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       #Post#: 1875--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: February 23, 2019, 2:16 pm
       ---------------------------------------------------------
       I was surprised at the difficulties the Japanese had against the
       poor-quality Chinese. However, quantity has a quality of its
       own.
       I have no problem shaving down the Chinese I-15s slightly. This
       would actually free up a counter slot, if we can make this work.
       Shall we take one I-15 squadron away from the head-on group?
       I’ll have to compensate by dropping a Chinese Green marker with
       it, too.
       I can move the target two squares right, though this will
       shorten the time the defenders have before the Japanese bomb
       (which may be for the better).
       I’ll also adjust the I-16 set-up by a square.
       #Post#: 1876--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: ScottKey Date: February 23, 2019, 2:43 pm
       ---------------------------------------------------------
       The next time I play this (Friday at the earliest) I’ll play
       with these changes. Removing an I-15 squadron may be enough.
       #Post#: 1877--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: February 23, 2019, 2:52 pm
       ---------------------------------------------------------
       I'll be posting the update tomorrow (Sunday).
       #Post#: 1980--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: ScottKey Date: March 1, 2019, 5:23 pm
       ---------------------------------------------------------
       Scenario: Wuhan Clan  (03/01/2019)
       Version: 0.3
       Playtesters:
       Scott Key, solitaire, third play
       Report:
       This game lasted 9 turns. No height errors.
       The Chinese expert was with the Ishak flight. The Japanese
       veteran squadron was the leading bomber squadron. The green
       Chinese squadrons were in the SVG Wing. The Chinese set up both
       independent  intercept squadrons near the field, vectored to
       climb to altitude 5 in order to avoid the barrage but able to
       bounce the enemy.
       Turn 1:
       -The first two Claude squadrons set up as Close-Escorts with the
       G3Ms. The other two squadrons rose in echelon to altitude 6
       trailing behind the bombers.
       -The pursuing Chaika Wing set up at altitude 4 and 5 behind the
       bombers and below the top cover escorts. Two Chaika squadrons
       were tallied by the two higher Claude sqns.
       Both tallies resulted in combats neither of which was turned
       into a dogfight. One Chinese squadron went into a Lufberry. All
       squadrons in combat (except for one Claude sqn which remained
       OK) became disrupted.
       Turn 2:
       -Much dropping and switching of tallies and the two former
       Claude escorts play tag with two of the SVG Wing squadrons. The
       Japanese goal here is to delay the Chaikas long enough to
       effectively keep them out of the battle while keeping close
       enough to the bombers to still run interference.
       There is one combat with no meaningful results.
       Turn 3:
       -Direct fire Flak against the lead G3m squadron and it’s close
       escort downs a G3m and disrupts the bombers.
       -The Chaika wing leader tallies the trailing bombers and the
       close escorts roll a late reaction. The resulting fight breaks
       the Chaikas and disrupts the Claudes.
       Turn 4:
       -Barrage fire against both bomber squadrons and their escorts.
       The trailing G3 m squadron loses an aircraft but all cohesion
       checks are passed.
       -The lead G3m squadron bombs the airfield for 0% hits (rolled
       six modified by altitude, disrupted and weather). The trailing
       Rikkos bomb the flak battery and bet 25% hits (8 -altitude -Flak
       modifier) doing minor damage.
       -One of the former escort squadrons bounces one of the SVG Wing
       sqns. The Chaikas take one straggler but the A5m4 sqn becomes
       disrupted. The Japanese start a dogfight. The other former
       escort squadron has taken up a position in the six o’clock of
       the bombers and reverted back to escort.
       Turn 5:
       -Flak disrupts the leading escort squadron and straggles a plane
       from each bomber squadron. The trailing G3m sqn disrupts.
       -The Ishaks and one of the KMT Chaika squadrons waiting at
       altitude 5 tally the lead bombers and dive. The escorts late
       react. 1 I-16 and 1 A5m4 are downed. The escorts break and the
       Chinese I-15 sqn disrupts. One bomber is downed.
       -The dogfight results in a downed I-15 and the squadron
       breaking. The Japanese squadron elects to allow the I-15s to
       escape.
       Turn 6:
       -The last KMT I-15 squadron finally tallies the trailing bombers
       they turn and begin to pursue.
       -Barrage fire is ineffective
       -The lead bombers are attacked without escort by the I-16s and
       I-15s. The bombers roll a 12 and the Chinese a 4 meaning 1 I-16
       is killed and the flight breaks; the I-15s lose a plane and a
       straggler and also break. The bombers finally lose cohesion and
       break as well.
       Turn 7:
       -the KMT I-15s barely catch up with the egressing G3m trailing
       squadron but before they can intercept they are stopped by
       reacting Claudes. 1 Claude is lost and one Chaika is lost. Both
       squadrons pass their cohesion checks. The Japanese successfully
       start a dogfight.
       Turn 8:
       -One of the former escorts (now sweeping) tallies the dogfight
       but before it can climb up into the fight it is bounced by the
       last (green) SVG I-15 squadron. The Japanese down an I-15 but
       break. The Chaikas disrupt
       -The dogfight also results in a downed Chaika and a broken
       Japanese fighter sqn.
       Turn 9:
       -As the bombers reach the edge the trailing escort sqn is
       attacked from above and behind. One Claude is downed and another
       straggles. Both squadrons break.
       Turn 10:
       Bombers move off the map ending the game.
       Japanese:
       +6 vps fighters killed (all were  I-15s)
       +2 vp for bombing damage (minor damage to flak)
       Chinese:
       -6 vp for fighters killed
       -12 vp for bombers downed
       Net-4 vp
       Victory:  Chinese
       
       Recommendations:
       What can I say? Things did not go that differently. The Chinese
       managed to avoid taking casualties while still doling out a
       pretty decent amount of losses to the Japanese.  Japanese
       bombing is just doomed to be bad due to the altitude and clouds
       so you just can’t count on any meaningful amount of vps from
       that (I think the best that can be achieved after mods is 50% IF
       the squadron is veteran so if both squadrons rolled 12s and
       weren’t disrupted you’d score 9 hits on the airfield doing major
       damage for 10 vp which would’ve certainly change this game from
       a Chinese victory to a Draw. However, as you know a 7 is the
       most likely result and that will give 0% hits. SO.... maybe this
       should be one of those scenarios where the Japanese get a set
       amount of vp for bombing in good order, less when disrupted etc.
       ? Or take the cloud that is above the target away?
       I think typically the Chinese will suffer more losses (around
       double) so in an average outcome my guess would be something
       like -3 vp for Claudes downed and - 4 vp for G3m downed vs
       something like +8/+10 for Chinese fighters downed for the IJNAF.
       In the end I think the new set-up is fine and gives a bit more
       options to the Japanese but things were not radically different.
       This scenario needs a fresh set of eyes to make sure I am not
       just playing the Japanese badly.
       #Post#: 2001--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: March 3, 2019, 3:12 am
       ---------------------------------------------------------
       So I’m looking at a bunch of changes to this:
       (1) I’ll go with Scott’s suggestion of a fixed tariff for
       bombings to remove swinginess. This is designed to generate 5
       VPs from bombing on the airfield unless the Chinese pull a
       blinder.
       (2) I’ve dropped the draw window right down.
       (3) I’ve increased the Japanese Veteran markers by 1 to try and
       reduce the exchange rate.
       #Post#: 2288--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: Elias Nordling Date: April 10, 2019, 2:44 pm
       ---------------------------------------------------------
       v0.5
       Player: Elias Nordling (solo)
       By the first look of it, it seemed like the Japanese had ample
       escort protection to take care of the Chinese, and given their
       altitude advantage, they could force dogfights most of the time.
       Somehow, it didn't turn into a victory parade anyway.
       I'm not sure if the Chinese rolled unusually high. I know the
       one attack the Soviet experte got on the bombers scored
       exceptional, with 2 bombers and one Claude downed. Flak killed
       another bomber. Otherwise the fight was fairly straightforward
       as mentioned, with lots of dogfights.
       One of the bombers were broken before bombing so bombing was
       crap for the Japanese.
       Score:
       Japanese: Bombing 1 point, 6 Chinese fighters: 7
       Chinese: 4 bombers, 5 fighters: 13
       Total: -6. Chinese victory
       Felt like: that, for sure!
       Comments: I think the fact that the Chinese got to spend a lot
       of time being the attacker is what helped them. In the
       dogfights, it's up to the die which side is the attacker, and
       the Chinese won that die a lot. With no radios and lots of
       clouds, fighters break often, which helps the side with the
       numbers. The result might well have been an outlier. I hesitate
       to come with recommendations after one play, but if the Japanese
       need more help, one experte and downgrading the flak is what I
       would start with. But as I said, no change recommended just yet.
       #Post#: 2289--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: April 11, 2019, 2:37 am
       ---------------------------------------------------------
       Are you going to give us another play before firming up those
       recommendations?
       #Post#: 2290--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: Elias Nordling Date: April 11, 2019, 4:49 am
       ---------------------------------------------------------
       It's more like: If the VP average stays like this in repeated
       playings, this is my suggestion how to best adjust the points
       upward.
       I'll probably play it again but I might do Enter the Zero
       inbetween.
       #Post#: 2292--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: April 11, 2019, 10:32 am
       ---------------------------------------------------------
       So far, playings have been as follows:
       -2, -6, -4, -6
       Which gives an average of -4.5
       We've seen consistent Chinese victories, due to low bombing
       outputs and high bomber losses. I'm going to crunch the numbers
       in the coming days, but my temptation for the next release is to
       invert the victory calculation so the Japanese VP is subtracted
       from the Chinese.
       By the way, bomb VP outputs so far have been:
       5, 0, 2, 1
       Which gives an average of 2 VP/scenario.
       #Post#: 2301--------------------------------------------------
       Re: O06 The Wuhan Clan
       By: pilotofficerprune Date: April 13, 2019, 2:16 am
       ---------------------------------------------------------
       So, I’ll begin by inverting the victory conditions so that
       Japanese VP is subtracted from the Chinese. I will rejig the
       victory levels accordingly, basing them around the mean values
       we have seen so far.
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