is that the Chinese
score fewer bomber losses than in Scott's games, and that given
the low bombing output, this might be the swing point.
#Post#: 2313--------------------------------------------------
Re: O06 The Wuhan Clan
By: Elias Nordling Date: April 17, 2019, 3:51 am
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Remember you added a Japanese veteran between my and Scott's
playings. That SHOULD make a difference on the final point
tally. It might be dangerous to compare mean values between
scenario versions.
#Post#: 2314--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: April 17, 2019, 5:05 am
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True, but that gives us this:
Bombing VPs: 1 + 5 = 3 mean value (delta +0.4)
Japanese vs. fighters VPs: 6 + 7 = 6.5 mean value (delta -1.1)
Chinese vs. bombers VPs: 8 + 6 = 7 mean value (delta -3.4)
Chinese vs. fighters VPs: 5 + 3 = 4 mean value (delta +0)
The mean outputs are: 11 - 9.5 = +1.5, which sits below the
current draw zone.
The major change here is still that fewer bombers are downed. So
we can keep an eye on this one.
#Post#: 2315--------------------------------------------------
Re: O06 The Wuhan Clan
By: Elias Nordling Date: April 17, 2019, 5:27 am
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Looks like we need more data. I'll play it again.
#Post#: 2333--------------------------------------------------
Re: O06 The Wuhan Clan
By: Elias Nordling Date: April 26, 2019, 3:23 pm
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Another playthrough. The luck felt more even this time, though
the Japanese rolled atrocious for escort reaction. One bomber
was broken, so they only scored 1 bombing point, but they
harvested lots of Chinese fighters, making up for it.
Chinese: 3 bombers, 1 fighter: 7
Japanese: Bombing: 1, 8 fighters: 9
Final score: -2
Japanese win. Felt like a draw.
Comment: My gut feeling is that this is more like the average
expected result than my previous games. The Japanese probably
shot down slightly more than average, but also failed to bomb
the target. the Chinese felt like this is the average expected
result.
This is a surprisingly taxing scenario, it's fairly big with
high density and some complex combat decisions, as the Japanese
get better firepower and roughly the same combat rating if they
lead with the bombers having fighters in support than lead with
a fighter, but you lose the edge. It just about maxes out the
combat decision tree.
I think the scenario needs more plays to calibrate the score,
but otherwise it is fine. I'd like to move on for the moment but
hesitate to sign off on it. If others play it and the score is
calibrated by multiple plays, I'd be happy to sign off on it.
#Post#: 2335--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: April 27, 2019, 2:19 am
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Okay, your three plays give us averages of:
Bombing VPs: 1 + 5 + 1 = 2.3 mean value
Japanese vs. fighters VPs: 6 + 7 + 8 = 7 mean value
Chinese vs. bombers VPs: 8 + 6 + 6 = 6.6 mean value
Chinese vs. fighters VPs: 5 + 3 + 1 = 3 mean value
The mean outputs are: 9.6 - 9.3 = +0.3.
Yeah, it looks like the game is finely balanced but we need more
data. The Chinese clearly need to do well against bombers and
fighters. I suspect we’re really close on balance right now, but
it might just favour the Japanese fractionally.
#Post#: 2699--------------------------------------------------
Re: O06 The Wuhan Clan
By: chief2000 Date: June 29, 2019, 8:11 pm
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Scenario: O06: The Wuhan Clan
Version: 0.7
Playtesters: Chris Bryans (solo)
Report: This is my first playtest of this scenario. (note:
Claudes have edge)
No change in vector for I15 wing or for a I15 E and F
I15 wing leader tallies Nell and Claude formation (pretty easy
with the two hex distance and +2 modifier for the large
formation)
Wing leader will go after Claude C , I15H will target Claude B
and I15I will attack rear most Nell (Y)
Turn Two
Tally maintained by I15 wing
I15 E and F climbed previous turn but neither can tally because
of the cloud layer
Claude B escort failed reaction (rolled a three) on I15I behind
and below
Claude A failed reaction. Claude G rolled late reaction and
cannot call a bounce on the I15I out of the sun since there are
multiple defenders (a Nell)
Claude G and Nell vs I15I nets two losses and a straggler on the
I15I
Cohesion: breaks Claude G and disrupts I15I
I15G bounces unalerted Claude C nets two losses on Claude C
Cohesion: Claude is disrupted
I15H bounces unalerted Claude B no effect
Cohesion: Claude B breaks; I15H disrupted
Dogfight I15G and Claude C
Turn Three
I15H drops tally on Claude B and tallies Claude A
I15I tallies Nell Y
I15E tallies Nell W
I15F fails tally of Nell W above it because of the broken cloud
square the I15 occupies
Claude A tallies I15E
Hvy flak direct fire vs Nell W no effect
Hvy flak direct fire vs Claude A no effect
Dogfight I16G and Claude C nets one loss on I16G
Cohesion: I16G disrupted; Claude C broken
I15I vs Nell Y nets two losses against I15Y
Cohesion: I25I breaks
I15H and I15E vs Claude A and Nell nets loss on I15H
Cohesion: I15E and Claude A disrupted
Dogfight I15H and I15E vs Claude A
Turn Four
I16D fails tally on Nell W in cloud
I15G drops tally on Claude C but two cloud layers keep him from
tallying Nell Y
I15F tallies fleeing Claude B
Hvy Flak direct fire vs Nell W no effect
Hvy Flak direct fire vs Nell Y no effect
Nell W bomb run 2 hits
Dogfight I15E and H vs Claude A no effect
Cohesion: All broken
Turn Five
I15F drops tally on Claude B and tallies Claude G fleeing for
home
I15G and I16D tally Nell Y
Hvy flak vs Nell Y no effect
Bomb run 2 hits
I15F vs Claude G nets one loss on Claude G
Cohesion I15F
I15G and I16D vs Nell Y – straggler turns to loss and one loss
Cohesion I15G broken and I16D disrupted
Turn Six
I16D vs Nell Y nets one loss on Nell Y and two stragglers on
I16D
Cohesion: Both Nell Y and I16D break
Victory:
Japan: six fighters plus five points damage to airfield=11
China: three fighters and four bombers=11
11-11=0
Japanese victory
Recommendations: Very quick disruptions and breaks were the
rule in this quick game that was barely a Japanese victory
despite the bombing score. I could have used the tactical
flexibility rule to perhaps widen the score, particularly since
Claudes have the Edge. If I playtest this again, this is what I
will do and compare the outcomes. Rereading the previous plays
going all the way back, I wonder what would happen if we pulled
the bombers down to level 3 and went back to regular bombing
rules? To balance it out, we could pull the airfield and flak
left one or two squares.
#Post#: 2705--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: June 30, 2019, 7:14 am
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Chris, I'd rather not make these changes without testing them.
Can you try the changes and tell me how it went? We can then
assess whether to apply them.
#Post#: 2710--------------------------------------------------
Re: O06 The Wuhan Clan
By: chief2000 Date: June 30, 2019, 1:45 pm
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As a matter of fact, that was just what I was going to do. It
will be a test without all the usual narrative if that is ok.
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