DIR Return Create A Forum - Home
---------------------------------------------------------
Airbattle Games
HTML https://airbattle.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: IGNORE: Wing Leader Playtest Archive
*****************************************************
#Post#: 985--------------------------------------------------
O07 Enter the Zero
By: pilotofficerprune Date: January 19, 2019, 4:35 am
---------------------------------------------------------
New scenario thread for playtest of Enter the Zero. Please do
not create a new thread for this scenario.
#Post#: 1191--------------------------------------------------
Re: O07 Enter the Zero
By: ScottKey Date: January 25, 2019, 12:04 pm
---------------------------------------------------------
I will play this next, it may be a couple of weeks but probably
I can get one play in before then.
#Post#: 1199--------------------------------------------------
Re: O07 Enter the Zero
By: pilotofficerprune Date: January 25, 2019, 2:42 pm
---------------------------------------------------------
Roger that. Don't worry about the time; this playtest is a
marathon rather than a sprint.
#Post#: 1293--------------------------------------------------
Re: O07 Enter the Zero
By: Kevin Date: January 28, 2019, 6:54 am
---------------------------------------------------------
I played round 1 of this last night and will post results later
with another game or two. Just barely a Chinese win but I don’t
think I setup my Zeros in the best place. With the I-16 being at
D8 I e now put the Zekes at D11 and D12. Curious what placements
others are trying to optimize Chinese losses?
#Post#: 1310--------------------------------------------------
Re: O07 Enter the Zero
By: Kevin Date: January 28, 2019, 3:19 pm
---------------------------------------------------------
Scenario: O07 Enter the Zero
Version: v0.1
Playtesters: Solo
Report: Twin report here of two games that were roughly ending
the same. What was different were starting positions:
I-16 Zero Zero (w/Experte)
Game 1: E8 D11 D10
Game 2: D8 E11 D11
Game 3: G8 K9 K10 Tthis is how I'll play
the third one. Good odds of scoring Tallies on T1 and diving
out of the sun for bounces. I was playing farther behind in
Games 1 & 2 and think its too hard to keep up with the flow.
Too many sorties getting through to the bombers due to worrying
about the I-16. The Japanese Zeros have a huge edge in combat.
Victory:
IJN bombing IJN KIAs Chi KIAs Total
Game 1: 13 (1 broken) 12 6
19VPs Allies win
Game 2: 12 (2 disrupt) 12 3
21VPs Draw
Luck: fairly even rolls and it was noticeable how the Zero
flights hold together longer with the bonus drm scenario special
rule. They had above average dice in both matches.
Recommendations: Need the third game first. Hopefully tonight
as I can finish this in under an hour due to low unit count.
Had the bombers been unscathed, or at least remaining in good
order, then IJN would have won both matches. It could all be
down to placement and experience which is why I'm keen to know
how veteran players would set this up.
#Post#: 1313--------------------------------------------------
Re: O07 Enter the Zero
By: Kevin Date: January 28, 2019, 5:19 pm
---------------------------------------------------------
Scenario: O07 Enter the Zero
Version: v0.1
Playtesters: Solo
Report: And here's two more reports! Starting positions for
both:
I-16 Zero Zero (w/Experte)
Game 3: G8 K9 K10
Game 4: G8 K9 K10
Despite having decent tallies on Turn 1 and some bounces, the
results of A2A combat were pretty poor in game 3 for IJN, and
downright silly number of 1's in game 4. I do think this was
purely dice and reckon the setup is more effective use of the
Zeke's against the I-15's from the get go. What is apparent to
me from the Chinese kills scored in these games is the bombers
are much better protected. The I-15's didn't make it to the
bomber fleet at all, and it was only the I-16 with a free hand
which went diving down for a shot or two before they escaped the
map.
Victory: IJN bombing IJN KIAs Chi KIAs Total
Game 3: 18 (all intact) 5 0
23VPs Draw
Game 4: 15 (1 disrupt) 6 1
20VPs Draw
Luck: I lost track of how many +4 A2A the IJN had where they
rolled 3's or 4's. In turn, they were lucky to suffer few hits
and even fewer of those hits being losses.
Recommendations: I'm still reluctant to think this needs a
change. If one or two of the A2A battles score big for IJN,
then it's a pretty comfortable win.
Questions: Are the Japanese allowed to choose the facing of
squadrons at setup? I just wondered as I put them facing left
for the Sweep mission.
I dropped the altitude of the bombers by 1 each turn to get off
the board faster. That's allowed right?
#Post#: 1314--------------------------------------------------
Re: O07 Enter the Zero
By: Elias Nordling Date: January 28, 2019, 11:55 pm
---------------------------------------------------------
[quote]I dropped the altitude of the bombers by 1 each turn to
get off the board faster. That's allowed right?[/quote]
No. Only in scenarios using the bombing rules.
#Post#: 1317--------------------------------------------------
Re: O07 Enter the Zero
By: pilotofficerprune Date: January 29, 2019, 2:20 am
---------------------------------------------------------
Thanks for the AARs, Kevin. The VP data is super-useful.
To answer your questions:
1. Japanese facing at set-up. Special rule 1 permits left or
right placement at set up.
2. Dropping the altitude of the bombers. As Elias notes, this is
only allowed in bombing scenarios. In the kind of scenario where
the bombers just transit the map to score VP we don't allow
this.
The mean VP outputs from your plays are 20.75, which is just at
the bottom of the draw window.
Kevin, I get the impression you are trying a lot of different
strategies. Do you think there's a lot of tactical options in
this scenario? Or do you think there may be an optimal solution?
Having laid down some good VP data, would you be willing to play
this more, or are you ready to sign off and move on? You're
welcome to move on to a new scenario, if you want. We will need
someone else's impressions of this scenario soon.
#Post#: 1319--------------------------------------------------
Re: O07 Enter the Zero
By: Kevin Date: January 29, 2019, 6:20 am
---------------------------------------------------------
[quote author=Lee Brimmicombe-Wood link=topic=85.msg1317#msg1317
date=1548750039]
Kevin, I get the impression you are trying a lot of different
strategies. Do you think there's a lot of tactical options in
this scenario? Or do you think there may be an optimal solution?
[/quote]
I think there are some nice options here and will be a test of
how well players are at the game. What I like is the options
are finite though, so it's not overwhelming.
I was looking for the optimal setup for both sides, really. The
Sweep to the left still looks best for Japan, and putting the
I-16 as forward and high as possible seems a nice way to get him
at the bombers as soon as possible. Now I know not to drop the
altitude of the bombers, he could get more rounds of combat in.
We should have a scenario special rule to prevent dropping the
altitude as with many other scenarios. Since it was missing
from this one, and I assumed the bombing mission had been
finished, I didn't find anything in the rulebook to prevent this
tactic.
[quote author=Lee Brimmicombe-Wood link=topic=85.msg1317#msg1317
date=1548750039]
Having laid down some good VP data, would you be willing to play
this more, or are you ready to sign off and move on? You're
welcome to move on to a new scenario, if you want. We will need
someone else's impressions of this scenario soon.
[/quote]
Sure, I'll give this perhaps another 2 games, as I wouldn't want
to sign off until I can see the Japanese win a game! I've still
got it set up so will give it a bash again soon.
#Post#: 1347--------------------------------------------------
Re: O07 Enter the Zero
By: ScottKey Date: January 31, 2019, 2:19 pm
---------------------------------------------------------
Scenario: enter the Zero (01/31/2019)
Version: 0.1
Playtesters:
Scott Key, solitaire
Report:
Japanese sweeps set up behind and above the Chinese squadrons.
Initially the Japanese focused on killing and breaking all the
I-15 squadrons then the surviving flight bounced the Ishaks
after they had attacked the Rikkos for a couple of turns.
The Chinese probably could have exited the I-15s earlier and
with less casualties but there was some need to distract the
Zeros so that at least one attack on the bombers could occur.
The Ishaks took almost all their casualties at the end of the
game while attempting to exit the board after missing their one
attempt at an exit roll. I think I could have done a better job
at avoiding the Zeros and giving the Ishaks a couple more escape
rolls. These points were the difference between a draw and a
loss.
Maybe I should ignore the bombers all together and attempt to
get all the Chinese aircraft off the board....
Japanese:
+13 vps fighters killed (8x I-15, 5x I-16); +12 vps good order
bombers exited,; +3 vps disrupted bombers exited (+28 vps)
Chinese:
-3 vps fighters killed(-3 vps)
Victory: Japanese
Total: +25 vps
Recommendations:
I think it will take another play to get a feel for what I think
needs to be done to this scenario, if anything.
*****************************************************
DIR Next Page