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#Post#: 978--------------------------------------------------
O14 Sourabaya Johnny
By: pilotofficerprune Date: January 19, 2019, 4:31 am
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New scenario thread for playtest of Sourabaya Johnny. Please do
not create a new thread for this scenario.
#Post#: 1146--------------------------------------------------
Re: O14 Sourabaya Johnny
By: Kevin Date: January 23, 2019, 3:01 pm
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This one has caught my eye for the next play test. Quick
question: should the ace Saburo Sakai be assigned to a Zero
squadron as a Special rule? It's a no brainer since there are
lots of bombers to attack the port....unlike trying to put a tin
fish into the hull of the Enterprise with a single elite torpedo
squadron!
Also, there is no special rule #2; it skips from 1 to 3.
#Post#: 1147--------------------------------------------------
Re: O14 Sourabaya Johnny
By: pilotofficerprune Date: January 23, 2019, 3:18 pm
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As a rule, Experten can only be assigned to fighter squadrons.
We have allowed them in bomber squadrons but only as a special
rule, which doesn't apply here.
Good catch on the special rule numbering. I'll fix that with the
next release.
#Post#: 1217--------------------------------------------------
Re: O14 Sourabaya Johnny
By: Kevin Date: January 26, 2019, 9:36 am
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Play test in progress. Fun one! One small thought is the
allies can reduce the chances of a long range tally from the
Zero squadron in W6 by having one CAP flight pointing left to
avoid the +2 formation bonus drm. In my game the veteran and
Experte have been assigned to W6 and V9. On the Allied side the
temptation was to assign the veteran to the P40 flight but I
fancy the Hawk's chances wth 1 firepower and the only full
squadron.
Just to confirm, there should be two flak at the port but none
at the airfield? This is fine, if so. I've got the Nells going
after the airfield and the Betty's going to the port. Being a
higher altitude this seemed the way to go with targeting. Does
the bombing player have to designate targets at scenario start
in WL in general?
#Post#: 1227--------------------------------------------------
Re: O14 Sourabaya Johnny
By: pilotofficerprune Date: January 26, 2019, 12:59 pm
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[quote author=Kevin link=topic=78.msg1217#msg1217
date=1548516994]Just to confirm, there should be two flak at the
port but none at the airfield?[/quote]
Correct.
[quote author=Kevin link=topic=78.msg1217#msg1217
date=1548516994]Does the bombing player have to designate
targets at scenario start in WL in general?[/quote]
As a rule, no.
#Post#: 1253--------------------------------------------------
Re: O14 Sourabaya Johnny
By: Kevin Date: January 27, 2019, 8:22 am
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Scenario: O14 Sourabaya Johnny
Version: v0.1
Playtesters: Solo
Report: Nice scenario with some pockets of clouds which can
channel this into two different fights. It effectively
demonstrates the intense climbing ability of the CW-21B "Demon"
which is what happened in this game. Decent tallies by the
Dutch on T1 allowed a flight to ascend 2 levels and attack the
leading Nells. Basically, the 3 Nells went after the airfield
while the Bettys took on the Port. Lots of Dutch fighters shot
down but in the end the Japanese couldn't score more than
incidental damage with bombs. The attack on the port was a
failure with zero damage, so that's a 4 VP differential right
there, if they had been able to score just one damage point.
Victory:
Japanese bombing 1 VP (two hits on airfield) + enemies shot down
11 VPs = 12VPs
Allied enemies shot down 3 VP fighters + 6 VP bombers + 3 bonus
VPs for no damage to port = 12VPs
Total: 0 VP's.
Luck: lots of 1's rolled in A2A combat for both sides. It
didn't seem to loaded to one side, though the Experte+Vet Zero
broke in his first clash. And poor results over the Port didn't
help.
Recommendations: this needs a second game, but I really doubt
how much damage the bombers can do due to the negative modifiers
of the Type V bombsights. This result felt a little closer to a
draw than it does on paper because the Allies lost so many
planes. However, I'll play again with current spread of Victory
conditions. I would think the Japanese could rack up another
6VP's in a repeat engagement. Perhaps smashing that airfield is
the answer.
#Post#: 1255--------------------------------------------------
Re: O14 Sourabaya Johnny
By: pilotofficerprune Date: January 27, 2019, 10:02 am
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Great AAR, Kevin. It looks to me as if the scenario is
imbalanced because it assumes more bombing damage is done than
in practice.
Something we’ve increasingly been doing with other scenarios
that feature medium bomber attacks is to, rather than roll for
bombing, assign bomb hits based on whether the squadrons are
unbroken/disrupted/broken. The advantage of this is that it can
‘de-luck’ the scenario, making it more predictable, and get the
fighters to focus on disrupting one or more bomber squadrons to
put the Raider player behind the curve on VPs.
Given the low odds of scoring hits, do you think the scenario
needs something like this?
#Post#: 1261--------------------------------------------------
Re: O14 Sourabaya Johnny
By: Kevin Date: January 27, 2019, 12:30 pm
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Scenario: O14 Sourabaya Johnny
Version: v0.1
Playtesters: Solo
Report: Upgraded to excellent scenario! Second attempt was a
Japanese blow-out though the Victory conditions are not
reflecting it. I played the Zero's much better this time by
tying up the CAP units in deadly dogfights they cannot win.
Once caught the Zeros pursued them until they neared the light
flak protection of the airfield at which point I aborted the
pursuits. I played the P-40 in a pursuit of the remaining Nells
at altitude 6. In the last turn at Z6, they downed 2 bombers!
This seemed better than trying to climb up to the Bettys and
dealing with the Zero Sweeps.
Victory:
Japanese bombing 11 VP (7 hits on airfield; 3 hits on the port)
+ enemies shot down 7 VPs = 18VPs
Allied enemies shot down 2 VP fighters + 6 VP bombers = 8VPs
Total: 10 VP's which the conditions call a draw?!!! I dunno.
Maybe the two Nells downed in Z6 by the P-40 Warhawks make it a
draw?
Felt like: absolutely this level of luck and results should be
a Japanese victory. I think 10 points of damage in bombing is
just about the best you're gonna get out of this as Japan.
Luck: fairly even A2A rolls but the Z Nell squadron scored 6
hits with boxcars on the airfield! The CAP flight in K5 was not
successfully vectored by GCI until late and then it just got
engaged in a horrid dogfight.
Recommendations: of course I'd like to see a third playing plus
what other players are doing. The conditions seem a bit high
against the Japanese as they are much more likely on average to
score less damage with bombing.
#Post#: 1262--------------------------------------------------
Re: O14 Sourabaya Johnny
By: Kevin Date: January 27, 2019, 12:32 pm
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[quote author=Lee Brimmicombe-Wood link=topic=78.msg1255#msg1255
date=1548604950]
Something we’ve increasingly been doing with other scenarios
that feature medium bomber attacks is to, rather than roll for
bombing, assign bomb hits based on whether the squadrons are
unbroken/disrupted/broken. The advantage of this is that it can
‘de-luck’ the scenario, making it more predictable, and get the
fighters to focus on disrupting one or more bomber squadrons to
put the Raider player behind the curve on VPs.
Given the low odds of scoring hits, do you think the scenario
needs something like this?
[/quote]
Hi Lee, I think the bombing mission is kept tense by the need to
get some fairly decent dice in there at some point. Perhaps
just a drop of those harsh conditions will do the trick.
Personally, I like the drama of bombing rather than just getting
a points award. That could just be me though :)
#Post#: 1266--------------------------------------------------
Re: O14 Sourabaya Johnny
By: pilotofficerprune Date: January 27, 2019, 3:52 pm
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When I get a moment in the week I'll crunch the probabilities on
the Japanese bombing. If they lean heavily against the Japanese
I may have to 'de-luck' the bombing on this one. We shouldn't
need to rely on a boxcars bombing roll to win.
I agree that the VP thresholds don't look right at the moment,
but another run might give me the data I need to rebalance.
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