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#Post#: 1875--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: February 23, 2019, 2:16 pm
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I was surprised at the difficulties the Japanese had against the
poor-quality Chinese. However, quantity has a quality of its
own.
I have no problem shaving down the Chinese I-15s slightly. This
would actually free up a counter slot, if we can make this work.
Shall we take one I-15 squadron away from the head-on group?
I’ll have to compensate by dropping a Chinese Green marker with
it, too.
I can move the target two squares right, though this will
shorten the time the defenders have before the Japanese bomb
(which may be for the better).
I’ll also adjust the I-16 set-up by a square.
#Post#: 1876--------------------------------------------------
Re: O06 The Wuhan Clan
By: ScottKey Date: February 23, 2019, 2:43 pm
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The next time I play this (Friday at the earliest) I’ll play
with these changes. Removing an I-15 squadron may be enough.
#Post#: 1877--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: February 23, 2019, 2:52 pm
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I'll be posting the update tomorrow (Sunday).
#Post#: 1980--------------------------------------------------
Re: O06 The Wuhan Clan
By: ScottKey Date: March 1, 2019, 5:23 pm
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Scenario: Wuhan Clan (03/01/2019)
Version: 0.3
Playtesters:
Scott Key, solitaire, third play
Report:
This game lasted 9 turns. No height errors.
The Chinese expert was with the Ishak flight. The Japanese
veteran squadron was the leading bomber squadron. The green
Chinese squadrons were in the SVG Wing. The Chinese set up both
independent intercept squadrons near the field, vectored to
climb to altitude 5 in order to avoid the barrage but able to
bounce the enemy.
Turn 1:
-The first two Claude squadrons set up as Close-Escorts with the
G3Ms. The other two squadrons rose in echelon to altitude 6
trailing behind the bombers.
-The pursuing Chaika Wing set up at altitude 4 and 5 behind the
bombers and below the top cover escorts. Two Chaika squadrons
were tallied by the two higher Claude sqns.
Both tallies resulted in combats neither of which was turned
into a dogfight. One Chinese squadron went into a Lufberry. All
squadrons in combat (except for one Claude sqn which remained
OK) became disrupted.
Turn 2:
-Much dropping and switching of tallies and the two former
Claude escorts play tag with two of the SVG Wing squadrons. The
Japanese goal here is to delay the Chaikas long enough to
effectively keep them out of the battle while keeping close
enough to the bombers to still run interference.
There is one combat with no meaningful results.
Turn 3:
-Direct fire Flak against the lead G3m squadron and it’s close
escort downs a G3m and disrupts the bombers.
-The Chaika wing leader tallies the trailing bombers and the
close escorts roll a late reaction. The resulting fight breaks
the Chaikas and disrupts the Claudes.
Turn 4:
-Barrage fire against both bomber squadrons and their escorts.
The trailing G3 m squadron loses an aircraft but all cohesion
checks are passed.
-The lead G3m squadron bombs the airfield for 0% hits (rolled
six modified by altitude, disrupted and weather). The trailing
Rikkos bomb the flak battery and bet 25% hits (8 -altitude -Flak
modifier) doing minor damage.
-One of the former escort squadrons bounces one of the SVG Wing
sqns. The Chaikas take one straggler but the A5m4 sqn becomes
disrupted. The Japanese start a dogfight. The other former
escort squadron has taken up a position in the six o’clock of
the bombers and reverted back to escort.
Turn 5:
-Flak disrupts the leading escort squadron and straggles a plane
from each bomber squadron. The trailing G3m sqn disrupts.
-The Ishaks and one of the KMT Chaika squadrons waiting at
altitude 5 tally the lead bombers and dive. The escorts late
react. 1 I-16 and 1 A5m4 are downed. The escorts break and the
Chinese I-15 sqn disrupts. One bomber is downed.
-The dogfight results in a downed I-15 and the squadron
breaking. The Japanese squadron elects to allow the I-15s to
escape.
Turn 6:
-The last KMT I-15 squadron finally tallies the trailing bombers
they turn and begin to pursue.
-Barrage fire is ineffective
-The lead bombers are attacked without escort by the I-16s and
I-15s. The bombers roll a 12 and the Chinese a 4 meaning 1 I-16
is killed and the flight breaks; the I-15s lose a plane and a
straggler and also break. The bombers finally lose cohesion and
break as well.
Turn 7:
-the KMT I-15s barely catch up with the egressing G3m trailing
squadron but before they can intercept they are stopped by
reacting Claudes. 1 Claude is lost and one Chaika is lost. Both
squadrons pass their cohesion checks. The Japanese successfully
start a dogfight.
Turn 8:
-One of the former escorts (now sweeping) tallies the dogfight
but before it can climb up into the fight it is bounced by the
last (green) SVG I-15 squadron. The Japanese down an I-15 but
break. The Chaikas disrupt
-The dogfight also results in a downed Chaika and a broken
Japanese fighter sqn.
Turn 9:
-As the bombers reach the edge the trailing escort sqn is
attacked from above and behind. One Claude is downed and another
straggles. Both squadrons break.
Turn 10:
Bombers move off the map ending the game.
Japanese:
+6 vps fighters killed (all were I-15s)
+2 vp for bombing damage (minor damage to flak)
Chinese:
-6 vp for fighters killed
-12 vp for bombers downed
Net-4 vp
Victory: Chinese
Recommendations:
What can I say? Things did not go that differently. The Chinese
managed to avoid taking casualties while still doling out a
pretty decent amount of losses to the Japanese. Japanese
bombing is just doomed to be bad due to the altitude and clouds
so you just can’t count on any meaningful amount of vps from
that (I think the best that can be achieved after mods is 50% IF
the squadron is veteran so if both squadrons rolled 12s and
weren’t disrupted you’d score 9 hits on the airfield doing major
damage for 10 vp which would’ve certainly change this game from
a Chinese victory to a Draw. However, as you know a 7 is the
most likely result and that will give 0% hits. SO.... maybe this
should be one of those scenarios where the Japanese get a set
amount of vp for bombing in good order, less when disrupted etc.
? Or take the cloud that is above the target away?
I think typically the Chinese will suffer more losses (around
double) so in an average outcome my guess would be something
like -3 vp for Claudes downed and - 4 vp for G3m downed vs
something like +8/+10 for Chinese fighters downed for the IJNAF.
In the end I think the new set-up is fine and gives a bit more
options to the Japanese but things were not radically different.
This scenario needs a fresh set of eyes to make sure I am not
just playing the Japanese badly.
#Post#: 2001--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: March 3, 2019, 3:12 am
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So I’m looking at a bunch of changes to this:
(1) I’ll go with Scott’s suggestion of a fixed tariff for
bombings to remove swinginess. This is designed to generate 5
VPs from bombing on the airfield unless the Chinese pull a
blinder.
(2) I’ve dropped the draw window right down.
(3) I’ve increased the Japanese Veteran markers by 1 to try and
reduce the exchange rate.
#Post#: 2288--------------------------------------------------
Re: O06 The Wuhan Clan
By: Elias Nordling Date: April 10, 2019, 2:44 pm
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v0.5
Player: Elias Nordling (solo)
By the first look of it, it seemed like the Japanese had ample
escort protection to take care of the Chinese, and given their
altitude advantage, they could force dogfights most of the time.
Somehow, it didn't turn into a victory parade anyway.
I'm not sure if the Chinese rolled unusually high. I know the
one attack the Soviet experte got on the bombers scored
exceptional, with 2 bombers and one Claude downed. Flak killed
another bomber. Otherwise the fight was fairly straightforward
as mentioned, with lots of dogfights.
One of the bombers were broken before bombing so bombing was
crap for the Japanese.
Score:
Japanese: Bombing 1 point, 6 Chinese fighters: 7
Chinese: 4 bombers, 5 fighters: 13
Total: -6. Chinese victory
Felt like: that, for sure!
Comments: I think the fact that the Chinese got to spend a lot
of time being the attacker is what helped them. In the
dogfights, it's up to the die which side is the attacker, and
the Chinese won that die a lot. With no radios and lots of
clouds, fighters break often, which helps the side with the
numbers. The result might well have been an outlier. I hesitate
to come with recommendations after one play, but if the Japanese
need more help, one experte and downgrading the flak is what I
would start with. But as I said, no change recommended just yet.
#Post#: 2289--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: April 11, 2019, 2:37 am
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Are you going to give us another play before firming up those
recommendations?
#Post#: 2290--------------------------------------------------
Re: O06 The Wuhan Clan
By: Elias Nordling Date: April 11, 2019, 4:49 am
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It's more like: If the VP average stays like this in repeated
playings, this is my suggestion how to best adjust the points
upward.
I'll probably play it again but I might do Enter the Zero
inbetween.
#Post#: 2292--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: April 11, 2019, 10:32 am
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So far, playings have been as follows:
-2, -6, -4, -6
Which gives an average of -4.5
We've seen consistent Chinese victories, due to low bombing
outputs and high bomber losses. I'm going to crunch the numbers
in the coming days, but my temptation for the next release is to
invert the victory calculation so the Japanese VP is subtracted
from the Chinese.
By the way, bomb VP outputs so far have been:
5, 0, 2, 1
Which gives an average of 2 VP/scenario.
#Post#: 2301--------------------------------------------------
Re: O06 The Wuhan Clan
By: pilotofficerprune Date: April 13, 2019, 2:16 am
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So, I’ll begin by inverting the victory conditions so that
Japanese VP is subtracted from the Chinese. I will rejig the
victory levels accordingly, basing them around the mean values
we have seen so far.
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