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       #Post#: 2350--------------------------------------------------
       Re: O07 Enter the Zero
       By: Elias Nordling Date: April 28, 2019, 2:22 pm
       ---------------------------------------------------------
       v0.2
       Player: Elias Nordling (solo)
       After slugging a bit with The Wuhan Clan (it is not a bad
       scenario, just fairly big and demanding), this one was a breeze.
       It is a really interesting puzzle for both sides, from the setup
       and on, and I feel I could spend quite a lot of plays trying to
       figure it out. The assymmerty is massive, with the Japanese
       outnumbered 4:1 but with a software and hardware edge that more
       than makes up for it.
       In my game, the Chinese tried to get through to the bombers at
       any cost and the Japanese did all they could to stop them. The
       Japanese basically smashed the two green squadrons on turn 1,
       shooting down 5 fighters, breaking one squadron and disrupting
       the other. The cost was altitude, the I16 in particular sailing
       out of reach. The Japanese then ignored the green and disrupted
       I15, which got a weak shot at a bomber squadron before breaking.
       The last I15 squadron was also taken care of before catching up
       with the bombers, but the I16 got two attacks on the bombers
       before breaking. No bombers, or Zeros for that matter, were shot
       down, but one of the bombers were disrupted.
       The fleeing I16 were pursued by the zeros that were still both
       around, and in one last combat, 4 more Chinese fighters were
       shot down. This was enough to secure the victory in a result
       that ringed very true to the historical account.
       Score:
       Japanese exit 15 + 11 Chinese fighters: 26
       Chinese: 0
       Score 26. Japanese win. Felt like a Japanese win, obviously.
       Comments: I really like this scenario! It has one problem,
       though, and it's an old one: If the Chinese just run away, they
       win, since exiting the bombers in good order gives only 18
       points. Given the free setup, getting away without being hurt
       isn't a given, but given the odds of getting a favourable
       exchange ratio in combat, it is not a bad bet.
       So, the Japanese win level needs to be a 18, or possibly 1 or 2
       points above that as I think they can be sure of a few kills on
       turn 1 even if all the Chinese fighters are gone by turn 2 which
       will be the case in a runaway strategy. Obviously, the Chinese
       will then need ways to gain more points.
       My suggestion is that the Chinese gets double their VP:s in this
       scenario.
       This basically gives them two options. One is to go for the
       bombers at any cost, with the 4 VP for a lucky kill or 3 VP for
       disruption, or both, as an attractive path to victory, or slug
       it out with the Zeros with the intention of getting a better
       than 1:2 loss ratio by maximizing the advantage of numbers. I
       think that should work, though I haven't checked the numbers
       against the earlier playthroughs.
       #Post#: 2357--------------------------------------------------
       Re: O07 Enter the Zero
       By: pilotofficerprune Date: April 29, 2019, 9:00 am
       ---------------------------------------------------------
       Okay, this is an interesting scenario in that it has hardly
       changed since the first playing. So let's look at the data.
       I'm leaving out Kevin's first two plays as they seem to be
       outliers, and I don't have a breakdown of the Chinese
       bomber/fighter kills.
       Here's the VPs:
       Japanese exit = 18 + 15 + 15 + 15 + 18 + 15 = 16 mean value
       Japanese vs. fighters = 5 + 6 + 13 + 4 + 8 + 11 = 7.8 mean value
       Chinese vs. bombers = 0 + 0 + 0 + 2 + 0 + 0 = 0.3 mean value
       Chinese vs. fighters = 0 + 1 + 3 + 2 + 0 + 0 = 1 mean value
       This gives us a mean output of 23.8 - 1.3 = 22.5 VPs
       The interesting thing here is that on 67% of plays the Chinese
       were able to disrupt one Japanese bomber squadron.
       The problem here is twofold:
       (1) As Elias notes the Chinese can win by running away.
       (2) The Japanese are ratcheting up big scores on the Chinese
       fighters, making the incentive to run away greater.
       (3) The draw window is really wide on a game in which the
       Japanese are really dominant.
       My temptation is to do the following:
       (a) Reduce the draw window so that Chinese can win on +20 or
       less; a draw is +21 to +22; Japanese victory is +23.
       (b) Give the Japanese a VP bonus of +2 VP for each bomber
       squadron that exits the right map edge undisrupted and with no
       straggler/loss markers on it.
       The special rule would basically gift the Japanese a win should
       the Chinese not engage, and should increase the incentive to go
       for the bombers.
       Any thoughts?
       #Post#: 2361--------------------------------------------------
       Re: O07 Enter the Zero
       By: Elias Nordling Date: April 30, 2019, 12:11 am
       ---------------------------------------------------------
       I like the general idea of it, but instead of having both
       regular exit points, an exception in itself AND a special rule
       layered on top of it, I'd preder to have b) being THE bomber
       exit scoring rule, ignoring the "regular" exit rule altohether.
       It would make it cleaner and easier to follow.
       #Post#: 2365--------------------------------------------------
       Re: O07 Enter the Zero
       By: Elias Nordling Date: May 1, 2019, 2:02 pm
       ---------------------------------------------------------
       v0.2
       Player: Elias Nordling (Solo)
       This one felt a bit like a Chinese dream outcome. Both Zeros
       broke after their second combat and the Chinese even managed to
       down one of them. The initial Japanese bounce at +4(+1) also
       scored only 2 kills. After the Zeros were gone, the Chinese
       still had one fresh I16 and one disrupted I15. The I16 took the
       time to make deliberate attacks and switch targets, while the
       I15 made one ineffective attack that nevertheless disrupted a
       bomber squadron. One bomber from one of each squadron was
       downed.
       Final score (per the suggestion above)
       Japanese: Exit 1 unscathed=8, one with a downed bomber=6, one
       disrupted=3. 4 Chinese fighters. Total 21
       Chinese: 2 bombers, 1 Zero: 5
       Total score: 16 Chinese victory
       Felt like: A bloody amazing Chinese performance.
       Comment: I feel like I could spend a lot of time trying to
       figure out perfect setups and strategies with this one. The
       Japanese probably shouldn't ignore the I16 but the I15:s are
       easier to dispatch quickly. If the tallied I15:s get tallies
       too, they can dive and put the Zeros in an awkward position.
       Lots of possible outcomes. For now, I'll move on and leave you
       with another data point for the score. I'll probably want to get
       back on it later to check if the scoring feels right but other
       than that I think it's done.
       #Post#: 2366--------------------------------------------------
       Re: O07 Enter the Zero
       By: pilotofficerprune Date: May 1, 2019, 2:38 pm
       ---------------------------------------------------------
       So I think we know what the scores need to be, and just have to
       rejig the score outputs to avoid the 'Chinese run away' problem.
       I'll get to that at the weekend.
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