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       #Post#: 982--------------------------------------------------
       O10 Flying Fish
       By: pilotofficerprune Date: January 19, 2019, 4:34 am
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       New scenario thread for playtest of Flying Fish. Please do not
       create a new thread for this scenario.
       #Post#: 1439--------------------------------------------------
       Re: O10 Flying Fish
       By: Al Cannamore Date: February 3, 2019, 10:01 pm
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       I'm gonna try to solo this one this week.
       #Post#: 1573--------------------------------------------------
       Re: O10 Flying Fish
       By: chief2000 Date: February 8, 2019, 3:45 pm
       ---------------------------------------------------------
       Scenario: O10 Flying Fish
       Version: v.0.1
       Playtesters:  Chris Bryans (solo)
       Report: This is my first playtest of this scenario.
       Set up:  There is no indication that the Germans have tactical
       flexibility.  Was this deliberate?  I also assume that the
       bombers have no designated target.
       He-111 set up states that it sets up one each in N2.  There is
       only one He-111.
       Height error on DXXI #1 pulls its vector from K4 to K6
       Turn One:
       No tallies
       G.I. #1 takes off.
       Ju-88 chooses glide bombing of J0 and makes its move
       I wonder why the set up has the German player on a sweep mission
       on the deck which will lead it through a barrage of flak since
       it is too far away to tally and climb.
       GCI revector for DXXI #1 fails (rolled 5)
       Turn two:
       Both DXXIs tally the Ju-88
       No other tallies
       First barrage against 109E fails
       Second barrage against 109E nets one loss as the 109E moves into
       the airfield space.
       Cohesion roll good.
       First barrage against 110 – no loss
       Cohesion roll good
       Since the second G.I. is taking off this turn, the heavy flak
       cannot fire on the Ju-88.
       Bombing:  Ju-88 rolls boxcars and obliterates the airfield as
       well as the max losses attainable for the second G.I. (4)
       Combat: Ju-88and two DXXI: Ju-88 takes one loss and one
       straggler.  DXXIs are fine
       Cohesion:  Both DXXI are fine.  So is the Ju-88 (another 12!)
       
       Turn three
       Both DXXI break tally on Ju-88 to go after He-111 and succeed.
       Me-109 tallies remaining G.I. which also tallies it in turn
       Me-110 fails tally of G.I. and must endure the airfield’s
       barrage
       Barrage against 110 – no effect, cohesion good
       109 moves to space adjacent to airfield and gets hit by barrage
       on the way to climbing to intercept the G.I.  One loss.
       Cohesion disrupts the 109.
       Combat G.I vs. 109E: 109 suffers a loss, G.I. 2 stragglers.
       Since the 109 has had three losses (one less the max allowed by
       the scenario, its turn and speed is reduced from 5 to 4 (between
       altitudes 0-11)
       Cohesion:  G.I. is good; 109 is broken
       Both DXXI against He-111:  He-111 – one loss, one straggler.  No
       losses for DXXI
       Cohesion disrupts both DXXIs but He-111 is fine
       Turn four
       DXXIs maintain tally on He-111.  Me-110 also tallies a DXIII and
       climbs to intercept.
       G.I. tallies Ju-88
       AA Fire is N/A since it is light and the Heinkels are above the
       fire
       
       Bombing: Heinkels roll 9 modified by one (no flak) = 50% (9.5
       hits rounded up to 10)
       Air combat:  G.I. vs. Ju-88 – no losses on either side
       Cohesion G.I. is ok but Ju-88 is disrupted
       Air combat Two DXXI against He-111 and Me-110
       No losses on either side
       Cohesion: 110 disrupts, both DXXI are broken and He-111 is fine.
       Turn five
       Everyone goes home.  End of scenario
       Victory:
       Germans:  Max points allowed per airfield achieved 10+10+9 (four
       G.I.s and one DXXI)=29
       Dutch:  7 (one He-111, one Ju-88, three Me-109E)
       29-7=22 (German victory)
       
       Recommendations:
       What I liked:  This was a fast-paced scenario in which the Dutch
       have the opportunity to inflict some damage on the bombers but
       with some good bomb scores, the Germans have an easier time
       achieving at least a draw.   The Germans scored so well in
       bombing during this playtest, that it may have skewed the
       results.  On the surface, the spread of points for victory/draw
       are adequate to produce a number of possibilities and not
       totally dependent on a die roll or two as it was during this
       first playtest.  A few more playtests will tell.   I liked the
       fact that the Dutch were given plenty of veterans and an
       experte.  When I play it again, I think I will give them all to
       the D.XXIs as they will have the best chance to score early.
       What could be improved:
       1.
       flexibility.  Was this designed to balance play?
       2.
       the player may choose.
       3.
       is only one He-111.
       4.
       mission on the deck which will lead it through a barrage of flak
       since it is too far away to tally and climb. Perhaps a special
       rule which will allow them to climb to avoid the flak while not
       changing the rest of the sweep parameters.  I like the fact that
       they aren’t escorting as it would probably imbalance the
       scenario significantly against the ability of the Dutch to
       successfully intercept the bombers.
       #Post#: 1606--------------------------------------------------
       Re: O10 Flying Fish
       By: pilotofficerprune Date: February 10, 2019, 4:03 am
       ---------------------------------------------------------
       Great AAR. Some quick responses:
       1. Yes, the lack of tactical flexibility is to prevent the
       Germans overwhelming the Dutch.
       2. Where we don’t designate a targets the player can always
       choose what to go for.
       3. I’ll fix the he 111 set-up
       4. I’m not sure I want to add a special rule permitting the
       sweeps to climb over the flak. However, I can set them up at
       altitude 1 so they are not automatically routed through the
       airfield barrage flak.
       #Post#: 1639--------------------------------------------------
       Re: O10 Flying Fish
       By: chief2000 Date: February 10, 2019, 2:16 pm
       ---------------------------------------------------------
       Thanks, Lee.  However, if the fighters are in altitude one,
       aren't they still in the flak zones for light flak unit  located
       in the first airfield and the heavy flak in the next one?
       #Post#: 1648--------------------------------------------------
       Re: O10 Flying Fish
       By: pilotofficerprune Date: February 10, 2019, 4:51 pm
       ---------------------------------------------------------
       They are, but you're not going to outclimb a heavy flak unit and
       you'll have to risk the light flak.
       #Post#: 1649--------------------------------------------------
       Re: O10 Flying Fish
       By: chief2000 Date: February 10, 2019, 4:55 pm
       ---------------------------------------------------------
       Right.  Just making sure that this was the intent of the
       scenario.
       #Post#: 1724--------------------------------------------------
       Re: O10 Flying Fish
       By: chief2000 Date: February 14, 2019, 12:12 pm
       ---------------------------------------------------------
       Scenario: O10 Flying Fish
       Version: v0.2
       Playtesters: Chris Bryans (Solo)
       Report:  This is my second playtest of this scenario.
       Set up:  Height error roll on DXXI D and E unsuccessful
       Turn One
       DXXI D and E fail tally on Ju-88.  Me-109E and Me-110C fail
       tally against DXXI E
       G.I A takes off while both DXXIs move to vector and circle
       Ju-88 begins glide bombing profile
       Turn two
       G.I A tallies He-111
       DXXI D and E fail tally against He-111 and continue to circle
       109E fails tally of DXXI D
       G.I B is taking off
       He-111 moves into G.IA which generates a frontal attack
       Ju-88 begins bomb run on airfield in J0
       109E enters light flak barrage zone.  No effect but disrupts
       during cohesion roll
       109E then enters the second barrage square.  No effect and keeps
       cohesion
       Me-110C enters first light flak square.  No effect but also
       disrupts during cohesion roll
       Ju-88 bombing run nets 25% success (10 hits) and four losses
       (max) on G.I B taking off this turn.  Note:  does the German
       player score points on Dutch losses beyond the max or just on
       the max losses inflicted?
       Air combat head on G.I A vs He-111 = no effect.  Cohesion on
       both fine.
       Turn Three
       Me-109E fails tally against G.I
       Me110C tallies G.I
       Both DXXI tally He-111
       Me-109E flies through another barrage square with no effect
       Me-110C climbs out of light flak barrage zone to intercept G.I
       Heavy flak direct fire against 109E and 110C – no effect for
       either squadron
       Air combat G.I A vs He-111.  G.I loses two.  He-111 no effect
       but it disrupts on cohesion roll while the G.I breaks.
       Turn Four
       Me-110C drops tally on G.I and tallies DXXI D
       Heavy flak direct fire against Me-110C no effect
       Light flak DF against Me-110 and He-111 moving into bomb run
       also no effect.
       Bomb run He-111 no effect
       Air combat Me-110C, He-111 versus both DXXI.  No effect on any
       participants
       Cohesion:  Me-10C breaks.  DXXI D disrupts and DXXI E is good
       Turn Five
       109E tally fails against DXXI D
       109E enters two heavy flak barrage zones and suffers one loss,
       breaks on cohesion.
       The two DXXI decide to chase the Heinkels leaving the target
       area
       Air combat DXXI D.E. vs. He-111.  No effect on any participants
       and cohesion is also good all around.
       Turn six
       Broken 109E flies through three heavy flak zones on its way back
       to base.  No effect in any of the three zones (lucky!)
       Victory
       Germans: one airfield 10 points plus six G.Is (12 points)= 22
       points
       Netherlands: one Me-109E (1 point)
       German victory (22-1=21 points)
       Recommendation:  On my first playtest the Ju-88 scored 100% hits
       and knocked out more than enough G.Is taking off to remove one
       flight completely.  On the second playtest, the Ju-88 scored a
       mere 25% which was still enough to render the airfield
       inoperative (bomb load of 40 - 10 hits) and eliminate the second
       G.I flight again.  Even with both German fighter squadrons
       rendered practically impotent and the He-111 strike a bust,
       there was little the Dutch could do to win this one or even
       render a draw once the Ju-88 mission was successful.  Even if
       the Heinkel flight didn’t manage to down two more G.Is (rolling
       boxcars), the score still would have been 17 to 1.   Thus, if
       the Ju-88s succeed in scoring 25% hits, the Germans will
       probably win the game under the current scenario conditions.
       Some suggestions:
       1.
       airborne and to intercept the Ju-88 before its bomb run.  Cons:
       Impacts historical flavor.
       2.
       credit for aircraft destroyed on the ground.  In this last
       playtest this would have reduced the Germans points from 22-1 to
       14-1, a more acceptable range.
       3.
       reasonable tally the Ju-88 on turn one.
       4.
       to fire while aircraft are taking off.
       5.
       #Post#: 1725--------------------------------------------------
       Re: O10 Flying Fish
       By: pilotofficerprune Date: February 14, 2019, 3:22 pm
       ---------------------------------------------------------
       Good set of recommendations there. I'll review on Saturday.
       #Post#: 1755--------------------------------------------------
       Re: O10 Flying Fish
       By: pilotofficerprune Date: February 16, 2019, 12:41 pm
       ---------------------------------------------------------
       Chris, reviewing your AAR I notice you are using the old Ju 88
       ADC rather than the second edition one. this would have reduced
       your Ju 88 bombing attack results to 4 hits instead of 10, and
       only two G.Is lost taking off.
       You also mis-calculated the G.I losses as 12 VP instead of 9.
       (With the current ADCs each G.I is worth 1.5 VP)
       This would have generated a result of 11 German VPs to 1 Dutch
       VP, or 10 total. A German Victory, but only just.
       This scenario needs to be tested with the most recent ADCs.
       Suggested changes to the next iteration:
       (1) Increase the threshold for G.I losses from 2 per loss to 4.
       That means the Ju 88s will score the following:
       25% hit = 1 G.I loss
       50% hit = 2 G.I loss
       100% hit = 4 G.I loss
       (2) Remove the restriction on Dutch flak on take-off but make
       the Dutch flights immune to small arms fire to help during
       takeoff.
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