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       #Post#: 2063--------------------------------------------------
       Re: O11 Hunters in the Sky
       By: pilotofficerprune Date: March 10, 2019, 5:12 am
       ---------------------------------------------------------
       As an FYI, Chris, the DD should have a -2 modifier, as we are
       using the Supremacy versions of the DDs rather than the original
       Victories counters.
       Changes I am adopting:
       (1) I’m changing the set up of the Bf 109 sweep to bring it into
       the fight more easily.
       (2) The Ju 88s can now make glide-bombing attacks.
       #Post#: 2078--------------------------------------------------
       Re: O11 Hunters in the Sky
       By: chief2000 Date: March 10, 2019, 1:27 pm
       ---------------------------------------------------------
       Hi Lee!
       Yes, I noticed that after I had posted my AAR.  I went through
       my pieces one by one to make sure that I have the correct ones
       based on your list in dropbox.  Thanks.
       #Post#: 2112--------------------------------------------------
       Re: O11 Hunters in the Sky
       By: chief2000 Date: March 14, 2019, 1:05 pm
       ---------------------------------------------------------
       Scenario: O11 Hunters in the Sky
       Version: v0.3
       Playtesters: Chris Bryans (Solo)
       Report:  This is my third playtest of this scenario.  As with
       the first two, the victory level was such that did not allow
       play of the extension (Germans did not inflict heavy damage on
       the airfield again)
       Set up:  Height error roll unsuccessful for G.I A
       Turn One
       No tally rolls
       Ju-88 begins glide bombing profile on heavy flak
       DD3 flak barrage on He111 A and Bf109D B.  No effect on He111
       Bf-109D B breaks on cohesion roll
       Light flak direct fire on Ju88 – no effect
       Turn Two
       High error rolls on G.I A and B no effect
       G.I A tallies Ju52 V and G.I B tallies Ju52 W
       Bf109E A and Bf109 I tally G.I A
       He111 S enters first barrage square.  Cohesion good
       He111 S  enters second barrage square. Cohesion good
       He111T enters first barrage square no effect. No effect in
       second barrage square entire
       He111 Q enters firsts barrage square and suffers straggler.
       Cohesion good
       Ju88 U enters barrage square (from DD3) – no effect
       Light flak direct fire against Ju88 – no effect
       Ju88 U Bomb run: 100% against heavy flak.  (boxcars!) 16 hits=
       more than triple damage 9 vp.
       He111 S bomb run on DD3 2 hits (10% hits)
       G.I A vs Bf109E A and I
       Bf109s do not score on G.I A but G.I A scores one loss against
       Bf109E A
       Cohesion:  Bf109E A disrupted and Bf109E I breaks (snake eyes!)
       G.I A passes cohesion
       Dogfight ensues between G.IA and Bf109E A
       Turn Three
       Hight error G.I L no effect
       G.I L tallies Ju52V
       Ju88 moves through first barrage square from DD3 – suffers
       straggler
       Square two barrage rolls cohesion and passes
       He111 S enters two barrage squares with no effect
       He111 T enters one barrage square and suffers straggler.  No
       effect from second barrage square
       He111 Q enters two barrage squares with no effect
       He111 T bomb run on DD3:  10% (2 hits)
       He111 Q bomb run on DD3 – 25% (5 hits)
       Light flak direct fire vs. Ju52 V nets straggler
       Dogfight G.I A vs. Bf109E A.  Bf109 suffers two losses and
       straggler.  No losses on G.I A
       Cohesion:  both aircraft break
       G.I L vs. Ju52 V.  Ju52 loses two.
       Cohesion:  G.I L disrupts.  Ju52 V maintains cohesion
       G.I B vs. Ju52 W Ju52 W suffers one loss
       Cohesion:  Ju52 W disrupts; G.I B passes
       Turn Four
       Light flak direct fire vs. Ju 52 nets one loss
       Ju52 W breaks
       Ju52 V bomb run:  10% (one hit)
       Ju52 W bomb run: 0
       G.I L vs Ju52 V no effect on either aircraft
       Cohesion disrupts Ju52 V and G.I L passes
       G.I B vs Ju52 W no effect on either.  Cohesion:  G.I B passes
       Turn Five
       G.I L drops tally on Ju52 V and G.I B drops tally on Ju52 W
       G.I L tallies Ju52 Y; G.I B tallies Ju52 Z
       Light flak direct fire against Ju52 Y no effect
       Ju52 Y bomb run: 0
       Ju 52 Z bomb run:  10% One hit
       G.I L vs Ju52 Y no effect on either
       G.I L breaks
       Ju52 Y disrupts
       G.I B vs. Ju52 Z: Ju52 suffers three losses  and G.I B suffers
       none
       Cohesion:  Both disrupt
       Turn Six
       G.I B vs. Ju52 Z nets one loss on Ju52 Z with no effect on G.I B
       Cohesion:  G.I B breaks.  Ju52 Z passes
       Victory:  Germans:  9 hits on DD3 net triple points = 15 vp+9 vp
       (triple point damage on heavy flak)+2 vp (airfield)=26 vp
       Netherlands:  3 (three Bf109E) + 18 (nine Ju52)=21
       21-25=-4.  Netherlands victory
       Recommendations:  My third playtest reaped huge success for the
       bombers as they scored triple points for the airfield heavy flak
       and the DD3.  However, as has been typical in the last three
       playtests, they were not able to secure their primary objective
       – the airfield.  This is the biggest drawback in this scenario.
       Without consistent high die rolls, the Germans will never move
       onto the second (optional) part of this scenario.  To experiment
       further, I conducted a simple test:
       I rolled for each of the Ju52 four time (equivalent to four
       games) and achieved the following results:
       This presents a best case scenario in terms of modifiers:  no
       flak (+1) offsets the -1 for T bombsight at altitude 2.  None of
       the aircraft are disrupted. Parenthetical numbers are the
       numbers of hits for the percentage dropped based on the current
       bomb strength of 12.
       1
       Ju52 V
       Ju52 W
       Ju52 Y
       Ju52 Z
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