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       #Post#: 2310--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: Elias Nordling Date: April 17, 2019, 2:15 am
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       v0.6
       Player: Elias Nordling (Solo)
       The combat rolls this time round felt more average, with the
       exception that it seemed like 2/3s of the kill rolls, especially
       in the early part of the game, were 1:s. The Chinese managed to
       disrupt one of the bombers, so the Japanese got their 5 points
       for bombing. They lost 3 bombers in the process, however, giving
       the raid the feel of a draw.
       Now that you flipped the score, I still managed to get a
       negative score.
       Score:
       Chinese: 3 bombers, 3 fighters: 9
       Japanese: Bombing 5, 7 Chinese fighters: 12
       Score -3
       Japanese victory
       Felt like: Draw
       Comment: I think my last score, the first with two Japanese
       veterans, might have been an outlier. I'd suggest flipping back
       the scoring. I would also like an added Japanese Experte. It
       would make it slightly easier to make up for Chinese luck with
       some fighter-hunting. I don't think the flak needs to be
       switched. There are so many friendly fighters in the way that it
       is hard to get the full potential of the flak anyway.
       #Post#: 2312--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: April 17, 2019, 3:33 am
       ---------------------------------------------------------
       Okay, let's tot up the average VPs from all five playings:
       Bombing VPs: 5 + 0 + 2 + 1 + 5 = 2.6 mean value
       Japanese vs. fighters VPs: 7 + 12 + 6 + 6 + 7 = 7.6 mean value
       Chinese vs. bombers VPs: 12 + 14 + 12 + 8 + 6 = 10.4 mean value
       Chinese vs. fighters VPs: 2 + 4 + 6 + 5 + 3 = 4 mean value
       So with the current victory levels the mean outputs are: 14.4 -
       10.2 = +4.2, which sits right in the middle of the current draw
       zone. I'm happy to keep the victory calculation flipped for now,
       if the mean VP outputs stay much as they are.
       What's interesting about your two plays is that the Chinese
       score fewer bomber losses than in Scott's games, and that given
       the low bombing output, this might be the swing point.
       #Post#: 2313--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: Elias Nordling Date: April 17, 2019, 3:51 am
       ---------------------------------------------------------
       Remember you added a Japanese veteran between my and Scott's
       playings. That SHOULD make a difference on the final point
       tally. It might be dangerous to compare mean values between
       scenario versions.
       #Post#: 2314--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: April 17, 2019, 5:05 am
       ---------------------------------------------------------
       True, but that gives us this:
       Bombing VPs: 1 + 5 = 3 mean value (delta +0.4)
       Japanese vs. fighters VPs: 6 + 7 = 6.5 mean value (delta -1.1)
       Chinese vs. bombers VPs: 8 + 6 = 7 mean value (delta -3.4)
       Chinese vs. fighters VPs: 5 + 3 = 4 mean value (delta +0)
       The mean outputs are: 11 - 9.5 = +1.5, which sits below the
       current draw zone.
       The major change here is still that fewer bombers are downed. So
       we can keep an eye on this one.
       #Post#: 2315--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: Elias Nordling Date: April 17, 2019, 5:27 am
       ---------------------------------------------------------
       Looks like we need more data. I'll play it again.
       #Post#: 2333--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: Elias Nordling Date: April 26, 2019, 3:23 pm
       ---------------------------------------------------------
       Another playthrough. The luck felt more even this time, though
       the Japanese rolled atrocious for escort reaction. One bomber
       was broken, so they only scored 1 bombing point, but they
       harvested lots of Chinese fighters, making up for it.
       Chinese: 3 bombers, 1 fighter: 7
       Japanese: Bombing: 1, 8 fighters: 9
       Final score: -2
       Japanese win. Felt like a draw.
       Comment: My gut feeling is that this is more like the average
       expected result than my previous games. The Japanese probably
       shot down slightly more than average, but also failed to bomb
       the target. the Chinese felt like this is the average expected
       result.
       This is a surprisingly taxing scenario, it's fairly big with
       high density and some complex combat decisions, as the Japanese
       get better firepower and roughly the same combat rating if they
       lead with the bombers having fighters in support than lead with
       a fighter, but you lose the edge. It just about maxes out the
       combat decision tree.
       I think the scenario needs more plays to calibrate the score,
       but otherwise it is fine. I'd like to move on for the moment but
       hesitate to sign off on it. If others play it and the score is
       calibrated by multiple plays, I'd be happy to sign off on it.
       #Post#: 2335--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: April 27, 2019, 2:19 am
       ---------------------------------------------------------
       Okay, your three plays give us averages of:
       Bombing VPs: 1 + 5 + 1 = 2.3 mean value
       Japanese vs. fighters VPs: 6 + 7 + 8 = 7 mean value
       Chinese vs. bombers VPs: 8 + 6 + 6 = 6.6 mean value
       Chinese vs. fighters VPs: 5 + 3 + 1 = 3 mean value
       The mean outputs are: 9.6 - 9.3 = +0.3.
       Yeah, it looks like the game is finely balanced but we need more
       data. The Chinese clearly need to do well against bombers and
       fighters. I suspect we’re really close on balance right now, but
       it might just favour the Japanese fractionally.
       #Post#: 2699--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: chief2000 Date: June 29, 2019, 8:11 pm
       ---------------------------------------------------------
       Scenario:  O06:  The Wuhan Clan
       Version: 0.7
       Playtesters:  Chris Bryans (solo)
       Report:  This is my first playtest of this scenario. (note:
       Claudes have edge)
       No change in vector for I15 wing or for a I15 E and F
       I15 wing leader tallies Nell and Claude formation (pretty easy
       with the two hex distance and +2 modifier for the large
       formation)
       Wing leader will go after Claude C , I15H will target Claude B
       and I15I will attack rear most Nell (Y)
       Turn Two
       Tally maintained by I15 wing
       I15 E and F climbed previous turn but neither can tally because
       of the cloud layer
       Claude B escort failed reaction (rolled a three) on I15I behind
       and below
       Claude A failed reaction.  Claude G rolled late reaction and
       cannot call a bounce on the I15I out of the sun since there are
       multiple defenders (a Nell)
       Claude G and Nell vs I15I nets two losses and a straggler on the
       I15I
       Cohesion:  breaks Claude G and disrupts I15I
       I15G bounces unalerted Claude C nets two losses on Claude C
       Cohesion: Claude is disrupted
       I15H bounces unalerted Claude B no effect
       Cohesion:  Claude B breaks; I15H disrupted
       Dogfight I15G and Claude C
       Turn Three
       I15H drops tally on Claude B and tallies Claude A
       I15I tallies Nell Y
       I15E tallies Nell W
       I15F fails tally of Nell W above it because of the broken cloud
       square the I15 occupies
       Claude A tallies I15E
       Hvy flak direct fire vs Nell W no effect
       Hvy flak direct fire vs Claude A no effect
       Dogfight I16G and Claude C nets one loss on I16G
       Cohesion: I16G disrupted; Claude C broken
       I15I vs Nell Y nets two losses against I15Y
       Cohesion:  I25I breaks
       I15H and I15E vs Claude A and Nell nets loss on I15H
       Cohesion:  I15E and Claude A disrupted
       Dogfight I15H and I15E vs Claude A
       Turn Four
       I16D fails tally on Nell W in cloud
       I15G drops tally on Claude C but two cloud layers keep him from
       tallying Nell Y
       I15F tallies fleeing Claude B
       Hvy Flak direct fire vs Nell W no effect
       Hvy Flak direct fire vs Nell Y no effect
       Nell W bomb run 2 hits
       Dogfight I15E and H vs Claude A no effect
       Cohesion:  All broken
       Turn Five
       I15F drops tally on Claude B and tallies Claude G fleeing for
       home
       I15G and I16D tally Nell Y
       Hvy flak vs Nell Y no effect
       Bomb run 2 hits
       I15F vs Claude G nets one loss on Claude G
       Cohesion I15F
       I15G and I16D vs Nell Y – straggler turns to loss and one loss
       Cohesion I15G broken and I16D disrupted
       Turn Six
       I16D vs Nell Y nets one loss on Nell Y and two stragglers on
       I16D
       Cohesion: Both Nell Y and I16D break
       Victory:
       Japan: six fighters plus five points damage to airfield=11
       China: three fighters and four bombers=11
       11-11=0
       Japanese victory
       Recommendations:  Very quick disruptions and breaks were the
       rule in this quick game that was barely a Japanese victory
       despite the bombing score.  I could have used the tactical
       flexibility rule to perhaps widen the score, particularly since
       Claudes have the Edge.  If I playtest this again, this is what I
       will do and compare the outcomes.  Rereading the previous plays
       going all the way back, I wonder what would happen if we pulled
       the bombers down to level 3 and went back to regular bombing
       rules?  To balance it out, we could pull the airfield and flak
       left one or two squares.
       #Post#: 2705--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: June 30, 2019, 7:14 am
       ---------------------------------------------------------
       Chris, I'd rather not make these changes without testing them.
       Can you try the changes and tell me how it went? We can then
       assess whether to apply them.
       #Post#: 2710--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: chief2000 Date: June 30, 2019, 1:45 pm
       ---------------------------------------------------------
       As a matter of fact, that was just what I was going to do. It
       will be a test without all the usual narrative if that is ok.
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