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       #Post#: 985--------------------------------------------------
       O07 Enter the Zero
       By: pilotofficerprune Date: January 19, 2019, 4:35 am
       ---------------------------------------------------------
       New scenario thread for playtest of Enter the Zero. Please do
       not create a new thread for this scenario.
       #Post#: 1191--------------------------------------------------
       Re: O07 Enter the Zero
       By: ScottKey Date: January 25, 2019, 12:04 pm
       ---------------------------------------------------------
       I will play this next, it may be a couple of weeks but probably
       I can get one play in before then.
       #Post#: 1199--------------------------------------------------
       Re: O07 Enter the Zero
       By: pilotofficerprune Date: January 25, 2019, 2:42 pm
       ---------------------------------------------------------
       Roger that. Don't worry about the time; this playtest is a
       marathon rather than a sprint.
       #Post#: 1293--------------------------------------------------
       Re: O07 Enter the Zero
       By: Kevin Date: January 28, 2019, 6:54 am
       ---------------------------------------------------------
       I played round 1 of this last night and will post results later
       with another game or two. Just barely a Chinese win but I don’t
       think I setup my Zeros in the best place. With the I-16 being at
       D8 I e now put the Zekes at D11 and D12. Curious what placements
       others are trying to optimize Chinese losses?
       #Post#: 1310--------------------------------------------------
       Re: O07 Enter the Zero
       By: Kevin Date: January 28, 2019, 3:19 pm
       ---------------------------------------------------------
       Scenario: O07 Enter the Zero
       Version: v0.1
       Playtesters: Solo
       Report: Twin report here of two games that were roughly ending
       the same.  What was different were starting positions:
       I-16     Zero     Zero (w/Experte)
       Game 1:      E8         D11      D10
       Game 2:      D8         E11      D11
       Game 3:      G8            K9     K10   Tthis is how I'll play
       the third one.  Good odds of scoring Tallies on T1 and diving
       out of the sun for bounces.  I was playing farther behind in
       Games 1 & 2 and think its too hard to keep up with the flow.
       Too many sorties getting through to the bombers due to worrying
       about the I-16.  The Japanese Zeros have a huge edge in combat.
       Victory:
       IJN bombing     IJN KIAs     Chi KIAs     Total
       Game 1:  13 (1 broken)     12               6
       19VPs     Allies win
       Game 2:  12 (2 disrupt)     12               3
       21VPs     Draw
       Luck:  fairly even rolls and it was noticeable how the Zero
       flights hold together longer with the bonus drm scenario special
       rule.  They had above average dice in both matches.
       Recommendations: Need the third game first.  Hopefully tonight
       as I can finish this in under an hour due to low unit count.
       Had the bombers been unscathed, or at least remaining in good
       order, then IJN would have won both matches.  It could all be
       down to placement and experience which is why I'm keen to know
       how veteran players would set this up.
       #Post#: 1313--------------------------------------------------
       Re: O07 Enter the Zero
       By: Kevin Date: January 28, 2019, 5:19 pm
       ---------------------------------------------------------
       Scenario: O07 Enter the Zero
       Version: v0.1
       Playtesters: Solo
       Report: And here's two more reports!  Starting positions for
       both:
       I-16     Zero     Zero (w/Experte)
       Game 3:      G8            K9     K10
       Game 4:      G8            K9     K10
       Despite having decent tallies on Turn 1 and some bounces, the
       results of A2A combat were pretty poor in game 3 for IJN, and
       downright silly number of 1's in game 4.  I do think this was
       purely dice and reckon the setup is more effective use of the
       Zeke's against the I-15's from the get go.  What is apparent to
       me from the Chinese kills scored in these games is the bombers
       are much better protected.  The I-15's didn't make it to the
       bomber fleet at all, and it was only the I-16 with a free hand
       which went diving down for a shot or two before they escaped the
       map.
       Victory:    IJN bombing     IJN KIAs     Chi KIAs     Total
       Game 3:  18 (all intact)     5               0
       23VPs     Draw
       Game 4:  15 (1 disrupt)     6               1
       20VPs     Draw
       Luck:  I lost track of how many +4 A2A the IJN had where they
       rolled 3's or 4's.  In turn, they were lucky to suffer few hits
       and even fewer of those hits being losses.
       Recommendations:  I'm still reluctant to think this needs a
       change.  If one or two of the A2A battles score big for IJN,
       then it's a pretty comfortable win.
       Questions:  Are the Japanese allowed to choose the facing of
       squadrons at setup?  I just wondered as I put them facing left
       for the Sweep mission.
       I dropped the altitude of the bombers by 1 each turn to get off
       the board faster.  That's allowed right?
       #Post#: 1314--------------------------------------------------
       Re: O07 Enter the Zero
       By: Elias Nordling Date: January 28, 2019, 11:55 pm
       ---------------------------------------------------------
       [quote]I dropped the altitude of the bombers by 1 each turn to
       get off the board faster.  That's allowed right?[/quote]
       No. Only in scenarios using the bombing rules.
       #Post#: 1317--------------------------------------------------
       Re: O07 Enter the Zero
       By: pilotofficerprune Date: January 29, 2019, 2:20 am
       ---------------------------------------------------------
       Thanks for the AARs, Kevin. The VP data is super-useful.
       To answer your questions:
       1. Japanese facing at set-up. Special rule 1 permits left or
       right placement at set up.
       2. Dropping the altitude of the bombers. As Elias notes, this is
       only allowed in bombing scenarios. In the kind of scenario where
       the bombers just transit the map to score VP we don't allow
       this.
       The mean VP outputs from your plays are 20.75, which is just at
       the bottom of the draw window.
       Kevin, I get the impression you are trying a lot of different
       strategies. Do you think there's a lot of tactical options in
       this scenario? Or do you think there may be an optimal solution?
       Having laid down some good VP data, would you be willing to play
       this more, or are you ready to sign off and move on? You're
       welcome to move on to a new scenario, if you want. We will need
       someone else's impressions of this scenario soon.
       #Post#: 1319--------------------------------------------------
       Re: O07 Enter the Zero
       By: Kevin Date: January 29, 2019, 6:20 am
       ---------------------------------------------------------
       [quote author=Lee Brimmicombe-Wood link=topic=85.msg1317#msg1317
       date=1548750039]
       Kevin, I get the impression you are trying a lot of different
       strategies. Do you think there's a lot of tactical options in
       this scenario? Or do you think there may be an optimal solution?
       [/quote]
       I think there are some nice options here and will be a test of
       how well players are at the game.  What I like is the options
       are finite though, so it's not overwhelming.
       I was looking for the optimal setup for both sides, really.  The
       Sweep to the left still looks best for Japan, and putting the
       I-16 as forward and high as possible seems a nice way to get him
       at the bombers as soon as possible.  Now I know not to drop the
       altitude of the bombers, he could get more rounds of combat in.
       We should have a scenario special rule to prevent dropping the
       altitude as with many other scenarios.  Since it was missing
       from this one, and I assumed the bombing mission had been
       finished, I didn't find anything in the rulebook to prevent this
       tactic.
       [quote author=Lee Brimmicombe-Wood link=topic=85.msg1317#msg1317
       date=1548750039]
       Having laid down some good VP data, would you be willing to play
       this more, or are you ready to sign off and move on? You're
       welcome to move on to a new scenario, if you want. We will need
       someone else's impressions of this scenario soon.
       [/quote]
       Sure, I'll give this perhaps another 2 games, as I wouldn't want
       to sign off until I can see the Japanese win a game!  I've still
       got it set up so will give it a bash again soon.
       #Post#: 1347--------------------------------------------------
       Re: O07 Enter the Zero
       By: ScottKey Date: January 31, 2019, 2:19 pm
       ---------------------------------------------------------
       Scenario: enter the Zero  (01/31/2019)
       Version: 0.1
       Playtesters:
       Scott Key, solitaire
       Report:
       Japanese sweeps set up behind and above the Chinese squadrons.
       Initially the Japanese focused on killing and breaking all the
       I-15 squadrons then the surviving flight bounced the Ishaks
       after they had attacked the Rikkos for a couple of turns.
       The Chinese probably could have exited the I-15s earlier and
       with less casualties but there was some need to distract the
       Zeros so that at least one attack on the bombers could occur.
       The Ishaks took almost all their casualties at the end of the
       game while attempting to exit the board after missing their one
       attempt at an exit roll. I think I could have done a better job
       at avoiding the Zeros and giving the Ishaks a couple more escape
       rolls. These points were the difference between a draw and a
       loss.
       Maybe I should ignore the bombers all together and attempt to
       get all the Chinese aircraft off the board....
       Japanese:
       +13 vps fighters killed (8x I-15, 5x I-16); +12 vps good order
       bombers exited,; +3 vps disrupted bombers exited (+28 vps)
       Chinese:
       -3 vps fighters killed(-3 vps)
       Victory:  Japanese
       Total: +25 vps
       
       Recommendations:
       I think it will take another play to get a feel for what I think
       needs to be done to this scenario, if anything.
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